thoughts on my item

Below are the stats for my unique item. Just wanted to get some feedback. Thanks.


Ring:

Pyre:
level 11
%30 to cold resistance
-----------------------
+35% to fire resistance
35% increased burning damage
100% of cold damage converted to fire damage
10% increased light radius
slain ignited enemies explode
-----------------------

The explosion effect doesn't cause damage. It just removes corpses.
"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing
Last edited by Wittgenstein#0994 on Jun 26, 2014, 4:35:07 PM
Hrmmm... would that mean I could shock stack on Ice Spear with 3D?

EDIT: Also has the potential to give RF users a 70% damage boost, at the loss of HP, which is a rather interesting tradeoff...

Looks like something with a lot of different possibilities. Are the stats approved, or just kinda drafting things?
No. Calm down. Learn to enjoy losing.
Last edited by b15h09#7812 on Jun 26, 2014, 4:43:10 PM
Them be the stats. Far as I know. Should be in soon.

I came up with the idea a long time ago when there weren't many fire based skills, but were quite a few cold based ones. To be totally honest I don't really play the game anymore at this point so the value of the items stats/applications aren't really known to me. That's why I made this post, to see what others thought.
"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing
Last edited by Wittgenstein#0994 on Jun 26, 2014, 4:46:39 PM
That looks like a very interesting item.

"
slain ignited enemies explode


Do note that prolif burn builds depend on corpses to spread the burn. Burning corpses will still prolif to other enemies which greatly increases your DPS. This will be counterproductive to that(especially if the explosion does no dmg).

Of course that's fine for this item. I just feel like it needs way more offensive stats to make up for that unique stat(and lack of HP/ES). 35% burning damage is no big deal when fire damage nodes double dip on burning damage.

Regarding pure burn builds:
For searing bond it's a great unique. For RF you lose out on HP/str which are inherently defensive and offensive for RF so it wouldn't be used for that. The special stat of converting cold to fire seems only amazing for arctic breath/discharge from what I know about cold spells. It also would be interesting for crit physical builds that use hatred for simply destroying corpses(but those builds don't focus and shouldn't focus on burn damage at all).
Last edited by kasub#2910 on Jun 26, 2014, 5:09:56 PM
Thematically, if you want to meld the Fire/Cold parts of the ring together, I think it should be placed on a Fire/Cold resist Two Stone Ring instead of on a Sapphire Ring with fire resist as a mod.

May have to lower the % cold converted to fire mod, because it makes the Cold to Fire support gem mostly invalid. Maybe have it high enough that when combined together you can get 100%.
"
Drakqt wrote:
Thematically, if you want to meld the Fire/Cold parts of the ring together, I think it should be placed on a Fire/Cold resist Two Stone Ring instead of on a Sapphire Ring with fire resist as a mod.

May have to lower the % cold converted to fire mod, because it makes the Cold to Fire support gem mostly invalid. Maybe have it high enough that when combined together you can get 100%.


I didn't want to have players have to use the gem. I wanted to make it unnecessary. Free up a slot.
"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing
Swap the base from Sapphire to Ruby ring and then the explicit fire resistance into cold resistance imo. Ruby ring still missing unique and the burn theme fits well into ruby (="fire") as well.

Edit : Also, I'd love to have one of these. Was playing around with Ice Nova / Ice Spear burn build but I found Cold to Fire a bit lackluster (taking yet another gem slot). I guess it could be done with The Three Dragons nowadays but wanted to use fire damage scaling from passive tree.
Last edited by Grughal#6448 on Jun 26, 2014, 5:01:15 PM
The ring seems to be lacking somehow. I would change the burning damage to fire damage so that you increase the initial hit as well as the burn. If using Three Dragons you also profit from this because the fire dmg helps getting longer shocks in whereas the burning damage would be useless (bc fire dmg cant burn anymore). Thus you would have the choice of either having Ice Spear (for example) burn or shock if using 3D without making any stat on the ring useless.
Unarmed for life! (although I do like maces too recently)
"
Wittgenstein wrote:
Below are the stats for my unique item. Just wanted to get some feedback. Thanks.


Ring:

Pyre:
level 11
%30 to cold resistance
-----------------------
+35% to fire resistance
35% increased burning damage
100% of cold damage converted to fire damage
10% increased light radius
slain ignited enemies explode
-----------------------

The explosion effect doesn't cause damage. It just removes corpses.
what about making it something like this


%30 to fire resistance
-----------------------
+20% to fire resistance
-35% to cold resistance
35% increased burning damage
100% of cold damage converted to fire damage
10% increased light radius
you are constantly ignited
slain ignited enemies gain Elemental Proliferation
-------------------------------------------------------

gives you some drawbacks but really opens up some more gem slots as well
my only gripe:

corpses that get put ontop of a funeral pyre, don´t "explode".
You should ask them if its possible to just burn the monster on the spot and just leave a pile of ashes.
the problem is telling new players the difference between your explode and a possible other explode, which could have a inherent 20%


Thinking about Frenzy+Endurance Discharge+FirePen synergy.
https://www.youtube.com/watch?v=drDs-Y5DNH8

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