jewels discussion: bringing RNG and Economy to the Passive Tree

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Xavderion wrote:
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johnKeys wrote:

it's not the same thing, and it's a lot more than just sub-par Gear + sub-par Gems + sub-par Jewels (although I hope you already see just how bad the combination of all three, is).


It's not a bad combination, it's a logical one if you deliberately play the game in a sub-par way by gimping yourself.


I meant compared to "just" sub-par Gear + sub-par Gems.

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Xavderion wrote:

From what we've seen until now this isn't true. You don't even have to insert jewels into the empty slots to travel through them, it's basically an empty filler slot then.


if that's true, makes it somewhat more bearable. despite effectively wasting a point.
it's only acceptable for me though, because other players worry about build efficiency and power levels.
previously, the ability to build an efficient tree had no direct RNG in it. I think we can both agree that will no longer be the case.

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Xavderion wrote:
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johnKeys wrote:
GGG constantly shove RNG into places it doesn't belong in

That's just like your opinion, man. I wholeheartedly disagree :)


fair enough.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Apr 18, 2015, 7:56:09 AM
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Xavderion wrote:
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Temper wrote:

Because it's a rather long winded legal story that I'd rather not spend a novel's worth of words trying to explain or describe and is best left to the individuals capable powers of internet research before making claims of why any particular system in a video game exists.

The information is publicly available and old news.


Pretty bad cop out :P 'Just google it!' is tumblr-tier argumentation.

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Temper wrote:
How many ARPGs don't have a trade window enabled ? .... How many ARPGS don't allow free trade ? 1-2 ?

The comparison is fair enough at a basic level,they're all supposed to be ARPGs no ? But I digress,I've stated somewhere else in this thread that I'm aware of the fact POE is designed from the ground up to bolster the economy,which means it will always be balanced in all aspects to protect that economy.

My issue is with certain posters *projecting* their opinion as fact that ARPGs with trade enabled MUST be balanced around trade.Where the actual fact is only ARPGS designed around trade and an economy require balancing around trade and the economy.

Just a heads up.Some of these Offline games as you call them had a rather large online only communities and some had dedicated servers.There are hardcore multiplayer clans still active that pre-date any from the D2 era and were so large that one developer decided it was worth running a dedicated server for one particular clan alone .

I'll not be coy,I find many of the so called *hardcore* D2 fans/pros to be obnoxious prats who's ARPG career mostly resides in the D2 trade bubble and little else.

=P


You still can't compare offline games with optional, very limited multiplayer possibilities to online-only MMO-style games. No dev in his right mind would balance a mostly offline game around trading with other players.


Then I'll give you some legal tier argumentation ... as the claimant the onus is on you to provide any or all information from the IRS and US legal system outlining the ramifications (including money laundering) that may or may not have arisen from Blizzards implementation of taxable and non taxable virtual content sales,both in the real money auction house and game gold auction house.

After reading that information carefully yourself (after you've found it yourself) you can then begin to decipher (all by yourself) why in part the huge knee jerk reaction (complete 180 of design actually) of Blizzard to axe all auction house style trading and tighten the noose with BOA.

It all has zero to do with the balance of an ARPG.

I can compare an ARPGs sate of gameplay balance with any other ARPGs state of gameplay balance .... if they're both ARPGs.Seems by your own words though that POE isn't an ARPG,and I'm fine with that.

As for the last sentence... fucking seriously Xav.. that's some rocket science size thinking right there mate,you should run for a seat in politics,pointless points seem to be your strong point.Or perhaps consider a career in game development yourself. =P

At any rate,I'm not sure you've realized yet that I've actually agreed with earlier points you've made about POEs design and why it will always be the way it is or just being cyclic for the sake of being cyclic.

Last edited by Temper#7820 on Apr 18, 2015, 11:42:00 AM
JohnKeys,while I tend to agree with you that it's a rather poor decision to be placing RnG into a skill/passive tree,I also agree with Xav and others that this is merely a natural progression for the game under GGG's design philosophy.

We've had this talk in the past about a few things mate and I still can't stress enough that it may be time to get off the stage and just enjoy the show from the audience.Just play what you can of it until you can no longer suffer the gameplay,mechanics and/or playstyle the game requires of you and then slip off into the sunset.

As a long time supporter,forumer,player who's already let go,it pains me to see someone I've known and consider a friend suffer in hope that things may be different sometime into the future.

I know in a way TheAnu gives us all some hope that the game is completely fine as is and the directions it keeps ongoing,but it's a false hope as Anu pretty much has the time,resources and willpower to overcome such hurdles.

Be well my friend.
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Splift wrote:
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miljan wrote:
Also you dont need enigma for hammerdin if you didnt know as it is very hard to get it without dupes.
I already said enigma hammerdin could never be self found so obviously i was implying it there.


And I said you dont need enigma to make a hammerdin build, as you can have a viable hammerdin without it. Enigma is just a item that will max out your character, not the thing you need to make it viable.

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Splift wrote:

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miljan wrote:
It is extreme, as it never happened to me until you already had high level set items or uniques.
In other words you are speaking relatively. If you find a lidless eye or peasants crown you are calling that good because its good for you but its trash that people throw on the ground for free. Poe is the same like this. Good items (valuable i mean) are not easy to get.


I am not speaking relatively i'm spiking what are the average chances of thing happening. You are using as I said extreme conditions to try define is something similar or not, and it simply doesnt work like that. You dont know anything how to compare systems and balance if you make a example that is valid for any arpg ever made.

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Splift wrote:

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miljan wrote:
You do not find high level runes, you farm for them and than craft them.
Haha, do you knwo how many low runes it takes to craft a high rune? Sorry you do not know what you are talking about. Unless once again you mean runes that are high for you but not to anyone else like pul or um, which once again is arguably the same in poe (not valuable things= easy to get).


You do not know what you are talking about. If you didnt know that is how you would get high level rune items, by farming hell cow level with 8 people party, most of time using bots. Than getting the higher runes, you would use the hack that would lag out the game and make dupes, than craft, than dupe. That is how 90% of all high runes where made in the game, so I guess you never actually played d2 in reality or known how it functioned.

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grepman wrote:
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miljan wrote:

I mean saying PoE a game where devs think the economy is the most important part of the game, and is build from ground up is same as d2 (that didnt have a economy to begin with, until part of community made it) is extremely naive and wrong.

d2 was made to be a single player game with good multiplayer, I bet even blizzard did not expect the multiplayer taking off as much as it did when it did. it was quite a phenomenon.

poe was designed in mind to be a competitive, online-only game with emphasis on partying, economy and ladders, and content updates every several months. it is an ARPG/MMO hybrid just like marvel heroes. diablo 1 didnt even have ladders. d2 introduced ladders, and it wasnt even at launch.


Yes, fully agree dude. But some people here are so buthurt and blind that they thing this two games balance and design is similar or even same.

But if you read my older posts you would see that I think/know from practice and all other arpg on the market that GGG made a mistake and they should change the game around in similar way d3 was changed (not saying remove trading, there are a lot of other way around it, but move away from the most important thing in game to be economy, ah, trading) to how d2 is, as that balance around economy doesnt bring anything good to this type of games, and only brings negative mechanics and ton of problems.

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Temper wrote:


Blizzards reasons for using BOA go far beyond balance ...... you may want to research on the legal ramifications that played a huge part in the sweeping changes to their design philosophy.

It's entirely possible and proven by many ARPGs that not balancing the whole game around trade works just fine.

However,seeing as POE is designed from it's foundation up on a trade or sink philosophy,which the developers have no intention of changing,it is correct that balancing of the game for anything other than the economy will not and likely cannot happen in POE.

Your statement is based on a false premise itself,because the only games you have to back up your claim do in fact use trade reliant systems but you ignore the slew ARPGs that released and ran for years without this reliance.The number of western ARPGs you have for reference totals around two (D3 vanilla and POE) and the opposing argument a whole slew of titles that date back to the D1 era.


+1. You english is a lot more polished than my, so could not say it better
Last edited by miljan#1261 on Apr 18, 2015, 8:57:59 AM
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johnKeys wrote:
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khemintiri wrote:

And you dont have to allocate those nodes until you get a jewel that works for you , and you can craft them with drops you have ingame .


your opinion is not taking anything I wrote in this thread, into account.

if I have to "not allocate nodes until I get a Jewel" - that right there, is a change for the worse.
if I have to avoid a path in the tree that has a Jewel Slot in it, because I have no suitable Jewels - that right there, is limiting or even outright eliminating an option I had, before RNG got shoved into the tree.

I know you are looking at this from the trader's point of view, and saying "wow I'll have so many options now, and I can get around the RNG part by trading, as always", but please try to put yourself in my shoes and look at the other side of this coin.
when you do, your initial response should be "yeah, if I was playing SF and avoiding trade as much as possible, the way John and many others do, RNG in the Passive Tree would be a real 'oh shit' moment for me".

well RNG in the Passive Tree + the existing state of RNG everywhere else, an existing state where you already are punished for not trading, and are about to be hit with the ultimate hammer on the head as RNG makes its way into your "last bastion" of deterministic choice - may just be the ultimate breaking point for me.
which is exactly why I'm putting so much effort into this thread. it's my "last stand" of sorts.


Jonny boy im afraid your last stand will be about as successful as Custer's

You cant fight RNGesus hes become too powerful he is the real boss of PoE
I dont see any any key!
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miljan wrote:
snip
Just gonna say again, trying to argue that diablo 2 does not have massive enconomy, trading and insanely rare items and rng just makes anything you say a joke.

If you want to say everything should be boa like d3 that makes sense. I HEAVILY disagree, but at least its a proper opinion.
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miljan wrote:
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Splift wrote:

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miljan wrote:
You do not find high level runes, you farm for them and than craft them.
Haha, do you knwo how many low runes it takes to craft a high rune? Sorry you do not know what you are talking about. Unless once again you mean runes that are high for you but not to anyone else like pul or um, which once again is arguably the same in poe (not valuable things= easy to get).


You do not know what you are talking about. If you didnt know that is how you would get high level rune items, by farming hell cow level with 8 people party, most of time using bots. Than getting the higher runes, you would use the hack that would lag out the game and make dupes, than craft, than dupe. That is how 90% of all high runes where made in the game, so I guess you never actually played d2 in reality or known how it functioned.
Trying to change what you said eh?

You did not mention duping at all, you said farm then craft high runes. I am not a fucking mind reader.
Last edited by Splift#4377 on Apr 18, 2015, 9:58:59 AM
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Splift wrote:
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miljan wrote:
snip
Just gonna say again, trying to argue that diablo 2 does not have massive enconomy, trading and insanely rare items and rng just makes anything you say a joke.

If you want to say everything should be boa like d3 that makes sense. I HEAVILY disagree, but at least its a proper opinion.


It doesnt, you have proof all over the place, but you just ignore them. RNG has every arpg ever made, sameas rare itmes that are hard to get, you just post some random thing without thinking what you post. D2 never was build around economy, and blizzard never ment to balance it around it, players them self made it trade centric for late game items. You can ignore those facts. You dont even know how items got in d2 tells a lot.

And read my post carefully so I don't need to spell everything. I am saying GGG should change their wrong stance as as same as d3 did, and make the game closer to what d2 was.
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Temper wrote:

Then I'll give you some legal tier argumentation ... as the claimant the onus is on you to provide any or all information from the IRS and US legal system outlining the ramifications (including money laundering) that may or may not have arisen from Blizzards implementation of taxable and non taxable virtual content sales,both in the real money auction house and game gold auction house.

After reading that information carefully yourself (after you've found it yourself) you can then begin to decipher (all by yourself) why in part the huge knee jerk reaction (complete 360 of design actually) of Blizzard to axe all auction house style trading and tighten the noose with BOA.

It all has zero to do with the balance of an ARPG.


Interesting theory but it doesn't explain why Blizzard just didn't implement PoE-style trading with no real money involved (against ToA RMT aside). I also chuckled at the 360 :3

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Temper wrote:
I can compare an ARPGs sate of gameplay balance with any other ARPGs state of gameplay balance .... if they're both ARPGs.Seems by your own words though that POE isn't an ARPG,and I'm fine with that.


Yes you can, but you can't compare drop balance, it just doesn't make sense.

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Temper wrote:
As for the last sentence... fucking seriously Xav.. that's some rocket science size thinking right there mate,you should run for a seat in politics,pointless points seem to be your strong point.Or perhaps consider a career in game development yourself. =P


Not sure what the problem is with the last part of my post. You were talking about games like Titan Quest, that have a multiplay but are inherently solo offline games. It would be stupid to balance Titan Quest around trading. Thus it's not comparable to PoE or vanilla D3. Or even D2 which was a hybrid between TQ model and D3/PoE model.

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Temper wrote:
At any rate,I'm not sure you've realized yet that I've actually agreed with earlier points you've made about POEs design and why it will always be the way it is or just being cyclic for the sake of being cyclic.


I realized :)
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
@k1rage,
I've been fighting RNG Lord Of PoE for almost two and a half years. the game's absolute longest boss fight. and the amount of times I didn't get my ass kicked faster than dice can roll, can be counted with two hands.
still, I'll do everything I can to stop the beast. the real beast.
to make RNG take its rightful place as servant and loyal worker in a great game's infrastructure, rather than some all-powerful deity all must bow down to, with a firm grip of every single aspect of the game.

@Temper,
perhaps you right, old friend. but I'll go to the sidelines knowing I did absolutely everything I could, and not a moment sooner.

@Splift,
Diablo 2 had an Economy. Diablo 2 wasn't Economy.
that's what Miljan keeps trying to tell you, and you keep trying not to listen.

a game with an economy need not be a game about economy, if it is an ARPG.
a game with an RNG need not be a game about RNG, unless it's Craps.
and even there RNG has its limits. boundaries. specific roles to play.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Apr 18, 2015, 10:05:23 AM
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johnKeys wrote:
@BearCares, this tread isn't about jealousy or LeBron James.
first and foremost, it is about me wanting as much control over my own character as possible.
second, it is about the one thing that hasn't yet been directly influenced by RNG and Economy, the one thing keeps me in the game more than anything else - Passive Tree - being "invaded" by both in 2.0.

choosing what nodes I want to pick up and how I want to get to them, without anything related to RNG influencing my options and decisions.

you don't even need to read my posts to understand what I'm trying to get across here.
read posts by Peripherally, who hit the nail on the head perfectly, or that latest post Miljan, who expresses the frustration caused by the gradual "hostile take over" of trade-and-randomization-centred design over every single aspect of the game, better than I ever could.

this thread is important to me.
it is a "fight" that needs to get GGG's attention, and as such I'll keep on bumping it until GGG realise there are some people playing, who don't like RNG being shoved down their throats from every possible direction.
enough is enough. RNG should be designed around a game. fine-tuned to what the game wants it to do.
a game should not be designed around RNG.
and the same applies about Economy in a game, that isn't - at least by definition - an Economic Simulator.
Economy is a feature, not a goal.


I'm not feeling hostile towards you at all, but I do feel obligated to tell you that you aren't making any sense! You say that you want as much control over your character as possible, and that you don't want your character build options and decisions to be influenced by RNG. If that is the case...then why do you choose to play self found? Which is by definition allowing the computer to decide what gear you are allowed to have via its built in random number generation.

The truth is that you choose to play self found because for whatever reason, you feel that adapting to the computer's RNG is more rewarding for you than gearing up in a more self deterministic manner via trade. You can take the term 'economy' and just throw it out the window, if it's such a dirty word. What we are really talking about when we say 'trade' is just player freedom to exchange items in order to combat unsatisfactory RNG. That's all it is. And yet you don't want to participate because you enjoy experiencing the RNG of self found, (for reasons I still don't understand).

This is why I have to look past the superficiality of what you are saying and try to gather the meaning of it. And when I try to do that what I come up with is that you aren't concerned about the jewels in the passive tree because of "RNG invasion of a player's holy ground of freedom and decision making", because as I said, you enjoy RNG, otherwise you wouldn't play self found in the first place.

As self found there are bajillions of build ideas that you are incapable of following already! Unless rng is on your side you can't even try out a shitty Bramblejack build for giggles. Let alone plan on taking a Soul Mantle or a Blood Dance. You can't PLAN on anything already AS IT IS! The introduction of jewels to the passive tree changes nothing in that regard.

This is just simple straightforward logic, as I see it. And it leaves me with, once again feeling like you think you're going to get left behind and that you won't be able to follow build ideas that you find interesting because of jewels. But as I've said that is already the case due to gear as well.

TL;dr there is nothing that changes due to the introduction of jewels in regards to a self found player being able to copy builds that other people who trade or have gotten really lucky RNG have made. There is no change! The only thing left is pure emotion.

What shall we call this emotion response. There is only one word that comes to mind. Jealousy. You see a nice build that you want, but as self found you can't have it, so now you want to lash out against a convienent scapegoat, the jewel system, because you're afraid that your decision to play self found is going to prevent you from doing the cool stuff that someone else will probably be able to do.

Jealousy. I'm sorry but that's all that's left as there is no logical reason for self found to be concern about what other players are doing unless they are of course jealous of things that think they won't be able to have.

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