NeverSink's LOOTFILTER v8.13.x♦ in-depth ♦ endgame+leveling 2in1 ♦ user-friendly ♦ SC/HC versions
" Sadly, this won't work. Several basetypes used for those uniques (especially amulets) have several different uniques and the filter API doesn't support identification by "unique subtype", only by basetype, class and rarity. " Check the FAQ for the sorcerer boots. For the wand, change the "Hide" to "Show" in the following ruleset (you'll find it in section "[0215] Chromatic recipe items ("RGB Recipe")" " Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ. Last edited by NeverSink on Mar 14, 2017, 12:44:31 PM
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Check the FAQ for the sorcerer boots.
For the wand, change the "Hide" to "Show" in the following ruleset (you'll find it in section "[0215] Chromatic recipe items ("RGB Recipe")" "[/quote] Its what I had done, sorry to bother, turns out that I forgot to reload it on the game so things werent showing up. Pity the emperor who sits alone on his throne.
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" " I wouldn't call commented, structured code and well maintained code a mess. It follows a very specific architecture, with parsing performance speed, "exception" detection as a number 1 priority and also contains formatting tags. I can understand that it's purpose or structure may elude one though, without sufficient ruleset based language editing experience. I'm also using some personal tools to automate some processes and auto-generate styles and strictness subversions and maintain a certain quality level. Check the FAQ for the crude bows. The final section works. You miss-understood it's purpose. It's useful to for outdated versions as a failsafe or for manual/automated tests. That being said, I'm glad it provided some ideas and inspirations to you. Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ. Last edited by NeverSink on Mar 15, 2017, 10:13:48 AM
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Just a quick, picky suggestion: switch the new appearance item level requirement on higher item level maps to the lower item level maps. That way it's easier to disable/enable the new appearance for people who want to lower or raise the threshold :^)
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" I'll consider it ----------- New version released: 4.62 CHANGELOG: - Added the purple (Necrotic) style. It includes all strictness subversions and is very breach/prophecy themed. - Some divination and unique tier list improvements - Added the bloodline leaguestone to the "expensive" leaguestone tier. - Increased the tier of Skean daggers - Shard/Scroll fragment visibility improved, to adjust the filter to the transmogrifying tempest - The Uber-Strict filter now hides, transmutations and blacksmith whetstones - Changed the ancient relic key color from green/white to orange/white. I somehow didn't include this change in the last update. - Minor fixes and polishing things, I somehow didn't commit in 4.61 -------------- Also: I'll just leave this here: FilterBlade preview Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ. Last edited by NeverSink on Mar 15, 2017, 8:46:34 PM
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Thank you Neversink <3!
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HOTFIX:
---------------------------------- NeverSink's itemfilter - version 4.63 - Bugfixing ---------------------------------- - Hotfixed a bug in 4.62, that didn't highlight rare 6-links correctly (it highlighted them as 6S, instead of 6L) - Moved emperor of purity a tier down - Removed the custom purple style currency color for now. I'll change it to something else later. Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
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Updated, THX again for Your work.
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Hi,
Was just playing on shaped mesa t10 and I noticed that a white dunes map would show on very strict, but a rare dunes map would not. |
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It's just me or magic jewels got nice candy palette?
Last edited by K4r4k4s4 on Mar 18, 2017, 3:04:16 AM
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