GGG Please Answer Our CI Concerns

"
andreicde wrote:
"
laburnum wrote:
you should read this thread: https://www.pathofexile.com/forum/view-thread/1171890
High ES is still the best defense in game


hm let's see. The only 900 es chest atm on WB on poe trade is 100 ex. Shavronne's revelation, another 30 ex. The other pieces are pretty good too and go for minimum 5 ex up to a lot more. So your proof that ES is the best defense in-game is by basing on the equivalent of a build made with literally mirrored gear. Sounds legit. Reminds me of aura builds saying they have no problem maintaining 5-6 auras at the same time and doing content.


because clearly you need
18,273 ES and 3,722.3 Es regen before CI becomes worth it.

with gear worth 10 ex you can probably already get 12k+ ES and 2000+ regen

'but 10 EX is still expensive man!!'

ES scales much better with gear then life , it should be a given that it's more expensive then the average life build.
"
andreicde wrote:
"
laburnum wrote:
you should read this thread: https://www.pathofexile.com/forum/view-thread/1171890
High ES is still the best defense in game


hm let's see. The only 900 es chest atm on WB on poe trade is 100 ex. Shavronne's revelation, another 30 ex. The other pieces are pretty good too and go for minimum 5 ex up to a lot more. So your proof that ES is the best defense in-game is by basing on the equivalent of a build made with literally mirrored gear. Sounds legit. Reminds me of aura builds saying they have no problem maintaining 5-6 auras at the same time and doing content.

DyNess started with just 222 ES armor (which you can read about in his thread) and obtained that "OMG GODLY" gear with time.

All of your exaggerations are ridiculous. You can have good results (for a start) even with 400+ ES armor and jewels crafted to give "+% ES".
Atziri's mask is now cheap as hell. 100+ ES boots? Start with Rainbowstrides.
And then (after grinding, yes, you should invest your time) you can afford better and better gear.

There is also a "descendant" CI build exist: Scionic Flametank (CI-ZO 13%+ ES regen, Incinerate, newbie-friendly)
which has reasonable gear and appropriate survivability along with enough damage to run maps.

"Nerfed" LifeLeech? Oh, please, Warlord's Mark coupled with Doryani's belt and\or sceptre are more than enough (and ZO gives you constant ES regen).
Remember, suffering is convenient.
That is why many people prefer it.
Happiness requires effort.
Why should GGG answer your concerns?

Your concerns are just that you are out of date in how things work.

GR + ES was always a bad idea, since it was implemented it was making ES into "blue life", you can find MULTIPLE detailed better-than-this-thread posts in the forums talking about how CI used to be in a good place then they introduced GR

As long as you get a 'significant' buffer, have decent dps, and a good exit strategy, then CI is acting as it previously used to.

The idea of CI is not 'facetank', unless you use that ridiculously awesome DyNess build (seriously that thing is amazing, and a great use of CWDT)

The idea of CI is that you basically have to kill things fast, or get out. You DPS it down then you back away. You use setups to mitigate damage so you don't get one shot.

You fight Brutus, you attack him, you might take a hit or two, but then when your ES is in 'danger zone' which is 'may die if hit', you kite him until it regens. Now that they fixed ES regen (used to be prohibitively long time, and they removed the es recharge delay nodes too) you can kite for 1 second->3 seconds (depending on how good your build is), then suddenly your full HP and ready to go!

Things like bear traps (for individual enemies), temp chains, and cold/ground ice are valuable for that, giving you the time to kite.

What goes badly is places with bad kiting potential (ala parts of lunaris temple lvl 2, etc), where you have to play very carefully. But this is true for many builds.



You know what is the 3 passive point cluster that no one seems to use in builds I have seen that is AMAZING? The 15% faster start of ES regen cluster next to CI. Anyone who is playing CI (non ZO style) and not using this probably doesn't deserve to have this discussion as they are using CI wrong

and what about permastuns ?
few things you can do.
1. un wavering from unique/passive tree
2. embrace the stun and stack ,cast on stun
3. stack evasion/stun recovery and have an avoidance based play style

as last note.
you can use 2 and 3 together

also 2/3 don't work well with leech so don't go the leeech route with them.

those are the main 3 of wich point 1 is vastly the most used i think.
"
Real_Wolf wrote:
Why should GGG answer your concerns?

Your concerns are just that you are out of date in how things work.

GR + ES was always a bad idea, since it was implemented it was making ES into "blue life", you can find MULTIPLE detailed better-than-this-thread posts in the forums talking about how CI used to be in a good place then they introduced GR

As long as you get a 'significant' buffer, have decent dps, and a good exit strategy, then CI is acting as it previously used to.

The idea of CI is not 'facetank', unless you use that ridiculously awesome DyNess build (seriously that thing is amazing, and a great use of CWDT)

The idea of CI is that you basically have to kill things fast, or get out. You DPS it down then you back away. You use setups to mitigate damage so you don't get one shot.

You fight Brutus, you attack him, you might take a hit or two, but then when your ES is in 'danger zone' which is 'may die if hit', you kite him until it regens. Now that they fixed ES regen (used to be prohibitively long time, and they removed the es recharge delay nodes too) you can kite for 1 second->3 seconds (depending on how good your build is), then suddenly your full HP and ready to go!

Things like bear traps (for individual enemies), temp chains, and cold/ground ice are valuable for that, giving you the time to kite.

What goes badly is places with bad kiting potential (ala parts of lunaris temple lvl 2, etc), where you have to play very carefully. But this is true for many builds.



You know what is the 3 passive point cluster that no one seems to use in builds I have seen that is AMAZING? The 15% faster start of ES regen cluster next to CI. Anyone who is playing CI (non ZO style) and not using this probably doesn't deserve to have this discussion as they are using CI wrong




This right here ladies and gentlemen is a guy who thinks using something like CI in a way that he doesn't agree in is "using it wrong". Using a game mechanic and building around it your way is how the majority of BUILD DIVERSITY is made in the game.


Skills like Flicker Strike is meant to be a movement skill but its used as a main dps skill for maximum efficiency of dps and movement, extremely fun build. Some also may argue that Righteous fire is intended to be a burst damage buff for spell users but it has made a cult of degen for pure dps and regen over the past year. And what did they do? Nerfed them continuously. Same went for CI only because ES is a great buffer and people are using it with leech? Well what the fuck, there goes your build diversity out the window.


I don't even know why people like this are actually trying to justify the disgusting balancing this game is doing lately. People can still use CI like it was before GR(which fucking sucks tbh) so why are you against the progress of builds?
"Get rich or die grinding"

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Last edited by OJ8_Graz#0765 on Aug 26, 2015, 11:24:02 PM
"
OJ8_Graz wrote:
"
Real_Wolf wrote:
Why should GGG answer your concerns?

Your concerns are just that you are out of date in how things work.

GR + ES was always a bad idea, since it was implemented it was making ES into "blue life", you can find MULTIPLE detailed better-than-this-thread posts in the forums talking about how CI used to be in a good place then they introduced GR

As long as you get a 'significant' buffer, have decent dps, and a good exit strategy, then CI is acting as it previously used to.

The idea of CI is not 'facetank', unless you use that ridiculously awesome DyNess build (seriously that thing is amazing, and a great use of CWDT)

The idea of CI is that you basically have to kill things fast, or get out. You DPS it down then you back away. You use setups to mitigate damage so you don't get one shot.

You fight Brutus, you attack him, you might take a hit or two, but then when your ES is in 'danger zone' which is 'may die if hit', you kite him until it regens. Now that they fixed ES regen (used to be prohibitively long time, and they removed the es recharge delay nodes too) you can kite for 1 second->3 seconds (depending on how good your build is), then suddenly your full HP and ready to go!

Things like bear traps (for individual enemies), temp chains, and cold/ground ice are valuable for that, giving you the time to kite.

What goes badly is places with bad kiting potential (ala parts of lunaris temple lvl 2, etc), where you have to play very carefully. But this is true for many builds.



You know what is the 3 passive point cluster that no one seems to use in builds I have seen that is AMAZING? The 15% faster start of ES regen cluster next to CI. Anyone who is playing CI (non ZO style) and not using this probably doesn't deserve to have this discussion as they are using CI wrong




This right here ladies and gentlemen is a guy who thinks using something like CI in a way that he doesn't agree in is "using it wrong". Using a game mechanic and building around it your way is how the majority of BUILD DIVERSITY is made in the game.


Skills like Flicker Strike is meant to be a movement skill but its used as a main dps skill for maximum efficiency of dps and movement, extremely fun build. Some also may argue that Righteous fire is intended to be a burst damage buff for spell users but it has made a cult of degen for pure dps and regen over the past year. And what did they do? Nerfed them continuously. Same went for CI only because ES is a great buffer and people are using it with leech? Well what the fuck, there goes your build diversity out the window.


I don't even know why people like this are actually trying to justify the disgusting balancing this game is doing lately. People can still use CI like it was before GR(which fucking sucks tbh) so why are you against the progress of builds?


One word: Elitism. It's all over the forum
"
OJ8_Graz wrote:
"
Real_Wolf wrote:
Anyone who is playing CI (non ZO style) and not using this probably doesn't deserve to have this discussion as they are using CI wrong



This right here ladies and gentlemen is a guy who thinks using something like CI in a way that he doesn't agree in is "using it wrong". Using a game mechanic and building around it your way is how the majority of BUILD DIVERSITY is made in the game.


Skills like Flicker Strike is meant to be a movement skill but its used as a main dps skill for maximum efficiency of dps and movement, extremely fun build. Some also may argue that Righteous fire is intended to be a burst damage buff for spell users but it has made a cult of degen for pure dps and regen over the past year. And what did they do? Nerfed them continuously. Same went for CI only because ES is a great buffer and people are using it with leech? Well what the fuck, there goes your build diversity out the window.


I don't even know why people like this are actually trying to justify the disgusting balancing this game is doing lately. People can still use CI like it was before GR(which fucking sucks tbh) so why are you against the progress of builds?

https://en.wikipedia.org/wiki/Hyperbole

Hyperbole
Hyperbole may also be used for instances of such exaggerations for emphasis or effect. Hyperboles are often used in casual speech as intensifiers,[4][5] such as saying "the bag weighed a ton".[6] Hyperbole makes the point that the speaker found the bag to be extremely heavy, although it was nothing like a literal ton.[7] Understanding hyperboles and their use in context can further one's ability to understand the messages being sent from the speaker. It has been established that use of hyperboles relays emotions. They can be used in a form of humour, excitement, distress, and many other emotions, all depending on the context in which the speaker uses it.[8]
Actually, I thought Wolf's description of CI was pretty accurate.
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"
Archwizard wrote:
Actually, I thought Wolf's description of CI was pretty accurate.


Unless this part:

"
Real_Wolf wrote:
As long as you get a 'significant' buffer, have decent dps, and a good exit strategy, then CI is acting as it previously used to.


Is for long time not valid, as it's not possible (or at least ridiculously hard) to be near such big ES values as is used to be in times before GR existed.

So, on "normal" gear level, ppls are forced to play "hit, get hit and run to regen" way using buffers with values decreased in GR usage in mind.

In the end, CI is NOT acting as it previously used to, as we don't have all elements we used to have. Yes, we could have this, but on ridiculous level of mirror-grade gear not available to most of players.

And Real_Wolf, can you show me your high maps grade CI build using Essence Surge? I'm frankly interested, how you build such? Because my high level grade LL build doesn't use Essence Surge, for me it's waste of 4 points :)
Anticipation slowly dissipates...

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