Reduce end game Attack/Cast speed

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Peterking72 wrote:
They better add those suffixes to melee as well, not just for casters.

You trolling? :)

Wrath and Anger will also affect spells, nobody would use them if heralds stay as strong as now, that's the problem.

Ele attackers aren't forgotten, they are getting a big buff because attack skills now gain base multiplier instead of increased physical damage. I don't think much will change there ultimately.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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goetzjam wrote:


Multistrike is called multistrike, not doublestrike? If it is just going to attack or cause supported attacks to attack fast thats literally called doublestrike.

Multistrike is fine, we see with the new melee gem that it doesn't support multistrike, it works for that style of gem. But multistrike already doesn't work the 2 best melee gems, so why try to make it worst?



I didnt mean making it worse, dude.
Remember, some time ago Incinerate had 0.20 base cast time, and then GGG changed it to 0.35, with damage per hit scaled accordingly, so Incinerate wasnt really nerfed.

Anyway, the best way to change the "path of attack/cast speed" is to implement/make viable mechanics, that dont benefit from them - DoTs (like Burn) and cooldown skills (like Traps).
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

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That is not power

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