Death Penalty Adjustment Discussion

Naturally most people would fall into a no penalty group and I would be there but I can understand the reasoning behind a death penalty. My biggest gripe is the loss due to lag/desync. (Which apparently doesn't matter or exist if you listen to some players).

I've just ticked over to level 89 and got myself to around 10% today heading towards ninety. I was playing a level 76 Zana mission map, dry peninsula, kill the corrupted beasts. I did complete the mission fairly easily and continued to try and complete the map. What pops up but mobs of blue devourers, OK so I take it easy and keep thinking 'take you time' no need to die. Low an behold I die in the middle of a pack. OK, my fault, I didn't notice any lag at the time but it did happen fairly quickly but the devourers we right next to me. So I go back into the map (thinking, OK, still no need to rush, stupid death but keep going) and what happens, the ground changes like when the devourers pop out but no devourers, I start to pot, I start to run away and once again I find out I died. This makes me think the first 'my fault' death wasn't my fault.

And, once again I'm pissed at the game for 2 recent 'unfair' deaths. I will get to 100, it's my goal, I don't care how long it will take, however, these cheap deaths and the loss of xp leaves me feeling totally let down by GGG. And, yes I buy the odd pack and even yesterday spent some money on mystery St Patrick's day boxes. So is my money going to good use.
Yes, the 10% death penalty plus desync is an especially bad combination. :-(
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Turtledove wrote:
Yes, the 10% death penalty plus desync is an especially bad combination. :-(


Just like hardcore and desync is a bad combination?

I don't mean to sound like an asshole, but that excuse is terrible, desync has gotten easier to manage with skill changes (looking at you cyclone). Flask addition (quartz flask for phase thru mobs). As well as others I don't care to write up a whole report on it.

@turtledove

There is a big difference between 15% loss, 10% loss and no XP loss at all. No the world won't end if GGG removes the penalty, but they would essentially be admitting that PoE is no longer a hardcore ARPG game, something I don't foresee them ever doing. Part of the appeal of PoE is it forces you to make a balanced character, I have yet to see an alternative death penalty that wasn't some bullshit mechanic that could be cheesed to avoid the penalty (aka time based)

But its ok we can repeat everything ever said in these threads and some people won't understand that ultimately it won't be changed for 4+ months if at all. And discussion will need to take place AFTER act 4 is added to see how the new zones, maps and alternative endgame they are adding plays out, until then we can just ride on this closed loop track going around in circles and accomplishing nothing.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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Real_Wolf wrote:
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Mooginator wrote:
Another factor to bring up is how players will completely skip certain maps based on the mods (usually rare). Instead of saying "oh boy, this is going to be tough" and working through it, players say "forget that; not worth the risk of dying". Also applies to groups. I hear "I can't do that map" or "forget it" numerous times. So the group skips it.

Yet more missed content because of the death punishment.


What a complete load of bullshit

People skip it because its not worth the time it takes, nto because of the death punishment.


Basically why spend your time doing something difficult for no reward
Speaking of a complete load of bullshit. I would never skip a boss because of the time it takes to kill them. I don't know anybody else that would skip bosses for that reason either. It's still a boss. You still get a loot drop. You still get experience. You get a chance for +2 map drops to extend your map pool. If you skip a boss, it's not because it would take too long to kill. You skip a boss because the risk of death is too high. Comparing a boss to a temp chains or fracture map is ludicrous.
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Last edited by mark1030#3643 on Mar 18, 2015, 11:12:38 AM
Not everyone uses the whole buffalo, mark. It may seem sacrilegious to you, but there is reason in it.

(It's sacrilege to me too :3)
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Last edited by ScrotieMcB#2697 on Mar 18, 2015, 12:11:49 PM
All carrot, no stick. Sound particularly scary to anyone?

If you have nothing to lose from a boss fight-- or any content for that matter-- then what is the purpose of death at all?

Lack of carrot is not a substitute for a stick.
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Last edited by Antnee#4468 on Mar 18, 2015, 12:35:51 PM
Why would you need a stick?
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MrTremere wrote:
Why would you need a stick?

I started to come up with a snarky response, pointing out that this could only come from the mouth of a millennial. But I won't go there.

To answer your... question: Because lack-of-carrot is not a good enough motivator for you to get better, nor is it a good enough filter to keep level 100 as an actual achievement and not just an eventuality.
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
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What you are thinking about is the lack of a second carrot.

Anyone can get to level 100 despite the current penalty. You just have to play forever in a stupidly safe area. Sure, it's going to take ages, but it will eventually happen.
The death penalty might seem rough now, but Level 100 is not a necessity. If GGG wanted to, they could just make the level cap that of the highest level of content this game has, which is level 80.

Eventually, the level of monsters available will be increased, and thanks to act 4, some of the non-map content level will increase (though not by much if i had to guess, i'd say probably around 4 levels, increasing it from 68 to 72), and through that, map content will probably also increase a few levels.

A long while down the line, i'm sure there will eventually be level 85, 90, 95, all the way up to 100 content where you'll start getting better EXP and the penalty won't hurt as hard as it does now for those still trying to level up on monsters 15 levels below them.

Maybe if the penalty were changed to "10% EXP of your level OR the level of GGG's highest level of available content, whichever is lower (which is Level 80 currently)" meaning if you were over level 80, and you died, you would only lose 10% of a Level 80's required EXP to level, then it probably wouldn't be so bad.
Last edited by darkwolf7786#1507 on Mar 18, 2015, 2:03:05 PM

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