Tornado Shot is a joke right?

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JohnNamikaze wrote:
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puviel wrote:
Tornado shot is strong but it is not the skill itself that is unbalanced, it is the death/decimation/harbinger bows that are unbalanced. There are no other bows that come close to the usefulness of these bows.

I played a ranger last league and it did not matter what bow skill I used, all maps were too easy with all self found gear.



With the introduction of master crafting in patch 1.2, in the first month, those bows were being mass-produced like hamsters. I remember multiple mods crafting was very cheap, but because it was abused like hell with the likes of hybrid mods and other mods, GGG had to raise the price of multiple mod crafting. Even then, it was still getting abused. The culprit for the most part was hybrid mods, and GGG removed that from master crafting in patch 1.3.


It was a good damage control, but of course, they are like legacy items now, and we all know how permanent standard league is. lol




I never used that recipe and I don't think it was necessary. A blue bow was enough but you could easily, and still can, roll a blue bow with flat physical and crit chance, regal it and then master craft a physical damage increase and it will be just fine in level 78 maps.

Someone else said that Thicket bows are still useful compared to harbinger bows because of the higher attack speed. I guess that is true in some cases but most of the time packs die with one shot so higher attack speed becomes irrelevant.

I think Tornado Shot related Builds are what keep many people interested in continuing to play POE. Why? Because Tornado Shot Related builds are lots of fun....., I know that if Tornado Shot and Split Error got a big nerf, I would be gone, and I've heard some people mention that in chat as well(in relation to tornado shot)so I wouldn't be the only one that would be gone!... Many of the builds are boring, so there need to be at least 1 or 2 that need to be really fun to play and allow a solo player to get to higher end maps...........I think the developers realize this as well.

Not everyone has access to really super expensive gear which is what's required for a large percentage of builds I see listed with all of the uniques. They need to allow builds that don't require someone to be wealthy in currency to succeed...It will determine whether poe fails or succeeds from a player base standpoint.
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Mentoya wrote:
I think Tornado Shot related Builds are what keep many people interested in continuing to play POE. Why? Because Tornado Shot Related builds are lots of fun....., I know that if Tornado Shot and Split Error got a big nerf, I would be gone, and I've heard some people mention that in chat as well(in relation to tornado shot)so I wouldn't be the only one that would be gone!... Many of the builds are boring, so there need to be at least 1 or 2 that need to be really fun to play and allow a solo player to get to higher end maps...........I think the developers realize this as well.

Not everyone has access to really super expensive gear which is what's required for a large percentage of builds I see listed with all of the uniques. They need to allow builds that don't require someone to be wealthy in currency to succeed...It will determine whether poe fails or succeeds from a player base standpoint.


This is a false statement. You can make any build work with just self found stuff, except perhaps for low life builds. However, it might be true that Tornado shot makes for particularly fun game play but I doubt one skill that is fairly recent has any impact on the current state or the future of Path of Exile. People are much better at adapting than you give them credit for.
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puviel wrote:


I never used that recipe and I don't think it was necessary. A blue bow was enough but you could easily, and still can, roll a blue bow with flat physical and crit chance, regal it and then master craft a physical damage increase and it will be just fine in level 78 maps.

Someone else said that Thicket bows are still useful compared to harbinger bows because of the higher attack speed. I guess that is true in some cases but most of the time packs die with one shot so higher attack speed becomes irrelevant.





Maybe you did not use the master crafting to go that route, but I seen many do go how I described it.


Thicket bow is the fastest bow, and it would make more sense if the bow has high attack speed, triple ele dmg mods, and crit to maximize the skill. Honestly, I would go Windripper in this case, and it has happens to be an Imperial bow (2nd fastest bow). However, Harbinger bows has implicit crit chance, so it already has some edge for hard hits. You just need a high % phy dmg mod, high flat phy dmg mod, and decent crit multiplier to pretty much be set to master craft (in that time) multiple mod, % phy dmg + accuracy, and crit chance. With all those mods in place, you just crafted a GG crit bow that will destroy the balance of the game. Not as good as the mirror version, but it is almost there.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Guys, skills have virtually nothing to do with what base items you use unless we're talking about skills with fixed attack speeds (e.g. Leap Slam) or rely on spiky/flat damage (e.g. Puncture) or are "attack casting" skills (e.g. Poison Arrow/Explosive Arrow).

Tornado Shot is a shotgunning, aoe, 120% damage effectiveness skill.
Compared to Split arrow (no shotgunning, aoe, 80% DE).
Compared to Ice shot (no shotgunning, minorly aoe, 100% DE, cold conversion).
Compared to Rain of Arrows (no shotgunning, aoe, 75% DE).
Compared to Lightning Arrow (2x shotgunning only, minorly aoe, 70% DE, light conversion).

All of the above listed skills are used in the same capacity -- ranged archer aoe spam. Even if you throw out the conversion skills because elemental conversion adds something of interest, it dominates the other options.

In a game about meaningful player choice, it's damaging to have one skill that outshines all competitors. Having played with all of these, Tornado Shot is in a league of its own. Removing shotgunning from it (and hence dropping its damage by an order of magnitude) would be the first step to even attempting to balance it with the other options.

Why an attack was ever allowed to shotgun in the first place is beyond me.
Last edited by pneuma#0134 on Jan 3, 2015, 5:16:30 AM
it is pretty simple 'why?'

because people want POWAH. for cheap. they do not want challenge, balance or other such stuff. they want powarrrr. thats why ALL new skills are OP or almost-OP. thats why all are AOE mindless spam.

tornado shot
tendrils
static strike
kinetic blast

all 4 pretty much eclipse all their counterparts, are easy to 'master' (as in - require zero though), have sick AOE and allow even a blind brick to feel 'good at this game'. (case in point - look around the forums who cries about crit bow nerfs.. )


this is deliberate and it works. it works in other games too. power creep is all that can keep 'masses' of players attracted and entertained. people that want balance or challenge are shafted. just like in all similar games. i live with that because i play solo and for my own personal reasons but people that want to 'compete' (in economeh or ladder) HAVE to bow down and use stuff like SRS, tornado, tendrils, arc or static strike - because others are doing that and these are THE BEST choices to clear quickly and (almost) effortlessly



on topic: tornado shot is the worst case of doing too many times at the same time. in one patch they have: upped base bow damage / changed tree for easy bow crit / added tornado shot. too many changes too little time to balance these out.

tornado shot wont be changed. ggg wont risk loosing significant portion of playerbase (check steamcharts to see why). but if it ever was it SHOULD not be 'base % change' (just look how 'well' it worked for spectral throw..). it has to be a mechanic change. and shotgunning HAS TO GO no matter what. but.. it wont happen
To be honest I really don't see the problem in keeping one set of skills as being a little bit more friendly to the casual player. I get that the upper echelon players want a continual challenge but Path of Nerf is starting to get a little tiresome to me. It seems that every time someone comes up with a clever build that maximizes the effectiveness of some items it gets nerfed back to being tedious.

I play a lot but I'm pretty casual and not an uber-gamer by any means. I've found 2 exalt since the start of me playing (just over 2 years now) and they're sitting in standard now. I don't own any OP uniques and haven't yet progressed past 68 maps. I have I think 5 mid-level 5 links of no particular great stats and have never owned a 6 link. I still can't fathom how people obtain 2000 fusing orbs so the likelihood of me crafting one is nil. None of my masters are above Level 6 but I'm slowly (and it is slow!) chipping away at that. I rarely party up with others as it's inconvenient a lot of the time and trading is so painful I rarely do it.

One of the builds I've had the most fun with so far is my Tornado shot Ranger. Not because it's easy, but because it's fun to play and typically quite survivable as a solo player. It's not perfectly kitted out as I'm still trying to find good items while playing. Because my Master's aren't at higher levels I can't craft multiple mods on a bow yet and a lot of mods I would like aren't available yet.

I don't have Zana as a master yet as the only time I've encountered her I failed the mission thanks to dual spawning Xandro's in the map. I'm also still waiting to find a CWDT gem which is also hampering my progress.

Yes, I get that the game is set up to get the most out of group play, and that trading is encouraged to assist both myself and other players. I'd quite happily trade more if there was an automated trading system but the current process is fraught with tedium and difficulty in connecting with others.

If some players find a particular build too easy and not enough of a challenge, then there are plenty of other low powered, slow clearing options for them to pursue. In the game of numbers it's a poor business decision to structure your product for the elite 1% of gamers that provide 5% of your revenue while alienating your 95% revenue stream. If I wanted to engage in that model I'd be spending my time back on ebay again.

Personally I really think Tornado Shot was a breath of fresh air for the game with something that was fun and friendly to play. I'd like to see a couple of similar new options introduced to the game for the more casual player. I certainly don't want to see this nerfed to the point that I become frustrated with character progression once more.
Last edited by Aldora_the_Summoner#4021 on Jan 3, 2015, 5:46:00 AM
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Tornado Shot is a shotgunning, aoe, 120% damage effectiveness skill...
...Compared to Ice shot (no shotgunning, minorly aoe, 100% DE, cold conversion).


What in the world? Are you making up facts here? Where are you getting Tornado Shot = 120% Damage effectiveness, while Ice Shot = 100% Damage effectiveness? Also, what is this "no shotgunning" stuff all about?
Have you even used Ice Shot?

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tornado shot
tendrils
static strike
kinetic blast

all 4 pretty much eclipse all their counterparts, are easy to 'master' (as in - require zero though), have sick AOE and allow even a blind brick to feel 'good at this game'. (case in point - look around the forums who cries about crit bow nerfs.. )


But they don't... try levelling with Tornado shot and Ice shot while using mediocre weapons. I had to swap to Ice Shot because Tornado Shot's damage was poor. This is Ice Shot alone vs Tornado Shot + Lesser Multiple Projectiles.
Also, try Tendrils compared to some other spells. Tendril's is not all that impressive. I swapped that out fairly early. It is nice for racing though.
ice shot cannot hit the same mob (without extreme luck with chain) more than once. tornado shot can repeatedly and in an easy to control fashion 5hit the same mob. tornado shot is better at single target than most single target skills

ive leveled with tornado shot using storm cloud (no-phys) bow and anger/wrath. it was the easiest leveling experience. i have a budget lightning arrow build using infractem bow/thiefs torment (lvl88) that beats all maps. but works better if i swap lightning arrow for TS (without changing a single bit)..

tendrils isnt the highest damage etc skill. it is simply one of the easiest (built in aoe, high dmg, obvious scaling). you cannot go wrong with tendrils.

btw. ice shot got fixed in 1.3 (cannot hit the same mob 'twice') so for many ice shot builds the dmg went down significantly and it is no longer the skill it was 1.2 <-> 1.3
Last edited by sidtherat#1310 on Jan 3, 2015, 6:54:03 AM
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btw. ice shot got fixed in 1.3 (cannot hit the same mob 'twice') so for many ice shot builds the dmg went down significantly and it is no longer the skill it was 1.2 <-> 1.3


I can't tell from my testing if it shotguns or not.

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ive leveled with tornado shot using storm cloud (no-phys) bow and anger/wrath. it was the easiest leveling experience.


Not quite sure what you are comparing it with. Of course it will be easy to level if you are using a Unique and a build for it.
Using a unique with 2 auras is not something you can do right away. Anger/Wrath means 120% reserve, so you must have a levelled up Reduced Mana gem. I will just assume you mean Anger OR Wrath then?
The more likely scenario would be you have to pick up random bows on the ground and use it with Tornado shot. I keep 5 bow skills, not including Mirror/Blink arrow, on my character and I can tell you Tornado shot under performs up until maybe Merciless.
While it lacks damage, it makes up for being able to randomly hit some targets.
The shots from Tornado shot is random, you may or may not hit them more than once. I assume you are using Lesser Multiple Projectiles with Tornado shot, since I don't see how you can say you easily 5 hit the same mob. I am currently using it and I do not see 5 hits on a mob.
Last edited by Starxsword#4109 on Jan 3, 2015, 7:03:56 AM

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