risk/reward isn't coming. ever. [I give up]

"
mynameisonlyforthegods wrote:
You're wrong for ignoring game features and coming to forums, whining about problems that could be easily solved by not ignoring said features.


That's absolutely no solution. I'm not "ignoring" said features, they simply don't work for me and the game is less fun if i use them. That's not hard to understand, is it?

You're not wrong in pointing out that this game is meant to be played together of course. But that doesn't mean it can't support other playstyles as well. Don't misunderstand it as hate if i see some missed potential there, and give feedback about it.

"
mynameisonlyforthegods wrote:
Business model? Sell MTX. Sell supporter packs. Now who's going to buy more, a player who plays in his own closed space, or a player who wants to look good / show off to other players? Which archetype do you think is dominant in this game?


Pretty sure that a lot of solo players support the game, not just myself. Also pretty sure a lot of Party players don't. The difference between online/offline here is just that online you have the possibility to restrict said premium content. (Wich is fine) That's a very bad reason to skew the balance towards Party Play though. And i doubt that is what ggg intend to do.
Last edited by Acrylique#7189 on Nov 11, 2014, 7:37:18 AM
"
Lugrum wrote:

The fact that there is no offline/singleplayer mode or possibility to mod the game does not mean ggg wants to exclude the single player/self found playstyles. Think about the way the business model works, and about cheating for a second. I am NOT wrong for playing the way i enjoy more, even if i think the balancing sucks. Playing with random strangers and trying to trade just ruins the experience in a different way for players like me.


Exactly, that's why in the past they've not only not excluded self found playstyles, they made them more accessible through a number of changes. They care about solo and/or self-found players, they just don't want to balance the whole game around them.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
Just read a bit.. level 90 and no maps, because RNG screwed you? Yo, have you even played the game since the numerous direct and indirect map buffs? It's hard to run out of 72-75s nowadays (many even sell their 75s).

Then there's a thing about level 90 solo-sf requiring insane amount of time. Yeah and the thing about no such thing as "budget build" for a sf players. Yeah... stay classy, stay classy.

The game has become more open to solo and players overall, this is the easiest version of the game atm. If you even bothered adapting, learning, getting better, taking advice (instead of calling others trolls, thinking your way is best, etc, etc, etc) maybe we wouldn't see these kind of useless whiny threads of yours.
"I accept Nujabes as my Savior."
1988288, my way of playing is my way of playing.

it never was "the best" in Path Of Exile. heck "the best" way of "playing" is actually sitting in town flipping stuff all day, and maybe some RMT - because then you'll have everything you can ever want without actually wasting your time doing silly stuff like ... you know ... killing monsters.

that's not going to change. it can't. full-trade will always be the best way. and trading+playing will always be a lot better than just playing.
but what I want is the gap... no, the fucking abyss between the traders and none-traders in this game be made smaller. give those who are just here to play, a fighting chance. and if possible, do so in a way that feels like progression, and encourages taking on risks and challenges instead of just mindless grinding. like just about any other ARPG does.

a silly request, in a world of "ECONOMY!!!! > all", I know.
where "oh gosh what will happen to the fucking precious black market, if Dominus actually has a better chance to drop Exalts than fucking Hillock's pet zombie, and white one-socket level-one-base trash doesn't drop in Merciless?" seems to be the only real priority.
I mean, how would they force people to trade, if they'd actually give people real progression, and reward proportional to their skill and in-game achievements? ridiculous.

which is exactly why GGG kept ignoring until no one but me kept bothering bringing it up.
and now I'm fed up with being ignored too, so sincerely - fuck. this.

and as for your "advice" bit: there's a clear distinction between actual advice, and trying to make fun-of, disrespect, ridicule another player, under the crude guise of "giving advice".
the latter, is trolling.
and whoever doesn't understand that trivial fact - is going to be ignored by me, just like I'm being ignored by GGG.

I know I just broke this rule by answering to your post, but that's just a one off.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Nov 12, 2014, 1:07:33 AM
maybe you are right
maybe GGG's true form is GoldGoldGold
"
Tom1989 wrote:
maybe you are right
maybe GGG's true form is GoldGoldGold


they want to make money.
every company does.
they also want to have acceptable time-frames for developing new content, without having a bunch of no-life trader-MF-grinders screaming "game is too easy/boring!", within a week after an expansion came out.

they just picked one hell of a fucking crappy way to do it - and that's precisely what I'm against.
there are better ways.
tried and true ways.
ways that don't fuck around with large subsets of players, or break the very concept of "loot-based ARPG/H&S".
Alva: I'm sweating like a hog in heat
Shadow: That was fun
OP why are you still here? We get it, PoE doesn't live up to your standards. Go play D3 if you want the self-found epic loots, but don't ask for PoE to be dumbed down to that level. God forbid we finally have a hardcore ARPG, people complain it's "too hard" and "too unrewarding."
Last edited by aff1nity#1004 on Nov 12, 2014, 1:46:08 AM
oh man I just love dissecting these kinds of bullshit posts:

"
aff1nity wrote:
OP why are you still here? We get it, PoE doesn't live up to your standards.

false. PoE is actually one of the best games I ever played.
which is why I'm still playing it after ~2 years and ~2k hours in.
I'm a middle-aged fanboy, which is also why I care enough to get angry with GGG's deliberate dumb moves in an otherwise very good game.

"

Go play D3 if you want the self-found epic loots

this just made me laugh.
man I left D3, in large part because of the mandatory-auction-house bullshit.
but I take it you don't know how "old D3" was like, now do you?

"
but don't ask for PoE to be dumbed down to that level. God forbid we finally have a hardcore ARPG.

still laughing. even louder than before.
the "hardcore ARPG" bit almost made me fall from my chair.

"
people complain it's "too hard" and "too unrewarding."

"too hard"? no. it's actually easy for some, from what I noticed.
"too unrewarding?", that's one abstract way to put it.
if you expect actual risk/reward. being rewarded for your efforts, skill, daring and knowledge. finding and progressing with gear like in a loot-finder ARPG - you can pretty much go fuck yourself.
if you expect to kill things less and trade more, and/or multi-client, and/or RMT, and/or grind low-risk with tons of Magic Find and a party of OP-built million-DPS Culler friends - it's as rewarding as it gets.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
"

"too hard"? no. it's actually easy for some, from what I noticed.
"too unrewarding?", that's one abstract way to put it.
if you expect actual risk/reward. being rewarded for your efforts, skill, daring and knowledge. finding and progressing with gear like in a loot-finder ARPG - you can pretty much go fuck yourself.
if you expect to kill things less and trade more, and/or multi-client, and/or RMT, and/or grind low-risk with tons of Magic Find and a party of OP-built million-DPS Culler friends - it's as rewarding as it gets.


Okay not to ruin your party but if you pay attention really closely to what you said, every single one of those mechanics clearly have to do with "MF" being the problem.

But I'm sure almost everyone who makes theses threads miss the problem completely as it comes out directly from their mouth.
Last edited by RagnarokChu#4426 on Nov 12, 2014, 2:07:47 AM
"
RagnarokChu wrote:

Okay not to ruin your party but if you pay attention really closely to what you said, every single one of those mechanics clearly have to do with "MF" being the problem.

But I'm sure almost everyone who makes theses threads miss the problem completely as it comes out directly from their mouth.


MF isn't the problem. it's just a symptom of the disease.
and removing it in the current state of things, is basically cutting one more rope leading out of the "just stay in town and trade" pit.

look at the big picture, instead of focusing on minute details.
just like a Self-Found League with the current system left unchanged, would be a total fucking disaster, removing MF while keeping "one RNG to rule them all" - is wrong.

if GGG ever make a U-turn and decide this game is actually a loot-finder ARPG, which needs to smell and taste like a loot-finder ARPG, and introduce real progression and real risk/reward - then and only then we can deal with Magic Find.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Nov 12, 2014, 2:15:42 AM

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