Pointless argument about chance and randomness

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SL4Y3R wrote:
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mibuwolf wrote:
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sage2050 wrote:
wow, man. its like you don't even understand the meaning of the word gamble.


"Gambling is the wagering of money or something of material value (referred to as "the stakes") on an event with an uncertain outcome with the primary intent of winning additional money and/or material goods."

Nothing here states I get kicked in the balls for wagering.


I'm trying to be respectful here and I would advise you to at least try to see both sides rather than insult me. Thanks.


The item is what you're wagering. The currency is merely a means of "rolling the dice"


Not true. You're wagering your currency for the added benefit towards your item. Or at least it SHOULD be that way. That's not how gambling / "rolling dice" should behave.



Anyway, can you please tell me what the downside is of such a change? Please do not allow your feeling to get in the way and tell me what logic dictates. Sure, it is logical to expect more people to want to gamble on their items rather than trade, but how much are we talking? Will people still trade? at all? What added benefits would come from this? Best case scenario: Everyone will want to maximize their gear rather than 'just' use currency for trading purposes only. Worst case scenario: .....

I know you choose to oppose the idea of changing the system, so I think I'm done with arguing any further, and I would rather end it with "Let's agree to disagree, shall we?"

IGN: Mibuwolf
Last edited by mibuwolf#7946 on Feb 13, 2013, 12:43:50 AM
A friend of mine is really lucky, he gets exalted drops everyday and such, but i thought its all RNG and will end eventually. But yesterday i decided that i want my unique mace to be 6L, so i got 300 jewelers.

Just for funzies, i gave him mace and jewelers, to test his luck.

You know how much jewelers it took him?

2. Fucking two jeweler orbs. Its hard to comprehend for me =\
Here's why I just can't relate.

You're not supposed to reroll your best items.

Make a new best item first.

It's so goddamn simple.
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I don't have alpha access, that was a LONG time ago.
You're not wagering your currency if its your main item. You're wagering the item.

If its an alternative item, than you could say you're wagering the currency. But if its your main, youre wagering that for sure.
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Zakaluka wrote:
Here's why I just can't relate.

You're not supposed to reroll your best items.

Make a new best item first.

It's so goddamn simple.


Why. I thought that is the point of min/max'ing.

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SL4Y3R wrote:
You're not wagering your currency if its your main item. You're wagering the item.

If its an alternative item, than you could say you're wagering the currency. But if its your main, youre wagering that for sure.


A different way of looking at it, but I can't say that the current system "works". I honestly don't care about 5L or 6L personally. It is a luxury. However I can't even get jewelers to get me the right color sockets and if I chance it I may end up suffering lots of dps loss from it.

Here's the thing: I want my gear to be better. I don't WANT to be 'persuaded' to trade to get something better. The point of this system to exist should be to allow a player to choose to trade or craft a decent item for their arsenal. Some people like to make their own gear/find their own gear for self-satisfaction.

Still trying to understand where you are coming from. I sense a fear of change, more so than a logical explanation of why the current system is necessary.

Side Note: I don't have a character above 45 yet, so my main concern this entire time is not getting a 5L, etc... it's just getting the correct color slots and logically understanding why the system is the way it is now. I see no logical explanation as to why my item should get worse. If it really is 'crafting' in a sense, then why is my crafting skill so random? I'm sure there is a less frustrating crafting solution, while maintaining the hardship of max'ing out your gear for its utmost potential.
IGN: Mibuwolf
Last edited by mibuwolf#7946 on Feb 13, 2013, 9:48:23 AM
Did you know that you can vendor RGB linked items for chromatic orbs?
Here we go, the casuals that probably gona get a 5 link, clear 3 maps and give up the game, is asking for a easier way out. I hope the devs doesnt listen to those.
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mibuwolf wrote:
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sage2050 wrote:
wow, man. its like you don't even understand the meaning of the word gamble.


"Gambling is the wagering of money or something of material value (referred to as "the stakes") on an event with an uncertain outcome with the primary intent of winning additional money and/or material goods."

Nothing here states I get kicked in the balls for wagering.


I'm trying to be respectful here and I would advise you to at least try to see both sides rather than insult me. Thanks.

Uncertain outcome is the operative phrase. Do you think people go to the casino and consistently walk out richer than when they went in?
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SL4Y3R wrote:
Did you know that you can vendor RGB linked items for chromatic orbs?


Not sure if trying to insult my intelligence or not, but my luck on getting the exact color I want is pretty bad.

Let me remind you the main point to focus on is: Why should items have a 'possibility' of getting worse from where it began? is it a good system? why?

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ziggro wrote:
Here we go, the casuals that probably gona get a 5 link, clear 3 maps and give up the game, is asking for a easier way out. I hope the devs doesnt listen to those.


Incorrect. Please read the actual message. This thread seems to be going on about (before I even put my 2c in) how the chance to get 5L or 6L is high, but that's a good thing, however, the chance of ruining the item you are working on is also high.

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Is there ever anyone ever in the history of POE who wanted to reduce the number of sockets an item has, or remove a link instead of adding one?
Now I realise we can't change these orbs so they ALWAYS add a socket/link, that would end up creating a player base with max linked sockets on every item.
But, can we at least modify the behaviour


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sage2050 wrote:

I was being facetious before, but you really don't understand gambling.


I disagree with you, but thanks for trying to be condescending rather than helpful/informative.
IGN: Mibuwolf
Last edited by mibuwolf#7946 on Feb 13, 2013, 10:13:52 AM
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mibuwolf wrote:
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SL4Y3R wrote:
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mibuwolf wrote:

"Gambling is the wagering of money or something of material value (referred to as "the stakes") on an event with an uncertain outcome with the primary intent of winning additional money and/or material goods."

Nothing here states I get kicked in the balls for wagering.


I'm trying to be respectful here and I would advise you to at least try to see both sides rather than insult me. Thanks.


The item is what you're wagering. The currency is merely a means of "rolling the dice"


Not true. You're wagering your currency for the added benefit towards your item. Or at least it SHOULD be that way. That's not how gambling / "rolling dice" should behave.



I was being facetious before, but you really don't understand gambling.

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