Some thoughts on loot tension, and possible designs

So your hand of hades idea. i'm not really that bothered about loot tension and i don't like the idea of loot being destroyed BUT.

Why not make it so that if you miss the loot and the hand grabs it the game spawns a side area in which you are asked if you want to PvP for the loot that was dropped(kinda like the bandit quests)

Also have it for solo players but you need to fight a boss.

As a group player you have tension, and cutthroat PvP to grab some loot assuming you even have the inventory space and portals to get back in if you decide to make space before hand.
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
Ok, regardless of previous discussion in that unsightly, generic thread about losing steam or whatever, let's assume there's a large enough group of players to force the abolishment of PA. So what then?

First of all, let me say I see some kind of a point in loot tension, but to me that goes only for public partying. In a party made of close buddies that actively cooperate, loot tension never existed in the first place and anything other than PA is just a hindrance.

Check this situation out (true story, perhaps a bit embellished):

- Look, an exalt dropped!
- Well, whose was it?
- Dunno, I was already in the map wen you joined the party so it was set to SA.
- Then it's yours, it was your map.
- Nah, you better take it, I got more than you.
- I took that unique the last time this happened, it's your turn now.
- That was trash, exalts don't drop from trees.
- You also gave me that badass wand yesterday, it was worth way more.

And so it continued for some time until a consensus was reached. And even in a party filled with less altruistic people do you really want to endanger a perfectly good long-standing online alliance for a measly 50 exalt myolner or some other trinket?

The point being, If PA was getting removed I'd completely ban it only from public parties.
Wish the armchair developers would go back to developing armchairs.

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raics wrote:
In a party made of close buddies that actively cooperate, loot tension never existed in the first place and anything other than PA is just a hindrance.

That's a really strange assertion.

When I'm playing with close friends, anything other than SA is a hindrance. If anything goes past the timer, it wasn't important to me (but others can take it if they want). In the few cases where I can't grab the item in time (say, an exalt), my friends will just leave it on the ground because it's a mutual understanding that I'd do the same for them.

Whereas in PA, it's constantly saying, "Hey, can you flip that item so I can have it?" It massively slows down gameplay among close friends, in my experience.
Last edited by pneuma#0134 on Feb 18, 2015, 6:49:37 PM
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pneuma wrote:
In the few cases where I can't grab the item in time (say, an exalt), my friends will just leave it on the ground because it's a mutual understanding that I'd do the same for them.


Of course, that goes without saying, I was referring to the case where neither side knows who the item belongs to. Happens sometimes in heated battles and it would be the default state of affairs if only FFA existed.

Or maybe it doesn't even matter, some prefer SA, some prefer PA, you don't like it because of technical difficulty. I think this is a good indication that we need all options available in private parties, that's the place you generally don't want any loot tension in.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Feb 18, 2015, 6:56:30 PM
I am not advocating an abolishment of PA so much as saying that loot options should not be a player-controlled choice in an option menu, but a developer-controlled choice which goes hand in hand with league design.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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pneuma wrote:
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ScrotieMcB wrote:
For example, item is allocated to you, but after a timer expires the Hand of Hades springs forth from the ground and drags the item under, never to be seen again. You can still lose a Shav's this way, it's just that instead of another player getting it, no one does.

It's funny that this is somehow more palatable than someone else getting it. The end result for the player is the same -- the timer ran out and "your Shav's" is not obtainable anymore -- but the global end result is seemingly positive (more shav's are entering the system).

I still feel like SA was never given a fair shake. SA was written as the ideal loot mode, but was being written as people were clamoring for PA. It had only been out the door for a matter of months (with pure FFA beforehand) before PA was introduced.

The biggest problem that people had (mechanically, not philosophically) were that others could stand on the items which made them uncollectable. Had GGG fixed that aspect but still forced people into using SA, things might have gone differently. Similarly tuning the timer in slight ways might have helped significantly.

PA is the ultimate in loot laziness. It's a philosophical rebuke against all forms of loot tension, despite the fact that GGG planned for that to be a core part of the game (and it certainly fits the setting of exiles partying for short-terms without full trust of each other).

It's a simpler game, and it's the world we're in now. I certainly feel that GGG shifted their market segment by allowing PA, and I certainly feel that trying to shift it back would both not win back the old segment and would alienate the new one.


I don't have much to add to this. The ship has sailed, and GGG is now stuck with a design they tried incredibly hard to hold off on, or in some aspects not have at all. They didn't even want SA originally either.

Maybe FFA should have a chance at more drops? Most likely a bad idea but I never see parties for it.
"Whether you think you can or you think you can't, you're right!" Henry Ford
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ScrotieMcB wrote:
I am not advocating an abolishment of PA so much as saying that loot options should not be a player-controlled choice in an option menu, but a developer-controlled choice which goes hand in hand with league design.

Do you think this would help or harm community involvement in partying?
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
"
ScrotieMcB wrote:
I am not advocating an abolishment of PA so much as saying that loot options should not be a player-controlled choice in an option menu, but a developer-controlled choice which goes hand in hand with league design.


If there was any significant difference between leagues, then maybe. You might see some minor differences in outlook on certain situations from league to league but the mindset is largely the same. Unless it's something like a cutthroat league, that would require a very different mindset, just like between normal pve, races and pvp.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
I'm not considering a PvP loot mechanic for anything but Cutthroat. So shouldn't impact partying, except in Cutthroat.

I generally agree with not pushing PvP in Standard, and that tension should exist for solo as well as party. I definitely feel a PvE loot tension mechanic is better for SC for this reason.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
"
ScrotieMcB wrote:

I generally agree with not pushing PvP in Standard, and that tension should exist for solo as well as party. I definitely feel a PvE loot tension mechanic is better for SC for this reason.

To this, I have to ask: why?

For me, and I'm sure for a majority of players old and new, this would be an absolutely horrid addition- possibly enough to make me quit. That's saying a lot, I hope you know that.

What I'm genuinely not understanding is why the solo experience needs to change at all, as it is objectively the most personal way to play the game?
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403

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