Reduce end game Attack/Cast speed

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Grumlum wrote:
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Nurvus wrote:
Ridiculous attack speed is harming the game at its very core.
Specially when the drawback is that there is no drawback.


There sure is a drawback. To get attack speed to the point where it´s "silly or ridiculous" you sure need to invest a whole lot of skill points into attack speed, and it´s very likely to create an unbalanced build that is lacking sufficient HP pool or other defenses. Every single point matters, the more you put into speed, the less you have to boost your character´s defense.

I guess you missed the part where I said the drawback is that there is no drawback.

Those points you "sacrifice" for attack speed, you quickly realize you don't miss them!
Because Life Leech and LGoH like to have pijama parties and trash talk about everyone else!
And dead enemies can't hurt you!

So, please get it into your brain: you ... aren't ... playing ... an ... offline ... game !!!

This is a MULTIPLAYER ONLINE game driven by economy that depends on clear speeds and how well you can survive map mods.

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Last edited by Jared_GGG#0000 on May 18, 2015, 6:34:46 PM
i like things realistic, so when i watch some high lvl attack speed.. i feel bad to lvl up
Actually, some spells offer exactly "slow hard-hitting style", just like Flameblast. Or spell-like attacks, like Explosive Arrow. But not "true" attack skills, of course.

And if you indeed want a support gem to benefit slow hard-hitting style, then it should be something with cooldown (so attack speed wont matter) or non-stackable DoT (like Puncture, so AS once again wont matter).

Oh, and Multistrike should be reworked. Why dont make it like Spell Echo, to repeat just one more time with apppropriate damage boost?
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

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Last edited by MortalKombat3#6961 on Jun 8, 2015, 1:44:59 PM
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MortalKombat3 wrote:
Actually, some spells offer exactly "slow hard-hitting style", just like Flameblast. Or spell-like attacks, like Explosive Arrow. But not "true" attack skills, of course.

And if you indeed want a support gem to benefit slow hard-hitting style, then it should be something with cooldown (so attack speed wont matter) or non-stackable DoT (like Puncture, so AS once again wont matter).

Oh, and Multistrike should be reworked. Why dont make it like Spell Echo, to repeat just one more time with apppropriate damage boost?



Multistrike is called multistrike, not doublestrike? If it is just going to attack or cause supported attacks to attack fast thats literally called doublestrike.

Multistrike is fine, we see with the new melee gem that it doesn't support multistrike, it works for that style of gem. But multistrike already doesn't work the 2 best melee gems, so why try to make it worst?

https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
This IMO is a thing of interface flaw, as it sometimes shows 'DPS and attack/cast speed and mana cost per use' and sometimes shows 'avg DMG and attack/cast speed and mana cost per use', and it sounds a bit confusing for some players to look which weapon does more damage per hit, or which ability costs more mana per second, both things are missed for lazy players sake.
I like my 2H Static Strike Ele Buzzsaw duelist. He almost able to hit 3 times per second now!

I think is rather fitting to rpg-s to have mad, inhuman skills. The ability of being able to move and do things faster always fascinated humankind. In real life it is something that is physically impossible. In fantasy, adventure and comic book universes however it is not. We have the Flash (DC), Pietro Maximoff (Marvel), Superman etc...

In PoE one of the best thing is that you can live out your every fantasy. What the hell is an rpg game for if not exatly that.
Sure we could use more slow and damaging hits as well, but that doesn't mean we have to take away the fun from other players.

So I have to say thanks but no thanks!
Not to poke the bear(s) but what is everyones thoughts on the nerf to heralds?

It seems to me maybe they listed and wanted to make attack speed less important in endgame, even if it is just slightly.

I think its also important to mention the addition of + fire\cold\lightning damage added to spells can now roll on wands\scepters\staves, somewhat negating the herald nerf from a cast speed perspective.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
I think heralds were way too close to auras, for only half reservation you got nearly as much damage and a useful added effect to sweeten the deal. I think we can probably agree that self-only limitation is a dealbreaker just for summoners.

I'm thinking added spell damage on caster gear is a good thing, it will take a lot of pressure off auras and heralds because added base damage is additive, the more of it you're stacking the less effective each individual addition gets. It probably means that Apep's rage will have to be rebalanced a bit, it has a drawback for something rare items will get for free and added damage gems will need another boost.
Wish the armchair developers would go back to developing armchairs.

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Last edited by raics#7540 on Jun 9, 2015, 11:38:05 AM
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raics wrote:
I think heralds were way too close to auras, for only half reservation you got nearly as much damage and a useful added effect to sweeten the deal.


Agree with this, herald of thunder even more so.

With the nerfs to lowlife bloodrage buff and lowering base item attack speeds they are making the gains from attack speed work less with flat damage sources.
Fast attack speed and crit will still be the way to go for damage and i hope the new mods they are introducing offer more damage scaling for persons who do not want to go this route (would be interesting if %of physical damage added as [element] became a suffix that could roll, but i doubt it).

Or maybe something in the lines of 40% increased weapon fire or cold or lightning damage, which would go as suffix and could be an alternative to crit or attack speed. And actually be viable :P

But i remain doubtful of them adding such mods, since their sentence that said that wands, daggers and staffs got their 3rd spell damage prefix like attack users kind of makes me think GGG is fine with staying at 3 prefix / 3 suffix for damage, even tho some builds do not scale at all from those said suffixes.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
They going to nerf heralds? Why in heavens they're doing that? They were just fine.

Now the end bosses (Kaom,Daresso) will be even harder to beat.
They better add those suffixes to melee as well, not just for casters.

I have a few witch builds though, so they might be benefit, but melee heralders seem to be forgotten, again.(!)

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