"
KrO wrote:
"
Undon3 wrote:
"
KrO wrote:
Its the WoW effect, everyone feels entitled to access the later content even if they have put in far less effort than the other people they see reaching it, one of many reason I never bothered with that game.
Yet you talk about WoW like you KNOW what it is about. You're plainly wrong. WoW community is very structured. Casuals never get to see heroic raiding and serious PvP, only after there is a new expansion and they can overlevel enough so they can faceroll through older stuff, but nobody cares about it then.
So to be clear: in WoW, the hardcores have heroic/PvP 2200+ content, inaccessible to casuals, because they lack skills, dedication and gear. Casuals can enjoy LFR difficulty (Look For Raid...) difficulty, with same loot - but with much less stats, and MANY times they are dying there too :\ Then there is the Normal raid, which causuals most of the times never see until it is obsolete in terms of drops because of new patch/expansion, and then there is Heroic raiding for the hardcores, with even better loot and even challenging PvE content.
Blizzard came to this conclusion: they put an immense amount of effort in end-game content (raids). Maybe 1% of the community used to see it, so it was frustrating to the team. Hence they created difficulties LFR/Normal/Heroic - and everybody could experience the content, get rewards based on difficulty and players were happy, and Blizz were happy too.
Well no I have not played that game, but that's what I have heard from many, many people who I respect their opinions on gaming, the type of people who would not be crying on a arpg forum because there is a penalty for bad play.
WoW takes a disproportionate amount of flak. You have to understand a game with 10.000.000 subscribers has many disillusioned users. I'm not among of the happy ones either, Blizz messed up on a few occasions quite badly. You can expect to see quite a lot of bitching about WoW on the webs, and this is what we see.
However, what WoW does best is to allow all kinds of people to enjoy the game as they like. The rewards are obviously much greater for the dedicated players (which is great), but there's stuff for the casuals too.
As for the people you mentioned, with opinions that you respect, please ask them where in my post I did lie and wrongly described WoW.
People do NOT cry (at all, actually, they just offer feedback) because there is a penalty for death. People "cry" because the type of the penalty, not to mention that it is extremely unfair for high level players. I didn't read one single post asking for the death penalty to be completely removed. Just rethought.
Again, this would NOT affect the "hardcore" PoE players one bit.
placeholder for creative sig Last edited by Undon3#5633 on Feb 13, 2013, 3:15:03 PM
|
Posted byUndon3#5633on Feb 13, 2013, 3:12:40 PM
|
"
Nagisawa wrote:
So in the end, no one knows what this brings in the name of 'FUN'. All I see is the same reiterations of 'STFU NOOB! This game is for REAL gamers, go back and play X, loser!'
Risk versus reward is a fundamental mechanic in many games, including PoE. If "death" has no drawbacks, it becomes meaningless and so there is no longer any risk. This reduces tension and makes the game duller. It also means that builds that die a lot are disadvantaged, so designing a build that doesn't feels more rewarding due to the contrast. Do I need to continue?
|
Posted byAnomandaris#4901on Feb 13, 2013, 3:20:49 PM
|
"
ljubisa24 wrote:
In effect they made a game they want to play themselves so i guess they dont care about making money on a good game model they made by adjusting some stuff.
It will in that case end up being a little bit bigger operation then a LAN party.
lol. Don't you think a lot of yourself. So if the devs listen to you they will be rolling in cash, but if they follow their personal vision they will fail miserably? This is what you are saying. Get a clue, they have brought this game this far, you haven't done shit.
Honestly, go make your own game. You seem to have it all figured out.
Last edited by thepmrc#0256 on Feb 13, 2013, 3:39:47 PM
|
Posted bythepmrc#0256on Feb 13, 2013, 3:38:58 PM
|
"
iamstryker wrote:
"
Nagisawa wrote:
So in the end, no one knows what this brings in the name of 'FUN'. All I see is the same reiterations of 'STFU NOOB! This game is for REAL gamers, go back and play X, loser!'
I have pointed out what it brings to the game plenty without saying anything like STFU noob. Having dieing matter in this game carries the same importance as most other video games. In other games you have to start over from the last save/check point. Thats losing progression. Do people complain about that? I know a game that did that. It was one of the newer prince of persia games. When you died you were simply picked up and put right back where you died without losing anything. People complained that it was too easy and dumbed down. The same thing applies here. Without a good death penalty the game would be silly. I would always walk around in full magic find and not care at all if I died. It doesn't open up cool build possibilities. Just builds that don't spec into defense at all and don't care if they die multiple times in one map. Fearing death is fun and challenging to many players including myself. I really don't see GGG removing it. Maybe they can tweak it or something but I really don't think removing it is an option. Unless of course its another league.
"
tackle70 wrote:
I think the problem is that all the elitists feel less elite when casuals can enjoy the game.
This has nothing to do with my arguments at all. If it was in a separate league I wouldn't care at all. But if it changes default then it does affect me also.
So you would be fine with a new league for those of us who are more scrublike and want easier play as long as the other leagues stay the same?
I wonder if others who want to maintain the vision of the game would also agree with that.
If so it seems like an easy solution to get those players into an easier league and stop some from asking for nerfs on existing Leagues which I can understand might upset those who like the current balance of the game.
|
Posted byhumakti#1540on Feb 13, 2013, 4:12:06 PM
|
Well, you will be able to pay for your own leagues eventually. Maybe that can be an option.
|
Posted bySL4Y3R#7487on Feb 13, 2013, 4:26:54 PMBanned
|
"
tackle70 wrote:
"
humakti wrote:
"
dashgalaxy86 wrote:
...is that some people want the game to be easier, while others want the game to stay true to the original vision.
I guess I just fail to see what all the arguing is about.
How does having a league that is easier while retaining the harder leagues not keep the original vision of the game?
I do not think they should make hardcore easier. I am fine if Default league stays the same.
Adding a new league that is easier in that you do not have a death penalty or can redo your skills more easily will just mean one thing.
More casual players will move to that easier format and those who want more challenge or hardcore play will move to those Leagues.
I guess i fail to see what the issue is to this suggestion.
Does it diminish your sense of satisfaction in a game if someone can kill things in an easier mode than you are playing in?
Why do you care at all what some I think we were called "scrubs" by some do in this easier mode?
It is not like I am suddenly going to break out of this scrub league and own the hardcore players with some new found skill.
I think the problem is that all the elitists feel less elite when casuals can enjoy the game.
I think the problem is that it would further segregate the casuals from the hardcores and create even worse division. I have also heard Chris say that they hope to "create" harcore players out of young gamers and people who never had the chance to know what it was like to play Diablo 2 religiously like so many of us here did. Seems to me a carebear league might be a detriment to that aim. I also think you're right that it has to do with elitism, but this is a video game, not social politics. If the game wants to be elite, let it be.
|
Posted byteacherpeter#1699on Feb 13, 2013, 8:58:09 PM
|
"
dashgalaxy86 wrote:
Chris say that they hope to "create" harcore players out of young gamers
An educational game. Amazing :) If only I were young, I'd be looking forward towards my "hardcore" transformation... I'm sorry if this comes as sarcastic, but it is actually quite funny.
I suppose at least some dev opinions and insight in this looong thread would be welcome. Seems like they don't feel like clarifying anything and are pondering what to do not to alienate the n00b masses while also keeping the hardcores. Hope the pondering won't take too long, the topic is just a pure example of a "will not budge" situation. Whatever the arguments, I've yet to see a person from either camp being convinced by what the others had to say...
placeholder for creative sig
|
Posted byUndon3#5633on Feb 13, 2013, 9:09:43 PM
|
"
Undon3 wrote:
"
dashgalaxy86 wrote:
Chris say that they hope to "create" harcore players out of young gamers
An educational game. Amazing :) If only I were young, I'd be looking forward towards my "hardcore" transformation... I'm sorry if this comes as sarcastic, but it is actually quite funny.
I suppose at least some dev opinions and insight in this looong thread would be welcome. Seems like they don't feel like clarifying anything and are pondering what to do not to alienate the n00b masses while also keeping the hardcores. Hope the pondering won't take too long, the topic is just a pure example of a "will not budge" situation. Whatever the arguments, I've yet to see a person from either camp being convinced by what the others had to say...
True that. But I do think it's possible to make casual gamers into hardcore ones from time to time.
|
Posted byteacherpeter#1699on Feb 13, 2013, 9:12:15 PM
|
Honestly I still am not sure I understand why the XP penalty is seen as inherently linked to both difficulty and hardcore-ness.
Those are three different and only tangentially related issues in my mind.
The XP penalty, included or not, is not the same as difficulty (easy or hard), which is not the same thing as hardcore-ness (hardcore/casual).
I think that's my fundamental problem with a lot of both sides of this discussion. I'm not sure even how to engage it one way or another because I just don't agree with the linking of those 3 things.
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard Last edited by tackle70#1293 on Feb 13, 2013, 9:29:10 PM
|
Posted bytackle70#1293on Feb 13, 2013, 9:28:35 PMOn Probation
|
"
tackle70 wrote:
Honestly I still am not sure I understand why the XP penalty is seen as inherently linked to both difficulty and hardcore-ness.
Those are three different and only tangentially related issues in my mind.
The XP penalty, included or not, is not the same as difficulty (easy or hard), which is not the same thing as hardcore-ness (hardcore/casual).
I think that's my fundamental problem with a lot of both sides of this discussion. I'm not sure even how to engage it one way or another because I just don't agree with the linking of those 3 things.
The XP death penalty is not making the game more challenging or hard, that's for sure... it just inconveniences&annoys you.
As for "hardcore", there are no definitions for what constitutes hardcore gaming. Basically even dedicated Farmville players could be considered hardcore.
placeholder for creative sig Last edited by Undon3#5633 on Feb 13, 2013, 9:35:53 PM
|
Posted byUndon3#5633on Feb 13, 2013, 9:35:21 PM
|