NeverSink's LOOTFILTER v7.7.0♦ in-depth ♦ endgame+leveling 2in1 ♦ user-friendly ♦ SC/HC versions

IMPORTANT: Please read the FAQ before asking questions. The vast majority of questions/suggestions can be found there. Please don't message me ingame/PM me with general questions about the lootfilter.

You can use my site to find color explanations, change the filter and simulate it's behavior.

If you can't find your question/answer in the FAQ - post them here. I check this thread pretty much every day and other users can learn/find the answer this way too. Thank you for preserving my sanity.


This thread was created on the 15-April-2015 during the Awakening beta. I'm a developer and I value time, comfort and automation. I also do have a little knack for in-depth and complete things. Back then I took upon the quest to design a lootfilter that would meet my standards. The result is a very advanced and polished script with several strictness and style versions that suits the needs of exiles all over Wraeclast. Enjoy :).

NOTE: This filter will NEVER hide new items, such as uniques, gems, orbs, maps and divination cards. Even if entirely new item types are introduced, the filter is designed in a way to still display them. However, please consider checking this thread and grabbing a new version of the filter shortly before a new expansion hits. Major game changes usually cause major ingame economy and gameplay and it's highly advised to grab a new version, when this happens.

Feel free to follow me on GitHUB or Twitter, if you want to receive information about new lootfilter versions.

NOTE: You can receive information about my updates/progress on the lootfilter, watch me use it live or check out my videos/updates on:



You can just ask your questions in this thread, but if the answer can be found here, chances are my answer will be "check the FAQ on page 1" or "FAQ, page1".

Also: please ensure that you're using the latest version of the filter, before reporting bugs/suggesting things

Each player has his own preferences, when it comes to sounds, chancing bases, crafting and some other aspects. The settings you see in the filter are my preferences - based on my years of experience in PoE. You may suggest changes in this thread, but it's quite unlikely that I'll implement them - if they are orientated for "your build". However, you can adjust the filter for yourself within a few minutes on

I will also NOT create any additional subversion of the filter and will not create special versions, not even for money. The only exceptions may be vision disabilities (color blindness) and clinically provable conditions. I'll try to help out in those cases (free of charge of course).

So here are the regular requests and questions:

Letters are missing/changed/moved! Did you do this?

A: You can find an explanation and a "fix" HERE."]

Why send me here with FAQ, page 1, instead of answering directly?

A: I receive 25+ questions a day (PM's, forum, ingame, emails), very often repetitive ones. I enjoy helping out, but I'm not a machine and don't want to burn out answering the same question over and over.

The FAQ is there to do that. I also want to *just* play the game sometimes and work on other projects and I can't do it, if I'm busy answering the same question all day. Thank you for your respect towards my time and my sanity.

My items disappear after a second. What should I do?

A: Click "Z". You're welcome. Your "always highlight" option was turned off.

The filter changes fonts/sizes, but doesn't hide anything for me

A: You're likely testing in level 1-12 zones. The filter barely hides anything at this point, because everything has potential uses for certain classes or can be sold for wisdom scrolls during races, new leagues etc.

Can I use key pickup, without showing all the hidden items

A: Yes!
In options -> UI scroll to "Key Pickup" -> Switch to "Use Bound Key"
Now go to Input and switch "Item pickup key" to "Alt"
Switch Highlight items and objects to "F" or some other hotkey.
This way you can use key pickup, without showing the hidden trash, if you hold alt (you can still show it, by holding "F)". You can still see item-levels, by holding the "F" key.

You told me to comment/uncomment/hide/show smth. How?

Comment: Add the "#" sign at the start of each line within the ruleset. Commented rulesets are ignored by the filter. They are not hidden/shown. That means a ruleset, further down the filter will decide upon the item. If no matching will be found, the item will be shown.
Uncomment: Remove the "#" sign at the start of each line within the ruleset.
Hide: Replace the "Show" keyword in the first line of the filter with a "Hide" keyword. You should also remove the "PlayAlertSound" line, otherwise it'll play, even if the item is hidden.
Show: Replace the "Hide" keyword in the first line of the filter with a "Show" keyword.

Can you create a filter for me with X changes?

A: You can likely do it on HERE yourself. If you wish for massive changes, exceeding the scope of FilterBlade (very unlikely), I recommend taking the 2-3 hours and learn how to edit the filter yourself. I can explain how to do something, but I won't be doing it for you.

Endgame rares with RGB colors don't get chromatic highlights. Why?

A: Here's a rundown:
- Rares get evaluated by their itemlevel/tier/size
- Chromatics only get evaluated by size.

In case of a chromatic rare, I have to pick, which of the 2 rules has priority. I currently favor rare item evaluation in the endgame.

It's not easily possible to combine the 2 approaches, without adding ~3000 lines of code (which would create a mess and might slow it down).

What are suggestions/features you don't wanna add and why?

A: I have a LIST.

Will you update it for league X? How often should I update?

A: I will release an update for the filter, before the start of each league/expansion. This usually happens 4-48 hours (varies because of work and travel schedule), before the start of the league, but always ALWAYS before the start. Sometimes I even stream the process. Come say Hi :).

I HIGHLY recommend you to grab this update. I also update the filter 7-14 days after the league start to adjust it for the current economy, fit the meta more etc. This one is recommended too. You can follow me on twitter/github or add me ingame (NeverSink) to get informed if a new update is out. The remaining updates usually address bugs, community discoveries and small QOL features.

Why do I see normal/magic items with orange borders?

A: The orange borders are used in 2 cases. The weak orange border is used to indicate 75+ rings. Those are sometimes used with essences or alchemy orbs to sometimes create decent jewelry and can be used worst case for chaos/regal recipes. Some people enjoy it, some people don't. Those only appear in the regular filter. The other stronger orange border items represent the new bases introduced in the 2.4 expansion, such as "Gripped Gloves", "Crystal Belt" and "Bone Helmet". Those bases only drop in specific areas and are pretty good for some builds. Especially with a high itemlevel, some (such as Crystal belt and Steel Ring) are pretty valuable.

The itemsounds are too loud/silent, how can I change that?

A: Open the ingame options, go to the sound tab and change the volume of the item filter slider

I have a problem with Filtration / another tool

A: This is something I can't help with. I'm not designing the filter with or around another tool. Please contact the respective authors. The only exception is, which is developped and maintained by me.

Does this filter really hide mirrors?

A: No it doesn't. The sourcecode is public and easy to understand. Just search for "Mirror of Kalandra" and you'll find it in a shown category. Also: If something is not hidden, it's shown. If you got this info from POE global chat... you got trolled. This filter receives around 50000-100000 downloads at the start of each league. I'd get crucified by a mad crowd if something like that would happen.

Also: You can highlight items by many properties. For instance "Class Currency" would highlight all currency items, mirrors included. So don't panic, if CTRL+F doesn't find a certain item.

I don't like the backgrounds on rares? Is there any version without it?

A: Yes, use the "slick" version!

Can I add custom dropsounds? D3 lightbeams?

A: No, you can only use the 9 dropsounds GGG has implemented. Sadly we can't have "AAAAND HIS NAME IS JOOOHN CENA" yelling each time an exalted orb drops.

Also, no... D3 lightbeams, can't be done with the filter.

Can you/I change the font on chests/masters/breachhands

A: No. The filter API doesn't support that.

I've commented out/deleted an entry and it's still shown!

A: By default the game shows everything. If you comment something out, (unless it's hidden somewhere else in the filter), you'll just remove the visual highlighting. To remove an entry, change it from "Show" to "Hide" in it's first line.

What's up with hidden magic items with borders?

A: Those are potential warband helmets. See question/answer below.

How do I see warband helmets (and other items)?

A: If you click ALT (or whatever it is for you) and show the hidden items, you will see the helmets highlighted in a red border. Note that it will highlight any helmets (once their itemlevel is high enough, mostly relevant in the beacon map.), not only the ones dropped by warbands. I don't highlight boots/gloves, since their mods are fairly weak. You can enable them manually by searching "warbands" and uncommenting them.

The filter shows way too many items in low level areas (<65)

A: The filter becomes more strict as the AREALEVEL increases. In low-level areas (<13) there's pretty much no filtering at all and it'll quickly become strict afterwards. In 65+ areas, it filters over 95% items.

Why is the the Onyx / Goathide Boots unique highlighted?!

A: The filter can't tell if it's an Astramentis or Carnage Heart, the same applies to windripper/lionseye's glare, Mjölner, Aberath's Hooves and other uniques with 2+ uniques in the same basetype.

This is also the reason why jewels get no unique classification.

I've found valuable [insertrandomunqiue] and it's not highlighted!

A: Filters can't distinguish between different uniques, only between basetypes. I can either highlight ALL uniques of a certain basetype or non.

If a single basetype has 2+ uniques - there's no way to implement the variation into the filter.

Example: a xoph's heart amulet is an "Amber Amulet". There are 2 unique amber amulets: "xoph's heart" and "the anvil". Xoph's heart is very expensive, but very very rare. I can either highlight both or highlight neither. In some cases, I give those uniques a T2 highlighting.

However, especially in cases with league-specific uniques, I prefer not giving them any highlight. I'm afraid you just have to check those manually. Some of the further cases where this problem exists are Goathide boots, all jewels, leather belts in nemesis maps etc.

This does not apply to boss-specific drops. I see no reason to give those a T2 highlight, since you're expecting a drop anyway and it'll be wrong in all other times.

I found a * (insert unique with purple border)! What gives?

A: You can upgrade those via prophecy. Only you sometimes can't. (refer to the question above)

I'm colorblind and can't distinguish certain indicators.

A: You can use the style editor. If this doesn't help, contact me in this thread with details.

Why do normal sorcerer boots make sounds and have green borders?

A: Green borders on normal quality items indicate that they are good chance orb bases. Example: sorcerer boots have a small chance to create Skyforth if you use a chance orb on them, a very very expensive unique. Yes the chance is minor, but the reward is massive. By the way, the itemlevel of the base item does not matter when chancing. Also, it's highly controversial if it's worth chancing items or not. The chances of the desired result happening are very low, but it's pretty fun and chance orbs are pretty cheap, so worst (normal) case scenario you get nothing or a couple of decent rares, but you also lose barely anything.

Unique/Card X is (not) highlighted to be expensive but it's not.

A: Economy changes in new leagues. I try to release an economy update here and there though to adjust the filter. Did you update your filter already? Also please note that I highly recommend you to still check the prices of uniques. Sometimes, there are exceptions, meta-based changes (prices can change in 1 day, simply because a streamer discovered/presented something) or high-roll items. Sometimes I simply forget things too. :)

I want to (not) chance base X?

A: -> Customize -> Chancing Bases

I've just found a crude bow with a green border.

A: Those are used by SRS-summoners in the essence meta, to create +2 fire bows with low stat requirement and good coloring possibilities in combination with the soul strike quiver. Those are sometimes worth a bit, especially with a lot of sockets (6) and a high itemlevel (80+)

How do I prevent Wisdom/Portal scrolls from being shown?

A: -> Customize -> Currency

I (don't) want to see white rings in maps or only specific ones

A: -> Customize -> Endgame -> Crafting

I want to maximize the size of all non-hidden items

A: -> Advanced -> Quick Functions -> Maximize Shown Items

I have suggestions for general improvements!

A: Post them in this thread. I check it quite frequently and will read it.

Why didn't you implement my suggestion?!

A: Quite possibly I don't agree with your viewpoint or I don't think it'll be any good for the general public.

Can you filter/highlight rings with top-rolled implicits?

A: Nope, the filter API GGG provides does not allow checking affixes (implicit and explicit both)

Why does the filter show me trash if I go back to lower level areas!

A: The filter cares about the level of the items dropped and can not evaluate area or player level. By going back to lower level areas it'll use the leveling section config.

Will you make a special version for my guild/stream/me?

A: No. I just don't have the time and if I'll start doing it, the requests will spread like wildfire.

Can I pay you to create a special/personal filter?

A: No. This is something I don't do. Mr.Benjamin won't convince me otherwise.

Will you check/improve my version/pricecheck my items?

A: No. No² to the last one.

You're a bit rude, no?

A: Nope, I'm just receiving way too many PM's/Whispers and also have a family, friends, job, projects and girlfriend to take care of. I enjoy helping out, but I'm just one man.

I wanna support you, how can I do it?

A: Well, by reaching the end of the FAQ you already have my respect. I'll be honored if you'd check out my stream/youtube. Or you can...

You can also support development of the filter by buying me a beer

This helps me to improve my hardware/software setup and help me slowly realize my dream to become an independent developer, who's making a living from working on his own projects for everyone's benefit.

Finally: I'm glad you're enjoying my work. It's nice to know that there are people who appreciate it and it gives me a warm feeling here and there, knowing that I can bring fun and efficiency to so many people. Thank you.


THIS is a video demo showing the differences, between no filter and different strictness versions. This is not an exaggerated demo. Monsters in Path of Exile drop a lot of items. Most of them are bad. This filter will help you find the good ones instantly, while keeping the screen clean.


Here's your usual map drop. Try finding the most valuable items without scrolling down! See how long it takes you to find the exalted orb:

And this is how it looks with all the junk gone. How much faster did you spot the valuable stuff?


You can find a nice visual reference and style difference guide on the overview screen of my website:


The changelogs for the versions starting with ~3.3, can be found in the release description on my Github account.

You can find the old changelog list and on my PasteBin account. Please note that I no longer support the pastebin changelog and also no longer host filters or changelogs on PasteBin.


You're very welcome to do anything you want with the filter, edit it, subversion it, use pieces from it for your own filter, write apps for it etc, there are just 3 small catches:

1) You have to provide a reference, that you got those pieces from my filter (MIT license)
2) Please don't post or link other filters/subversions in this thread. Thank you.
3) You're not allowed to use the images used in this thread for your purposes. I enjoy having my own style and spent a lot of time creating them.

Also please keep the "Thank you/Credits" section at the end of the filter!

The MIT License (MIT)

Copyright (c) 2015-2018 NeverSink

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.


I will also NEVER ask for your private or PoE-login data, will NEVER ask you to download ANY files other than from my GitHub account or and will NEVER ask you to pay for the filter (this filter will be forever free and donations are 100% optional). If someone tries to force you to do any of those, you're very likely getting scammed.

I will also not hold responsibility if the filter will eat your dog, format your hard-drive, become sentient and threaten humanity or for any damage in general.



Q: So how can I help you?

A(1): I'd appreciate if you'd check out my youtube/twitter/twitch and say thanks :).

A(2): I have a Patreon now!

A(3): You can also check out the filter GitHub page, if you want to support the project in a more direct way. Please note that the filter was, is and always will be free for everyone and there will be no benefits for supporters.

VERSIONS AND DOWNLOAD LINKS: - scroll down for the easy install guide.

You can get all versions on both: and GitHub. I recommend using FilterBlade. It provides additional installation instructions, filter information and the possibility to simulate and modify the filter. Use GitHub if you want direct code access or are interested in forking the repository.

NeverSink's Filter - Regular - This won't hide anything potentially expensive, while filtering out all the trash. Shows all rares and a lot of "potentially useful items", great for new leagues, new players and solo selffound environments. Still shows quite a lot of items.

NeverSink's Filter - Semi-Strict - Likely the most popular version. Shows the top ~50% of all rares, hides less popular recipes and crafting bases. This is a good allrounder version.

NeverSink's Filter - Strict - Shows the top ~25% of all rares, hides most recipes and crafting bases. Designed for optimized builds, that want to farm/grind effectively. It hides wisdom scrolls.

NeverSink's Filter - Very Strict - Shows the top ~10% of all rares, hides scrolls, armorers and augmentations. Only shows the best crafting bases and recipes. Designed for very fast, well geared meta builds.

NeverSink's Filter - Uber-Strict - Only shows T1 jewellery rares. Hides transmutations-tier currency and below. Removes the sound from untiered divination cards and hides lower divination cards. Optimized for insanely fast builds, such as vaal spark/fireball.

NeverSink's Filter - Uber-Plus-Strict - Too Strict. Hides all rares, all currency below the alchemy tier, pretty much all crafting items, all low tier and untiered divination cards.

NeverSink's Filter - Soft - Too soft. Shows recipes, items and crafting bases that are regarded as not efficient enough to be picked up by most players.


COLLECTION OF USEFUL LINKS AND INFORMATION: - Optimized for this filter - Personalize filters - before downloading them - using advanced customization scripts, test them on generated lootdrops, compare, save and share them, all in a slick and easy-to-use online UI.

The GitHub URL of my filter - you can always find the all of my latest filters, filterversions, report issues and problems here.

Data and research about looting, crafting and filter preferences - I did a survey (4000+ entries) on how different players act, depending on their experience and used the statistical knowledge to improve my filter and techniques. I also wrote a long document (and a short video) explaining the results. Wanna read it? You'll find it in the video description.

Rant: Filters, people and variations - I often see people arguing: "Filter X is better/worse than filter Y" Want to hear my opinion?

Differences between filter versions - It's not 100% up-to-date in terms of rares (since the meta changes), but this is the best I can offer to show you the exact differences between the filter strictness versions (until I'll automate this part)

FilterPolish - Updating different versions by hand takes time. Every self-respecting programmer wants to automate his processes. I've written a small app, that auto-generates different styles/strictness sub-versions, keeps an up-to-date structure, cleans and helps me keep my filters in good shape. It's mostly for developers, but you can play with it if you want.

The Item filter guide - This wiki entry will provide you with all the knowledge you need to edit the filter and understand the code.

My motivations - In case you want to know why I keep doing it :)


VIDEO: Download, Install, Edit NS Filter with FilterBlade

1) Click on the github URL using one of the links above.

2) Click on "Source code (zip)". Always use the latest (top) release. You'll download the ZIP-file

3) Open the download folder on your PC.

4) Rightclick the file and extract it. You'll need 7zip, winrar or winzip for that.

5) Start POE. Open the options menu. Navigate to the interface tab and scroll down to the bottom. Click on "Show filter folder". Alternatively navigate to C:\Users\*username*\Documents\My Games\Path of Exile

6) Paste the archive content from step 4 there (the files, not the whole folder or archive).

7) Restart PoE. Scroll to the bottom of the interface tab again. You should now be able to select the filter(s) from the scrolldown menu. Enjoy :)

If you're experiencing problems: it's very very likely because you've failed extracting the files or pasted them to the wrong folder. The filter works for thousands of users, it should also work for you (yes also if you're using steam). You can also check out the POE wiki on filters.

You can also download single files and additional files from the GITHUB url. If you want to edit the filter, I recommend using NotePad++ (google it).

If you have any suggestions or questions you didn't find in the FAQ, feel free to post here.

These wise men (and women) provided significant help with their advise, help, feedback and helped me shape the filter to it's current form:
  • Bex (GGG) - Special thanks for providing information to keep the filter running well on league starts!
  • Chris (GGG) - For the amazing work, caring for the community and answering my E-Mails.
  • Haggis & Tobnac - Thanks for being good pals and POE-Teammembers. Also members of the project!
  • My guild - you guys rock!
  • Malchron - for helping out with his advice. And stuff.
  • Helmannn - for helping to test the filter during the Ascendancy Alpha!
  • Antnee - adapted some of his ideas. He also helped with feedback and a nice lootfilter himself, check it out. Finally I love his unique map (Putrid Cloister)
  • Ghudda - I've learned the filter syntax from his filter. Thank you!
  • ZiggyD - Thank you for helping out with testing the filter during the 2.0 beta. Also for being awesome.
  • StarRune - Found several flaws and improvement possibilities. Thanks!

These amazing people donated to the project. The majority of this money was used to improve my hardware. I appreciate it a lot. Thank you.

Bekdesh, Ceri, Edeka, MrPing!, Tittenbeschwörer, Cruzz999

There have been more people, who supported/donated to the project over time If I'll somehow forget/oversee your PM, please PM me again. I'm sometimes flooded with questions and support requests.
Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
Last edited by NeverSink on Feb 20, 2020, 12:50:50 PM
Last bumped on Feb 23, 2020, 10:20:00 AM
how do i know what the sound alert soundds like?
[out-of-date post quote removed by support]

if you had 100 game sounds you would put all 100 over 1 item? as you just did with the 10 available...

i was sure you trolling everyone with this:

Class "Fishing Rod"
SetTextColor 255 0 0
SetBorderColor 255 0 0
SetBackgroundColor 0 0 0
PlayAlertSound 1
PlayAlertSound 2
PlayAlertSound 3
PlayAlertSound 4
PlayAlertSound 5
PlayAlertSound 6
PlayAlertSound 7
PlayAlertSound 8
PlayAlertSound 9

LinkedSockets 6
SetTextColor 255 0 0
SetBorderColor 255 0 0
SetBackgroundColor 0 0 0
PlayAlertSound 6
PlayAlertSound 7
PlayAlertSound 8
PlayAlertSound 9
BaseType "Eternal Orb" "Divine Orb" "Exalted Orb"
SetTextColor 255 0 0
SetBorderColor 255 0 0
PlayAlertSound 7
PlayAlertSound 8
PlayAlertSound 9

Last edited by Samantha on Jan 17, 2017, 11:41:20 PM
This is exactly what I've been waiting for. Awesome job man I can't wait to try this ingame.
I miss chance bases here, but otherwise decent filter so far!
Kazanian wrote:
I miss chance bases here, but otherwise decent filter so far!

It does have those.

Gavels, Occultists and Imperial bows.

You can add more if you want :)
Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
Kazanian wrote:
I miss chance bases here, but otherwise decent filter so far!

It does have those.

Gavels, Occultists and Imperial bows.

You can add more if you want :)

I pretty much exclusively chance Occultist's and 20q Gavel's. I know other people chance bases like Imp Bows for LGlare, and Judgement Staves for PoH. Is that even worth it? Maybe I've been going about chancing things incorrectly for months....
trolling about 10 sounds? no, I'd also do this.
I would play a whole symphony (while pausing the game) for a fishing rod, eternal/exalted orb or rhoa feather. Doesn't really matter because it happens only every 1000 h of playing.

Edit: I use gavels for the recipe, not for chancing, probably I also do it wrong :)
Architekturkritik, die man tatsächlich sieht!

Farin Urlaub
Last edited by Wraeklops on Apr 15, 2015, 1:44:51 PM
Nice filter, I think I'll be using it. One small error when I tried it out on the PoE ItemScript Editor.

On line 855 you have "Rarity RARE" should this be "Rarity rare"?
DaemonMonkey wrote:
Nice filter, I think I'll be using it. One small error when I tried it out on the PoE ItemScript Editor.

On line 855 you have "Rarity RARE" should this be "Rarity rare"?

Yes, I fixed this and a few other small bugs in the current url.
Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.

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