Pointless argument about chance and randomness
" That's not the same thing the thread is suggesting and you know it. Please re-read the thread or re-phrase what you said because it is simply not true. The argument made here is that it is enough to waste currency to improve an item, but to end up with something WORSE than what you started with is more than a pain in the ass... in fact, it could cause some people to just quit the game because effort was given and with little or no result. Suggesting a change to a system is a great idea, especially if it has a flaw. In this case we are arguing that it is flawed and would request a change. No idea is perfect, but identifying the problem always comes first. " The reason this idea appears to be a good fix in my eyes is because it keeps the current system WITHOUT the flaw. The flaw is that you can and will get something worse than what you have in hand. We like the idea of a gamble, but it would still feel rewarding to gamble without the feeling that you may lose more than just your currency for what you are about to do. I can say that almost every time I use a fusing or jewelers on something that's already good "as is" that I could just about piss myself if it ends up I run out of my currency and I'm stuck with a single link/ single gem slot. TL;DR Reward the gambler for taking a risk, but don't scare away the player from attempting a risk. IGN: Mibuwolf Last edited by mibuwolf#7946 on Feb 11, 2013, 11:46:42 PM
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My first point of it being a psychological barrier is dead on. You yourself just.proved why. You COULD end up with something wors
The point about trading was in regards to the person who suggested a yes/no confirm on accepting or.rejecting the roll. You would ALWAYS improve your gear. Thus removing the psychological barrier I just referenced. Why would anyone trade items, if they KNEW it would always improve their gear? Yes. You could end up using all of them with nothing to show for it. But it never made your gear worse. That is my point. No one would trade those orbs. Ever. Because it can only benefit them. |
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" Currency is currency. It would always have value. If it will give me a 1/100 shot to get a 5 or 6 link item then I would trade other items (chaos orbs or gcp, etc.) to get more jewelers or whatever. Your argument doesn't seem to hold much weight right now. Are you sure you aren't just afraid of a little change? Regardless of how the system is changed, can you at least agree that "it needs a change" ??? Surely you could agree. There is a problem here. IGN: Mibuwolf
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Actually. No.
Anything I have set.out to craft, I have been able to do so. I've made 3 6Ls. Some of the highest ES in game. And several wands. Those who take the risk are rewarded eventually. Sometimes quickly. Sometimes painfully slowly. Being able to reject something you don't like is...... Too easy. |
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The only crafting items that can't make your items worse are the ones that work on white items: Transmutation, Alchemy, and Chance orbs. every single other crafting item has the potential to make an item worse. it's not just jewlers and fusings.
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" you forgot about gemcutter prisms. guaranteed improvement which breaks with the general "all random"-philosopy. and thats the reason why they're the ingame currency more or less. age and treachery will triumph over youth and skill!
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" you're right, i didn't account for quality items (whetstones and armor scraps too) |
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With your suggested change they'd have to make the chance of failing (aka decreasing the number of links/sockets) much higher. If it was 50/50 it'd be way too easy to get 6L.
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I do agree something needs to be done about the randomization of jewelers and fusing. I have used 8 stacks of jorbs on my chest piece to get either 5-6 sockets and have been unsuccessful.
8 stacks... I have rage quit this game so much lately due to needing a 5L bow and 5L chest. However I don't want it to easy, but seriously maybe i just have the worst luck with jewelers and fusing. Maybe reduce the chance of getting 1 or 2 sockets in an item with Jewelers greatly and reduce the chance of getting 1 or 2 links with fusing. No one wants these IGN: psyotiks
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" Regals, augmentations, Exalteds... Just to nitpick. :p How Fusings Work: http://www.pathofexile.com/forum/view-thread/38585/page/3#p1451934 IGN: TheHammer Last edited by TehHammer#0539 on Feb 12, 2013, 10:48:46 AM
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