Fireball

The skill itself needs some minor tweaks IMO its okay but I wish the projectile functioned more similarly to the Carrion Queen Enemy's one where it detonated on where the Enemy was targeting. Fireball currently also has a "minimum range" where the fireballs don't explode upon impact as well. If these 2 things got worked in to the Fireball it'll definitely be much more fluid to use.
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"Fireball currently also has a "minimum range" where the fireballs don't explode upon impact as well"
No it doesn't.
Try casting fireball pointblank where enemies are directly in front of you doing melee attacks. Sometimes the fireballs just explode dealing no damage it doesn't happen often but its still annoying when it happens as you have to readjust your position again to make sure the fireballs detonate and deal damage.
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Last edited by Atomic_Noodles on Dec 19, 2016, 11:23:58 AM
You're playing on Predictive, I take it? Sounds like the age-old desynch; server has your Projectile going in an entirely different direction from where the enemy is standing.
The Detonation on Cursor Location would be a much desired effect for this though. Would help give the Caster more control on how to use it like the Carrion Queen's Fireballs.
Just another Forum Signature in a Sea of Signatures.
"
Vipermagi wrote:
You're playing on Predictive, I take it? Sounds like the age-old desynch; server has your Projectile going in an entirely different direction from where the enemy is standing.



I can vouch for Jeremiah. I play lockstep and sometimes my fireballs exploded without dealing damage. Has nothing to do with desync. I felt like it happened more with GMP gem than any other support gems.(need more testing) It`s nothing major but when u focus on it it becomes irritating.
I've always wanted to make a fireball (hard)caster build but somehow never got around to it. This league, I decided to go for it. I'm running it 5L atm:

fireball
controlled destruction
fire penetration
lesser multiple projectiles
faster projectiles

High cast speed and high projectile speed makes fireballing really fun. It eats crazy mana though, I'm running clarity + mana/mana regen on gear to deal with it. If I ever 6L it I may need to get even more.
projectile become invisible once a certain point with big AOE . This should be fixed
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
Fireball is fun but I feel like the threshold jewel needs to be a bit more powerful because it feels quite lacking compared to other threshold jewels.

Either with 1 added projectile or +1 pierce.

Having a chance to explode on pierce would be a nice quality of life but I think added projectiles would be better
Why does (Vaal) Fireball got no Duration tag? Even though it has a DoT characteristic in the description (Ignite DoT/Burning Damage)

Char: SonnyWalsh, See my open profile - Ignite Fireball Hiero.

I am coming here because I can not "farm" Legion with my Vaal Skill like every other Vaal Skill (either damage mechanics, or Soul Gain prevention reduction min-max). I always have to pick one side, release Vaal Fireball, and unlock the rest, the leftovers, manually (especially the bigger ones) w Fireball that did not get unlocked.

Another oddity in regards to the Duration Tag:

Swift Affliction (tags Support, Duration) does not reduce Soul Gain prevention time (in-game POB tooltip), nor or increase POE in-game tooltip DPS. But POB does suggest it as Support gem. Engineering Eternity got as 6th Support Gem Swift Affliction for his Ignite Fireball char.

Less Duration (tags Support, Duration). The same tags as Swift Affliction! Does not reduce Soul Gain prevention time. Nor increase POB in-game tooltip DPS.

BUT Fireball with 100% ignite has a Duration tag, otherwise, Swift Affliction would not work - according to POB, when you check in the Calculations tab "Is the Enemy Burning" and "Is the Enemy Ignited". Duh. So POE.

The compromise would be to add a Duration tag at least for Vaal Fireball. Even Vaal Arc, Vaal Spark skills with no damage over time feature got a Duration tag: https://youtu.be/kOInHGfaHkI?t=626

And or add the same wording as it says on Vaal Arc and Vaal Spark:

"
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention


Why does Vaal Fireball not have it?

PS: I also could be POE-stupid, and Less Duration actually does work, when there is Swift Affliction with it in the 6L AND the enemy is Ignited-Burning (because now, in this case, Fireball got a Duration tag, yay). Purely on a damage basis (more DPS).

But Soul Gain Prevention will still not work, as mentioned the extra wording in the other Vaal Skills.

Only the designer of the skill could say. As neither POE in-game tooltip nor POB will reveal the truth.
Last edited by RPGNoobANKA on Jul 9, 2019, 1:59:53 PM

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