Player feedback on trading (both sides welcome)

@anuhart

A crafted rare I don't think can be compared to a unqiue at least not logically for me.

A unique is an item that drops with a RANGE of stats for whatever purpose, in almost no case is it directly better to a rare piece, unless it enables something you need or your build wont work.

Case in point is something like binos. Its a great dagger, have interesting properties and is useful for a lot of people, but it will be and is simply outclassed by rare daggers either crafted with masters or with eternals+mirrors.

A mirrored rare isn't going to drop for someone as close as you can get to getting one to drop is the mirror required itself, even then the cost of getting one is MORE then just mirroring the item.

Yes mirrored items share the same stats as the crafted one, but I fail to see how you can compare a currency orb designed to do that to the design process of a unique item that can drop for people.

1 requires an insane investment of currency whereas one is just rare to drop (unique item)


I see similarities, but IMO its not comparable.

Again little guy?
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Wow, Goetz, lol.

You just used a well designed and well pitched unique in Bino's to compare to a well rolled rare as if that answers anything I was saying.

The comparison would be a Bino's which had the stats of a Loath Bane or that insane flicker mirror dagger, let's call the hypothetical Bino's Dino's.

They wanted to avoid Dino's.
They gave us Bino's.
And Loath Bane.

I feel you are getting hung up on secondary points I made in order to try to wipe some of the poop off of GGG.

It doesn't really change the primary point, which is one you somehow used in defence of the mirror/eternal thing, it is the most condemning statement you could have made. I'd hate to have you as my defence lawyer in a court, lol. :P

Any way, I'm out, I think you are purposely missing (avoiding?) the point and dwelling on less relevant things.
Casually casual.

Oks that makes more sense.

Anyone else have any thoughts or experiences with trade they'd like to add?
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Last edited by goetzjam#3084 on May 29, 2015, 3:26:47 PM
Yep, mirrored rares are pseudouniques that partially have ruined the fun of loot finding, and break the game in a comparable way to, let's say, Acuities.

It's hard to defend those items.

(sorry for the off topic)
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
Last edited by NeroNoah#1010 on May 29, 2015, 3:32:46 PM
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goetzjam wrote:

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No one is asking for anything to be thrown out. A SFL is an ALTERNATE OPTION. Just like Perma Allocation. Optional. Lockstep. Optional. PvP. Optional. Loot Filter. Optional. SFL is OPTIONAL. If you don't want to play with SF rules, then play in a trade league. Tired of SF? play in trade league. And vice versa. I don't know why you are you resistant to an optional playstyle when GGG has already done optional features and play styles.


Optional, I see here you weren't going for the good old QoL thing. However GGG did not make these options available because they like more options they are doing it for QOL, much different basis then your SFL.

PvP is to enable something they said they would do, its aligned with there core principle. Yes it is an optional playstyle.



SF rules, what rules? Where you cannot trade with other players because the game would be balanced in such a way you would never need to? Lets take this a step further, not everyone that wants SFL wants it balanced in such a way you get rainbows and butterflys from drops. Some people just want to not have to worry about trading and compete on a separate leaderboard, IMO nothing is really wrong with that if they aren't getting special treatment.

However if a SFL involved special treatment and is somehow changed THE CORE OF THE GAME, why on earth would they add such a league?

Optional features ALWAYS > optional playstyles.

So when you say and people say SFL that doesn't actually indicate which of the two they are talking about.

Is it rainbows and butterflys for drops?

or is it

Just truly self found, nothing different then regular PoE, MAYBE a reduction in masters cost, but not the game redesigned around giving you ever item drop possibly imaginable.

Loot tension was a core part of their design philosphy. It's not a QOL issue, it's part of the playstyle - competing for drops with your party. they relented and we have loot allocation. GGG is open to options. A SFL doesn't mean trade goes away. It exists as is, in a a trade league. Core game intact.

PvP, right now, exists as richest pvp'er will have the best gear and have a huge advantage over pvp'ers with less wealth. People have asked for more gear balanced pvp. So just because people want slightly different options, doesn't all of a sudden dismiss any reason at all to entertain that playstyle. Same goes for SFL. GGG can pick one, it won't please everyone, but it's a step in the right direction. Just because people want different versions of SFL, is no reason to not have a SFL at all.

༼ つ ◕_◕ ༽つ Give moar Power Creep Pls

Dont like trading in arpg games, including PoE.

If they could implement those third party applications in the game and poe trade it would help a lot, so I dont need to get out of the game, or instal/setup different programs.

But the best thing would be a self found separate league for people like me.
"
Ragnar119 wrote:
Dont like trading in arpg games, including PoE.

If they could implement those third party applications in the game and poe trade it would help a lot, so I dont need to get out of the game, or instal/setup different programs.

But the best thing would be a self found separate league for people like me.


Self found with adjusted loot drops I am assuming?


The issue @druga is not adding a SFL but adding a league that is obviously much easier and better to play in.

Like I said if it was a SFL without anything but masters or something adjusted it wouldnt be a big deal, but if its a better loot and customized experience that isn't PoE.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
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Ragnar119 wrote:
Dont like trading in arpg games, including PoE.

If they could implement those third party applications in the game and poe trade it would help a lot, so I dont need to get out of the game, or instal/setup different programs.

But the best thing would be a self found separate league for people like me.


Self found with adjusted loot drops I am assuming?


The issue @druga is not adding a SFL but adding a league that is obviously much easier and better to play in.

Like I said if it was a SFL without anything but masters or something adjusted it wouldnt be a big deal, but if its a better loot and customized experience that isn't PoE.


With mechanics or balance in game so progression is same as it is now in PoE with trading. In what way or form, is it better/cheaper crafting, better drop rates, more currency, better rewords from bosses, or quests I dont know, but end result should be a better progression for solo players.
Last edited by Ragnar119#4963 on May 29, 2015, 4:52:42 PM
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Ragnar119 wrote:


With mechanics or balance in game so progression is same as it is now in PoE with trading. In what way or form, is it better/cheaper crafting, better drop rates, more currency, better rewords from bosses, or quests I dont know, but end result should be a better progression for solo players.


I don't love trading but I understand the idea behind it.

But something I don't think people understand about an adjusted solo self found league is that its essentially what D3 has done with loot 2.0 and account bound items. IMO its the "cheaper" and "quicker" experience for players.

But I didn't want this topic to turn into a circle jerk around self found, feel free to make a post about it.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
MrTremere wrote:
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goetzjam wrote:
To me it seems like your first 2 points somewhat contradict eachother. You are ok with people getting more out of a system that requires a bit of investment, but at the same time are not happy with the investment required? When I read this, to me it seems more like you want it, like my suggestion to be easier to sell items by not having to use 3rd party tools, perhaps I am reading this wrong?

Simply put, I want the time investment to be optionnal, which is currently not the case unless you want to get severely ripped off.
Trading, at all, is optional. You can watch people during races, even solo they gear up and handle content all the way to low maps easily enough.

It is already a system where you get a lot out of it if you invest time in it. This is precisely why most people complain, because any advantage which is large enough to matter is automatically considered mandatory by the min-max mindset.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.

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