Tornado Shot is a joke right?
" Sorry, but GGG thinks otherwise. You are supposed to be frustrated with character progression, unless you have tons of currency. So, any skill or build, that allow it, are supposed OP. BTW, why GMP and LMP make TS "copy itself" 5/3 times? I think, they should instead increase number of arrows fired after impact (much like barrage just adds more projectiles). Just a single fix, and TS suddenly is completely balanced (or, probably, garbage). IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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Lol previous league it was already OP'd, half characters were witches and the other half rangers with some templars playing flameblast in between (which was also made retardedly strong due to echo).
Take flameblast with echo, fire penetration and ignite while using elemental equilibrium and curse with flammability. You use arc before flameblast so everyone gets the negative fire resistances, than you get a large flameblast and boom everything is dead. Use uniques that negative burning to deal with reflect. It's hideously easy to level as well, I'm levelling one and I don't even need to have max resistances, even without a linked echo on my flameblast, I just put a decoy charge it and everything dies. That's retardedly easy when compared to a melee build where you have to sometimes play careful since you take many hits, especially in later maps. No GG nerfs melee block builds that usually were done with Wings of Entropy and dual strike which was not an AoE and where you still had to take huge hits in and some bosses were really incredibly difficult (who would be easy peasy for tornadoshotters and flameblasters). Melee is terrible at the moment unless you get a build with huge crits or a 200 ex flickr strike build. But even then tornadoshot has more survivability and very fast clear times. Levelling a ranger is typically playing this game on easy mode when compared to any melee. |
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" I remember Mark mentioned that they were going to fix it for patch 1.3, but I never found that part of fix in the bug section of the patch note. I still feel like I am doing the same amount of damage, but then again, I am mostly using Ice Shot in a full crowd, which Ice Shot is very good at. Maybe it just makes it harder to single target now. I may end up trying Burning arrow, and see how it goes with single/multi-targeting. Edit: Honestly, I cannot find anything amazing about Tornado Shot with the exception of me being able to tank with it because of Life Gained on Hit, the rest feels like any other bow skills I use. Sometimes you can take the game out of the garage but you can't take the garage out of the game. - raics, 06.08.2016 Last edited by JohnNamikaze#6516 on Jan 3, 2015, 1:58:31 PM
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take your bow build to merc fellshrine (typical mob/dmg ratio for a good bow build) and compare clear speed. tornado shot (once reaching the point when one of the 'misc' arrow can 1shot white mob) wins hands down.
split crit/chain is second but chain has worse dmg multiplier than gmp and chained projectiles are less controllable than TS bursts. also TS has VERY good synergy with pierce cluster (and drillneck - for the rich) other bow skills are fun on paper and might perform similarily but once good (and i mean GOOD) gear/build is there there is no better than TS. as one nicely put it - skill that can put the most projectiles into the air, each doing the most damage - wins. TS has no competition. offscreen potential with proj speed is just crazy good people can try and mix other skills, do all crazy stuff with prolif etc but TS in league of its own |
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I have an arc witch and a tornado shot ranger. the arc witch is better imo. she clears maps in no time with 4700 dps tool tip and 6% crit.
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" I just tried out Tornado Shot and Ice Shot in merc fellshrine, and I more or less got similar time. Tornado Shot beats out Ice Shot with single targeting to a good extent. Ice Shot rekted Tornado Shot with big mob pack size (as in, one attack animation from Ice Shot, everything is gone). This is what I use for my bow build. My offensive aura is Hatred. As for split crit/chain, well of course it would be the next one up, it is based on crit, the king of all stats. Now imagine crit with TS......... As for Drillneck, that quiver is too stronk. I would not be surprised if it ever goes legacy in the future. Sometimes you can take the game out of the garage but you can't take the garage out of the game. - raics, 06.08.2016 Last edited by JohnNamikaze#6516 on Jan 4, 2015, 5:53:44 AM
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ekhem.. bow non-crit build? i though these were extinct months ago..
well, with a non crit setup weird stuff might happen but like it or not - bow builds ARE crit builds. you can gimp yourself with style and select other option but it simply makes no practical sense. comparing skills on a gimped build makes even less sense it is the sad reality - but we have to function in said reality and in it - bow == crit. in that scenario each little TS arrow 1shots white mobs. btw id link it that way: TS + PPAD + GMP + AddedFire + Pierce + whatever. your bow is fast enough and with good gear/setup your attack speed does not matter as it 1shot gameplay. if you need more than 1 arrow per white mob - your dmg is too low and increasing 'dps' by attack speed wont increase the clear speeds |
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" You just answered one of the reasons why I am even discussing this topic, crit rules, hence why balance is out of whack for most of the new gems, and even the old ones. As for the linking part, I already tried out pierce, and I actually gimped myself more with single-targeting. Added fire dmg gem, I will need more chromes just in case good ole RNG trolls me in not giving me GGGGRR. I use Tornado Shot and Ice Shot in this build, and they form a good synergy. Ice Shot group of mobs, whatever is left, Tornado Shot finish it off. For boss battle, either kiting a bit with Ice Shot, and heal+tank with Tornado Shot, or just straight up tank with Tornado Shot. This build still has good clear speed, but not as crazy as those GG crit bows that are all over the place. Also, this build does crit fairly often, but not almost all the time. I already have builds that does that for me. :3 Sometimes you can take the game out of the garage but you can't take the garage out of the game. - raics, 06.08.2016 Last edited by JohnNamikaze#6516 on Jan 3, 2015, 4:24:54 PM
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i never denied (nor liked) the way crit WAS in 1.2
i think that in 1.3 (at least for melee) crit vs non-crit got at least improved by templar tree. sadly this forces any melee into that area (diversity--) for spellcasters crit WAS and IS the designed scaling factor so i have no issue with that for bows it remains an illusion of choice. but one can to pretend it does not exist or go with the flow. alternatives to crit-bow are so lackluster that i gave in. good stuff is that any non-decimation/harbringer bow is dirt cheap now as people know the non-crit bases are worthless in current meta this means that skills have to be rated and evaluated in 'current proper meta' not in the 'meta-to-be/"hey i play the fun way"'. current bow meta is crit and with crit TS blows everything else out of the water, does not need any fancy single-target setup and is pretty much absurdly powerful do i like it? no. |
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" This is one of the reasons why hybrid mods was removed from master crafting in 1.3, so that GG crit bows are much harder to make. It is still possible to make one, if you happen to actually craft it, which is the original intention. Master crafting made it too easy in 1.2. Too many new generation players go with the best metas, that the metas below it have to suffer from the bandwagon hipsters. I cannot make a decent build with interesting gems that have interesting mechanics that gets abused heavily from above. :( Sometimes you can take the game out of the garage but you can't take the garage out of the game. - raics, 06.08.2016 Last edited by JohnNamikaze#6516 on Jan 3, 2015, 4:59:47 PM
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