Tornado Shot is a joke right?

"
xMustard wrote:
i seriously don't understand how ppl think and say tornado shot blows all other bow skills out of the water.


But that's true! Tornado Shot outperforms single-target skills against single target (boss), outperforms AoE skills at clearing small packs (champions, etc) and is one of the best against large packs (with Drillneck & pierce, at least), and it doesnt cost you lots of mana.
When you have one skill that does the job of 3 different skills AND is cheap and easy to use, why do you think it's balanced?

Yes, split arrow with chain may be better at clearing large packs, so what? It is completely useless against single target, and no more than average against small packs (unless you have godly perfect bow, of course). And large packs arent the only ones you meet when farming.

Not to mention, most players can allow just SINGLE 6-link (either due to funds or using Kaom), and, of course, they will place there the skill that is great (or best) vs any encounters - TS.


And, if i am correct, the core PoE mechanics is that only spell projectiles are allowed to shotgun. Why GGG made an ATTACK projectile skill, that is allowed to shotgun, i dont understand, really. It just tears apart whole balance there.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
If it is OP, GGG will balance it... Give them time.
Flameblast was the original "they're going to nerf this... right?" skill.
Then Tornado Shot.
Then Static Strike.
Then Kinetic Blast.

Makes you wonder what the fuck GGG is doing over there.

Supposedly they do introduce new things "a little too strong" so that people enjoy new things and try them out, but there needs to be an "and eventually balance them back in place" within a year...
"
pneuma wrote:
Flameblast was the original "they're going to nerf this... right?" skill.
Then Tornado Shot.
Then Static Strike.
Then Kinetic Blast.

Makes you wonder what the fuck GGG is doing over there.

Supposedly they do introduce new things "a little too strong" so that people enjoy new things and try them out, but there needs to be an "and eventually balance them back in place" within a year...




Flameblast is only incredible because of elemental proliferation, and of course the FOTM skill.


I just cannot see Tornado shot being nerfed because nerfing it would just mess up the Average Joe's TS builds, and while Richie Rich's TS build will remain strong. TS is based on your weapon's DPS, and if you have a GG crit bow....well, you will do GG damage. Otherwise, it is on par offensively with my other bow build that uses Split Arrow because my bow that uses TS is not a GG crit bow. I also use Ice Shot in conjunction with Tornado Shot, and they form a decent combo.


Static Strike happens to be the new Gem on the block and at first it was very strong and still is somewhat, because how it impressed many players, including myself. After playing it a week or so, it is kinda subpar at times, because I am depending on the AoE to pop up at a certain time, it can be risky for melee. I still like skills like Cyclone, surprisingly Glacial Hammer (got an indirect buff from the new templar tree), Molten Strike, and then there is Reave. I know Static Strike it slightly better than the rest of the skills, but it is not like the difference is night or day from RT's point of view. Edit: I still fine Spectral Throw better than Static Strike, and ST got nerfed many times and it still remains a very strong skill.


Kinetic Blast is another new Gem on the block that happens to be almost like Tornado Shot, but for wanders only. Honestly, when it comes to wanders, you only have Power Siphon.....and maybe Barrage that does well. There is just a lack of wanders skills that even stand out to begin with. Power Siphon still shines, it just lacks AoE for the extra damage.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Dec 31, 2014, 3:36:53 PM
"
I just cannot see Tornado shot being nerfed because nerfing it would just mess up the Average Joe's TS builds, and while Richie Rich's TS build will remain strong. TS is based on your weapon's DPS, and if you have a GG crit bow....well, you will do GG damage. Otherwise, it is on par offensively with my other bow build that uses Split Arrow because my bow that uses TS is not a GG crit bow. I also use Ice Shot in conjunction with Tornado Shot, and they form a decent combo.


that is not really the case. TS scales EXTREMELY well with elemental auras and attack speed. Storm Cloud + TS + auras/flat ele == good enough damage.

TS shotgun is simply too good of a mechanic for it to stay in line with other 'fair' skills.

very simple solution to this problem would be to make initial shots NOT pierce and explode on first target. keeping the shotgun. but removing the insane 'GMP makes TS better single target skill than any other you name' craziness.

with static strike stuff likes like that - cleave and sweep are pretty much made redundant by Static Strike (sweep being utter dust collector). and static strike is bounds and leaps better dps output than stuff like molten strike. it has a price (very dangerous ele reflect and mechanical skill required to not waste hits). but after paying it you are left with extreme damage output and very nice AOE coverage.

people saying that static strike is not that good are using it with multistrike - this combo makes very little sense and in fact turns fantastic skill into mediocre one (above applies to situation when one 1KO white mobs with initial hit so mostly good gear/crit/2h)

"
MortalKombat3 wrote:
"
xMustard wrote:
i seriously don't understand how ppl think and say tornado shot blows all other bow skills out of the water.


But that's true! Tornado Shot outperforms single-target skills against single target (boss), outperforms AoE skills at clearing small packs (champions, etc) and is one of the best against large packs (with Drillneck & pierce, at least), and it doesnt cost you lots of mana.
When you have one skill that does the job of 3 different skills AND is cheap and easy to use, why do you think it's balanced?

Yes, split arrow with chain may be better at clearing large packs, so what? It is completely useless against single target, and no more than average against small packs (unless you have godly perfect bow, of course). And large packs arent the only ones you meet when farming.

Not to mention, most players can allow just SINGLE 6-link (either due to funds or using Kaom), and, of course, they will place there the skill that is great (or best) vs any encounters - TS.


And, if i am correct, the core PoE mechanics is that only spell projectiles are allowed to shotgun. Why GGG made an ATTACK projectile skill, that is allowed to shotgun, i dont understand, really. It just tears apart whole balance there.

well said MK
"
sidtherat wrote:
"
I just cannot see Tornado shot being nerfed because nerfing it would just mess up the Average Joe's TS builds, and while Richie Rich's TS build will remain strong. TS is based on your weapon's DPS, and if you have a GG crit bow....well, you will do GG damage. Otherwise, it is on par offensively with my other bow build that uses Split Arrow because my bow that uses TS is not a GG crit bow. I also use Ice Shot in conjunction with Tornado Shot, and they form a decent combo.


that is not really the case. TS scales EXTREMELY well with elemental auras and attack speed. Storm Cloud + TS + auras/flat ele == good enough damage.

TS shotgun is simply too good of a mechanic for it to stay in line with other 'fair' skills.

very simple solution to this problem would be to make initial shots NOT pierce and explode on first target. keeping the shotgun. but removing the insane 'GMP makes TS better single target skill than any other you name' craziness.

with static strike stuff likes like that - cleave and sweep are pretty much made redundant by Static Strike (sweep being utter dust collector). and static strike is bounds and leaps better dps output than stuff like molten strike. it has a price (very dangerous ele reflect and mechanical skill required to not waste hits). but after paying it you are left with extreme damage output and very nice AOE coverage.

people saying that static strike is not that good are using it with multistrike - this combo makes very little sense and in fact turns fantastic skill into mediocre one (above applies to situation when one 1KO white mobs with initial hit so mostly good gear/crit/2h)




TS is great and all with elemental auras because of the base damage, but what really makes elemental damage special is the existence of crit because of status ailments. The lack of crit makes elemental damage be on par with physical damage with normal hits. Crit is the symptom to this. Crit damage already got nerfed in this patch, and it will need another big one in patch 1.4.

I mostly use Tornado Shot to regain life back with LGoH gem. It is the only bow skill that easily gain me back like 500+ life per hit. Damage wise, there are times it takes forever to kill an high-tier map boss because their HP is very high, so I end up resorting to Ice Shot to slow it down and deal damage. I alternate back to Tornado shot whenever I need to regain HP back from the boss.


As for Static Strike, just make those AoE not stack. It is the only thing that is making the skill special from the rest. There is already a delay to for the initial hit, just apply it to the rest. Even if you nerf the AoE portion damage-wise, crit build will still do its thing...while RT gets nothing, but manure to the face.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

crit is yesterday..

templar nodes made status aliments available to RT users - both TS and SS. i use SS with RT and this setup:

and have ~50k dps. while DPS for Static Strike means little i have enough hit damage to one-shot white mob and run to another pack. this makes clear speeds VERY good compared to pretty much any other melee skill. that kill-on-the-move is the greatest Static Strike perk and once mastered one stops caring about shocks etc nuances. paper damage or damage dealt to corpses has no value

with TS it is the same story - ive leveled char from 40 to 67 (to once again try and fail Oro's Sacrifice build.. this item is so weak..) with no bow nodes, no attack speed nodes and one aura cluster using TS + storm cloud + anger/wrath. it was a breeze. in high level content it is the same story - crit is good but now non-crit can at least deal decent damage (overkill damage is only for people with self-esteem issues)
"
sidtherat wrote:
crit is yesterday..

templar nodes made status aliments available to RT users - both TS and SS. i use SS with RT and this setup:

and have ~50k dps. while DPS for Static Strike means little i have enough hit damage to one-shot white mob and run to another pack. this makes clear speeds VERY good compared to pretty much any other melee skill. that kill-on-the-move is the greatest Static Strike perk and once mastered one stops caring about shocks etc nuances. paper damage or damage dealt to corpses has no value

with TS it is the same story - ive leveled char from 40 to 67 (to once again try and fail Oro's Sacrifice build.. this item is so weak..) with no bow nodes, no attack speed nodes and one aura cluster using TS + storm cloud + anger/wrath. it was a breeze. in high level content it is the same story - crit is good but now non-crit can at least deal decent damage (overkill damage is only for people with self-esteem issues)









I only got like 13k dps with Static Strike from this mace (RT), but that is mostly because I use LL gem in a 5L setup. I prefer to be tanky, then to go all out on DPS. Still does a decent amount of damage, along with not being squishy. Edit: I am also using Reckoning/Riposte in this build to add bit more damage along the way when I block.

Edit2: I forgot to mention that I use HoA for this build to add overkill damage to Static Strike + my trigger skills. Moar damage.



As for TS.......I do not run with Anger/Wrath because I use a physical bow. I mostly running with Grace/HoI/Vitality (though I might switch out to HoA eventually, but I feel good with Vit atm)/clarity (so I can spam skills more often).
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Dec 31, 2014, 6:06:36 PM
Elemental Prolif is too good. They should require u to actually hit the creature who gets frozen, burn, shocked. That way they could make the effects even better!

Maybe change elemental proliferation so that once you freeze one guy with a hit, then you get 100% chance to freeze the next other target you hit + bonus duration of the effect. Then it resets. So you can essentially chain the effects but you are required to still directly hit them.

Anyways, I think skills like tornado shot should require both mana and health in order to cast them. You know since you are TRYING SO HARD.

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