risk/reward isn't coming. ever. [I give up]
" baseless argument. what 'other factors' ? in poe a passive tree doesnt tell you anything it doesnt tell what skills you use it doesnt tell what your current gear is it doesnt tell what your respec plan is it doesnt tell if youre current building is merely a leveling build if a 'guessing' system was implemented, it would be wrong so many times it would be pure garbage. how does one go about getting a shavs (lets assume no lorica exists for now, as it hasnt for a while) in such a system ? there are no classes in poe, you cant do the same shit RoS does. there are many builds that people respec to in 70s or even 80s " 1980s ? lol. its actually a quite modern system. its fair to everyone and assumes the gear that you dont get you can get by trade from someone who did get it. its a system that fits the modern branching of many different builds that arent tied to classes and sometimes even are gear-independent. the 'modern' loot system in other arpgs and MMOs is basically bind on account and have limited number of builds tied up to your class so game is stupi...er 'smart' enough to recognize youre playing one class which depends on stat X for damage...ohhh here we go better give you vit and stat x on your gear |
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" and why do you believe that ? because it does not fit your world outlook ? some of us actually LIKE rng and play Poe because of its mechanics. some of us, who have EXACTLY as much voice as you do, and as much experience as you do, love rng just like the op, seems like you cannot really tolerate others opinions, because you have this idea of how things 'should be'. otherwise you wouldnt tell to an adult person that 'they dont know what they want'. we know exactly what we want. and our opinion is JUST as good as yours. deal with it. |
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"Preferably, by creating a character that invests dominantly in Intelligence, and simply playing the game. There is no guarantee that you would get a Shavs, but you would be subtly more likely to loot one due to pure Intelligence bases being more likely to drop for you due to your STR/INT/DEX balance. Get it? TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional.
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wow guys, you are so overthinking this. Forget intelligent AI that would correctly guess what you want.. What about giving the player the chance to control loot bias? Eg. you sacrifice <item type X> at some altar and the RNG would be slightly more skewed toward dropping <item type X>.
Or just simple old skool loot tables would do. When night falls She cloaks the world In impenetrable darkness Last edited by morbo#1824 on Nov 14, 2014, 8:00:54 PM
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" Currently I play a Templar with +110 Dex, +110 Str, +240 Int from the tree. He happens to have as much Int as Dex+Str combined because the nodes I want sit in Templar and Shadow zone, and the way I choose to connect those two zones is through witch. The last thing I want is that the game engine thinks he is a "Wizard of some sort" and starts throwing Caster and Summoner Affixes/Uniques at me instead of Melee related stuff. Because he is actually as melee as you can get. Screw these "best guesses". Or should I - following your logic - play a different char before, that gets tailored melee loot, and then play this one? Sounds like a great idea. With "endless possibilities" I obviously don't mean a truely infinite number. But I can - at any point of my PoE career - let my Witch go from Summoning to Twohanded Melee Combat and vice versa, if I so desire, and I can do hundreds of similar role reversals with every class. In a game like Diablo 3, it may be a good idea to do it like this, because this game is pretty much made for "tailored loot". In D3, a strength dude needs strength rolls and nothing else. In PoE, my strength based characters will most likely not want a single +str roll on gear, they want +Dex/Int (to fulfill requirements for gems). The game (or you) telling me what I need is not what I prefer. I really and seriously prefer random stuff thrown at me, I filter through it and keep/sell the interesting parts, and ignore the rest. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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So, what kind of armor does your Templar wear, in terms of STR/INT/DEX?
I don't need a list, but what are the dominant attributes of your armor pieces? Do you not utilize ES as a significant form of defenses for this character? What are the most synergistic base item types for your INT dominant Templar? If you find some rare boots, is it preferred for them to be on a pure STR base or pure INT base? Do you not prefer INT-related base types over non-INT-related types for your Templar, in general? TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional. Last edited by Perfect_Black#6704 on Nov 14, 2014, 10:30:37 PM
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" You think I'm stupid? If I tell you I don't want and don't need those items, I probably mean it. It's exactly what your post looks like what I would be afraid of when the engine starts to tailor loot for me. "Hey, you're Int based, here, take all this Energy Shield stuff." "With such low Strength, you're probably not melee, here's some caster stuff." "Hey Mr Int-based, here's only blue socket gear and blue gems."
Spoiler
Here is a build roundup. I have 350 armor, 1600 Evasion and 90 ES. I couldn't care less about these stats, they could all be zero (in terms of game mechanics, such stats are like "zero") and the build still would work. I want certain stats on my items, but those are not related to base defenses. The only reason I would care for the Str/Dex/Int requirements of my gear is socket colors, and with Masters introduced, that is also not too complicated any more. I'm wearing str/dex boots because I need 3 red sockets somewhere on my gear, wearing a str/dex Torso because the Unique I want happens to have that base type, and wear dex/int helmet and gloves because the stats I care for appeared on those base items in poe.xyz.is among others, but the persons with those base items answered first to my PMs. So: No, as already written above, I don't prefer Int related base items. The little ES I have gets cut in half by Acrobatics, and I don't need ES for anything. I like PoE exactly because I can do such builds. I can start as whatever class I want, wear whatever gear I want, and use whatever playstyle I want. For me, that's what makes this game better than all the rest. And your ideas would limit this freedom. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519 Last edited by Peterlerock#5171 on Nov 14, 2014, 11:03:11 PM
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Spoiler
You know what, I give up to.
Randomness is fucking genius, and anyone who thinks that loot that drops should have anything to do with the character that is doing the looting is wrong. My passive tree says nothing about my character, nothing at all that could help the loot system to help me to gear. RNG > Artificial Intelligence/Expert Systems Randomness > Determinism Forever arbitrary, generating for the sake of generation, without purpose or cause, cold and uncalculating, stupid and intention-less, never ceasing to be baseless. "You speak as though I am suggesting to remove RNG and use significant determinism to force all base item drops to align with characters' STR/INT/DEX balance. However, I am intending to suggest a subtle counterpart to co-exist with base item RNG to gently bias base item drops towards what is most likely the case. Special cases, like your Templar, could statistically be slightly harder to self-gear; but RNG should still be RNG. I think I have higher standards for PoE's loot system than you do. I will not accept the economy as a catch-all excuse for raining irrelevance 24/7, and it is only a coincidence when items align. And I do care about base defenses of gear, and would like to feel that their is a reasonable chance of me looting gear that aligns with my defensive focuses. In general, it is not a flawed assumption to think "Hey, you have significantly higher INT than any other attribute from your passive tree, it is likely that INT base types are more relevant to you than other types." In specific cases, like your Templar's, this can be a flawed assumption. However, you should bias for the general case, and special cases should naturally be harder to gear through solo play alone. TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional. Last edited by Perfect_Black#6704 on Nov 15, 2014, 12:13:39 AM
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" Respectfully, please double check what I wrote. I did not say that "now all SF problems are solved". I said all but solved. Meaning that they're close, but a few more steps are needed. Perhaps a subtle difference, but a meaningful one. " As far as this goes, I don't need to accept your challenge, as I've been doing masters since FM released (when I came back to the game to see if SSF play had improved with this update). Leveling from 1-7 is not a problem for solo play. I know because I've been doing it. The only master for whom 6-7 might be a bit excessive is Zana. All the others are easily doable without grouping or services up to that level. I'll grant, though, that the grind from 7 to 8 is a bit on the ludicrous side. That said, level 8 adds the ability to craft meta mods and to remove crafted mods. Meta mods aren't something that is an element in SSF progression. Getting by mods are what SSF players tended to have problems getting pre FM. The masters open access to those getting by mods that you have to get in order to progress a character and they do so at a cost in orbs that non traders can build toward with some effort. Mod removal should be lower than level 8, which I've said all along in other threads about masters. That said, this is far less critical for SSF progression than it is for high end crafting. In terms of SSF progression it's been my personal experience that I can easily enough find a gear piece that would be a decent upgrade "if it just had this one mod I need". Simply identifying rares and watching for those pieces that are one mod shy of suitable is now a viable approach to gearing where as before it meant wasting valuable crafting materials on an uncertain outcome, leaving trade as the only sure option. FM successfully addressed that. " I won't argue that GGG has ever had any competent understanding of risk vs reward when it comes to solo vs group play. All evidence is to the contrary and I've spoken up about it quite vociferously in the past. FM has not changed that, so I'll agree with you on that count. My previous reply and the above here are simply addressing where I believe the viability of SSF play stands post FM as opposed to pre FM. If my comments have been out of context then I again apologize. As I mentioned in my previous post, I have not read the entire thread. I was simply replying to a specific post. Sorry if that turned out a bad idea. Last edited by Thaelyn#0781 on Nov 14, 2014, 11:39:59 PM
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" This business model might work on some people but most will fuck off pretty fast if the feel unrewarded for their time. I still play PoE because I actually do feel rewarded by the game. I just don't make that feeling dependent on a Shav drop or something stupid like that. GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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