Tornado Shot is a joke right?

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Xaxarius wrote:
I mean, this is just insane....I put in over probably 50ex (or I crafted the equivalent thereof) in an EK build in standard, sucks ass compared to tornado shot in Torment. I'm only level 84 in about 2 weeks time, gems aren't even level 20 and no quality, juat crit HoT, HoA and Hatred and I destroy everything??

how the fuck is this balanced? Guess I will enjoy the ride while it lasts.

edit: oh, and I EASILY crafted a bow that I used from level 30 somthing to level 80 something and it was JOKE the entire way. I recently crafted a better bow that helps just obliterate everything even faster.


Show a video where you destroy everything with budget gear. Or if anyone else has one link it here please. I wanna see.

Link items too.
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zzang wrote:

EK and lightning trap are utter garbage skills that have bad scaling potential thats the problem there is nothing wrong with chain.




If you use Pledge of Hands, EK will definitely not be a garbage skill. EK scales with spell damage, and having a lot of spell damage will increase EK's DPS by a lot. Even then, you just need to get a good amount of spell damage and cast speed, and it will still be a good skill. Funny thing, I still have not mentioned about crit yet with it. :P
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Jan 5, 2015, 4:26:38 PM
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raics wrote:
And chain... well, again, best you give it a shot on some normal projectile skill and see for yourself. It's good only on attack skills that can invoke that indirect shotgunning effect I mentioned before and most projectile spells have much better options for that slot, even spells like lightning trap and EK which were supposed to work really good with it. Besides the theory, dunno if you noticed it also works kinda iffy in practice, you just don't get that 50% more damage multiplier you should. Dunno where the problem is, might be the engine, but the point is it just isn't used as much as you'd expect when you see it, unlike fork which doesn't even look promising.


The problem is the projectile speed.

The projectiles disappear before they can: hit the target; hit the second target; and then hit the third target.

If you could get EK to have as much range as a regular arrow (i.e. functionally infinite), then you could see it get the proper damage multiplier.

That's why it still works for Split Arrow, or, as mentioned above, Power Siphon.
It's worth noting that +2 maps are a dangerous thing.
They can cause players to get out of their depth -
playing maps that are too hard for the items they currently have. Herp Derp.
Last edited by RickyDMMontoya#7961 on Jan 5, 2015, 4:27:04 PM
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zzang wrote:
well you should look outside of your TS box a bit if you talk about balance just saying.


You know, there's a lot of PoE outside those few broken mechanics and builds, you should explore it some time.

Anyway, I'm sorry if you're bothered by this thread, however I enjoy discussing game mechanics, let's call it a hobby within a hobby. And, as I already said you got absolutely nothing to fear, devs won't make LA out of TS if they haven't already, no matter what I or anyone else writes here, guaranteed. So just treat this thread as few weirdos discussing irrelevant stuff, you're obviously finding it more irritating than interesting.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Jan 5, 2015, 4:28:35 PM
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zzang wrote:
EK and lightning trap are utter garbage skills that have bad scaling potential thats the problem there is nothing wrong with chain.

EK isn't garbage (25k non-crit dps isn't unreasonable to reach), but yeah, it could use a buff. You really have to push it to reach > 30k non-crit dps (great gear, 6L chest, lvl 21 EK, Empower). I feel like GGG is sadly wary of buffing it because of CoC builds.

Lightning Trap is pretty bad on its own. I think of it as a support skill for trappers that can shock enemies before you use something better, like Fire Trap.

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JohnNamikaze wrote:
If you use Pledge of Hands, EK will definitely not be a garbage skill.

It baffles me when people recommend Pledge of Hands for dps. You can get more damage with a nice wand and shield setup, plus you have better survivability options with a shield. And there's Geofri's Crest as a cheap alternative to a 6L if you can afford a wand and shield but not a 6L Pledge.
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
Last edited by Tempada#2630 on Jan 5, 2015, 4:44:36 PM
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RickyDMMontoya wrote:
The projectiles disappear before they can: hit the target; hit the second target; and then hit the third target.


Yeah, might be that but I've seen it work weird on scattered groups with arrow skills too. It might also be the targetting algorithm, it prefers targets that have been hit the fewest so it's entirely possible it gets confused at times.

You see a lot of strange things happening in PoE tat don't suggest any rational explanation. For instance if you make a really big cyclone and wade into a really big group of enemies with a totem in the middle the totem sometimes won't get hit at all until you thin their ranks a bit. Still got no idea what causes that.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Jan 5, 2015, 5:10:18 PM
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Tempada wrote:
It baffles me when people recommend Pledge of Hands for dps. You can get more damage with a nice wand and shield setup, plus you have better survivability options with a shield. And there's Geofri's Crest as a cheap alternative to a 6L if you can afford a wand and shield but not a 6L Pledge.



It just an option which gives you a free 7L, and you can put faster projectiles (which increases the range of EK) without suffering DPS loss. Hell, even life leech, which increases your survivability from killing your self. On top of that, if you go Pledge, EB is an option to go to for having high level AA which furthers protect from your own reflect and against physical mobs. If you have a lot of room for mana since you only used 1 or 2 auras/heralds, you can use CoD to further mitigate damage.


There are more ways you can go about making EK builds, but it just requires more theorycrafting and work to make it even better than Pledge.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

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JohnNamikaze wrote:

If you use Pledge of Hands, EK will definitely not be a garbage skill. EK scales with spell damage, and having a lot of spell damage will increase EK's DPS by a lot. Even then, you just need to get a good amount of spell damage and cast speed, and it will still be a good skill. Funny thing, I still have not mentioned about crit yet with it. :P


well EK scales with spell damage and cast speed like any other spell, take arc in the same spot glacial cascade or even lightning ball they will all trash EK.
Last edited by zzang#1847 on Jan 5, 2015, 4:56:20 PM
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zzang wrote:
well EK scales with spell damage and cast speed like any other spell, take arc in the same spot glacial cascade or even lightning ball they will all trash EK.



What if you already using those spells in other builds with Pledge. Nothing wrong with making another build using Pledge with EK.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

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JohnNamikaze wrote:

What if you already using those spells in other builds with Pledge. Nothing wrong with making another build using Pledge with EK.


there is nothing wrong with that i respect your way of playing builds and you have fun that is the main point

just saying from and efficiency standpoint EK is trash. Also one reason why i find the thread opener a bit silly. comparing a trash skill to something that actually does good work then come here to complain.

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