[Removed by Support]

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johnKeys wrote:
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RagnarokChu wrote:
It's not an exactly bad thing that there are the top 1% item most people would never see drop, and the nonlegacy version can be saved up for after a number of time playing.


it is an absolutely horrible thing, if there is one item in the game - just one - that a player cannot obtain no matter how hard he/she tries, because it's really not up to them.
and no, being lucky or trading ad nauseam - is not playing or being good at, an Action RPG.

Path Of Exile doesn't have just one item.
theoretically, every single item in the game has the potential to never drop for you, no matter what you do gameplay-wise. or drop regardless of what you did, which is equally as bad.
and the same applies for trying to craft something - anything - and even to accessing a large portion of the game's content.
it's all down to luck. layers of consecutive luck. and/or to doing things more related to the Stock Market than to killing monsters.
all of it.

risk/reward equals 0 in Path Of Exile. even buffed drop rates, boxes, Exiles, Invasion Bosses, Vaal areas or whatever, are still random. still out of the player's control.

people who think that's good design for a game, in a genre defined by players earning their loot, progression, and character improvement - please raise your hand.
people who still think that design doesn't give a fucking turbo-boost to ahem... "3rd party" ... ways of obtaining one's gear - please raise your hand.

that's why - surprise surprise, RagnarokChu - I'm against dumbly buffing drop rates.
instead, I'm for GGG letting me have a say about my own damn character's destiny.
I'm also for difficulty that tests me, and the build of my character - rather than just testing the gear he/she's wearing.

and remember those "3rd party" gear providers? they fucking love gear-checks. gear checks + zero risk/reward, make their business boom.

There are items in every single ARPG that a player may never find unless they play a billion hours, that is an unchanging fact in games based off of rng. Action rpgs of the grinding top down view where never about skill and luck and rng come hand in hand. Trading is an way to skip finding the item you want by providing other people items they need, saying this is a "bad" thing is just barking up the wrong tree. There is nothing wrong with this design of the game other then fact that some people do not like it, then thus it's the wrong type of game for them. Hell even the most popular ARPG D2 most people never seen any of the "high tier items" playing single player or multiplayer that were legit.

There are things you can do, you can play more or trade. If you don't like either option then do not hope for the top 0.1% items. It's not a matter of no matter what they do they cannot "get an item". It's more likely they dislike the fact that the literal top best items have an extreme time investment to obtain or you need to be lucky to find them. It is literally not like there are dozens upon dozens of items you may never touch or obtain if you play forever, literally all I see it's boiled down to the same 3-6 items that only a few builds uses or BIS in x build. Even then they have many powerful replacements or builds that are cheaper.

And what are people complaining about RNG about not always getting RNG asking for? You cannot have a "super rare" tier of items if everyone can get it after playing x hours or something, unless you are asking for the removal of an super rare tier of items period or remove RNG in getting anything remotely super rare then what are people asking for?

Difficulty of the game, in an ARPG? ARPGs are some of the least skill impacted game I've ever played but they are darn super fun to play, risk vs reward or skill or some other BS people try to put in ARPGs is just plain dumb. The genre supports none of it, specifically in the D2 style game.
Last edited by RagnarokChu#4426 on May 21, 2014, 4:52:56 PM
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johnKeys wrote:
"
RagnarokChu wrote:
It's not an exactly bad thing that there are the top 1% item most people would never see drop, and the nonlegacy version can be saved up for after a number of time playing.


it is an absolutely horrible thing, if there is one item in the game - just one - that a player cannot obtain no matter how hard he/she tries, because it's really not up to them.
and no, being lucky or trading ad nauseam - is not playing or being good at, an Action RPG.

Path Of Exile doesn't have just one item.
theoretically, every single item in the game has the potential to never drop for you, no matter what you do gameplay-wise. or drop regardless of what you did, which is equally as bad.
and the same applies for trying to craft something - anything - and even to accessing a large portion of the game's content.
it's all down to luck. layers of consecutive luck. and/or to doing things more related to the Stock Market than to killing monsters.
all of it.

risk/reward equals 0 in Path Of Exile. even buffed drop rates, boxes, Exiles, Invasion Bosses, Vaal areas or whatever, are still random. still out of the player's control.

people who think that's good design for a game, in a genre defined by players earning their loot, progression, and character improvement - please raise your hand.
people who still think that design doesn't give a fucking turbo-boost to ahem... "3rd party" ... ways of obtaining one's gear - please raise your hand.

that's why - surprise surprise, RagnarokChu - I'm against dumbly buffing drop rates.
instead, I'm for GGG letting me have a say about my own damn character's destiny.
I'm also for difficulty that tests me, and the build of my character - rather than just testing the gear he/she's wearing.

and remember those "3rd party" gear providers? they fucking love gear-checks. gear checks + zero risk/reward, make their business boom.


You want to play an MMO, not an ARPG. There are plenty of solid F2P MMO's out there, go play one. Or if you have some money, you could play a single player RPG. PoE is not for you and it will never become the game you want.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
Theres only 1 problem here, you cant expect to get those unqiues just like that, youre either going to get lucky or youre going to stack MF and start doing dom/piety runs, a lot of them.

You have had an account for 2 years but you have not played nearly as much as your post suggests, you have only 2 characters that are level 82, people who find this type of gear have actually been playing for a lot of time, every day.

If you just play a lot and keep doing maps you will find stuff that is worthwhile even if you dont find shavronnes and soul takers you will eventually find enough mediocre gear to sell and pool up the exalts needed to buy the gear you want.

In this 1 week race i found an Aegis Aurora, Lioeneyes Remorse and a searing touch along with a whole bunch of other good/decent gear that i sold, i also played a fucking ridiculous amount of time and got to 90 today (even tho i didnt play for the last 2 days, probably could have gotten to 91 by now). From the random shit i found in 1 single week of playing a LOT i now have a 5link taryns shiver, a awesome 5l carnal armor along with a bunch of 19/20% gems.

I just really hope all of you who expect to get good gear realize that you have to play the game to do it, not just play a few characters to mid-high level and then expect shit to drop as if GGG is owing you shit for playing their game for a bit.

Play a lot of PoE and youll get every gear you can dream of, if you just really want it you wont get it, you have to work for it (or get lucky.)
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
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World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Last edited by VictorDoom#6290 on May 21, 2014, 5:27:23 PM
RagnarokChu, that's just wrong on so many levels, and believe me I've had my share of aRPG.

first, finding an item after a billion hours (what is a close approximation to "never" finding it) equals finding it from your first smashed barrel, when dealing with full-random.
both options frustrate the fuck out of me. both completely disregard what I do in the game.
finding. building. upgrading. crafting. doing well or sucking at the game - should all be up to you as a player, and you alone.

second, I can't think of a single game besides Path Of Exile right now, that's based on RNG.
they all use RNG, but none are based on it.
RNG is a tool. an actor with some very important roles, in the grand play which is an aRPG.
it's not some fucking all-mighty god, we should all bow down and pray to.

third, saying aRPGs were never about skill is an insult to me, all the rest of the long-time fans of the genre, and the creators of some of the most awesome games ever made, in my opinion.
it also demonstrates a very shallow understanding of what this kind of game is.

finally, trade is indeed the primary way to bypass RNG and get what you want.
some say using skill. I say using skill that's completely unrelated to what you are supposed to be doing, in most of your time playing this game: chopping things to pieces, and/or blowing things up with some crazy super-powers, given to you by some crazy ancient gems.

and I said it once, a thousand times, and I'll say it a thousand times more:
you should never, ever, ever, ever, ever, be forced to trade.

@Xavderion, stop with your trolling, for fuck's sake.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on May 21, 2014, 5:43:25 PM
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johnKeys wrote:
RagnarokChu, that's just wrong on so many levels, and believe me I've had my share of aRPG.

first, finding an item after a billion hours (what is a close approximation to "never" finding it) equals finding it from your first smashed barrel, when dealing with full-random.
both options frustrate the fuck out of me. both completely disregard what I do in the game.
finding. building. upgrading. crafting. doing well or sucking at the game - should all be up to you as a player, and you alone.

second, I can't think of a single game besides Path Of Exile right now, that's based on RNG.
they all use RNG, but none are based on it.
RNG is a tool. an actor with some very important roles, in the grand play which is an aRPG.
it's not some fucking all-mighty god, we should all bow down and pray to.

third, saying aRPGs were never about skill is an insult to me, all the rest of the long-time fans of the genre, and the creators of some of the most awesome games ever made, in my opinion.
it also demonstrates a very shallow understanding of what this kind of game is.

finally, trade is indeed the primary way to bypass RNG and get what you want.
some say using skill. I say using skill that's completely unrelated to what you are supposed to be doing, in most of your time playing this game: chopping things to pieces, and/or blowing things up with some crazy super-powers, given to you by some crazy ancient gems.

and I said it once, a thousand times, and I'll say it a thousand times more:
you should never, ever, ever, ever, ever, be forced to trade.

@Xavderion, stop with your trolling, for fuck's sake.

Okay let's clear out some of the shit here.

Some of the most expensive items in the game are gated unquie from maps which would be a shit ton cheaper (see lioneye) if they can drop anywhere, and even then they almost all only drop from 60+ areas with the majority of them being 70+ maps. Most people cannot even do that content much less farm those enough to find those items. The only other items that are super expensive are high end rares that are ilvl 78+ which then again rolls on the highest and hardest maps.

Even then they are a small amount of items that almost no builds require.

I would agree with you if there are a billion items that you need to grind for 10000 years to even to do maps, but people can literally and easily get to maps on a few chaos allocation per character.

Just because you cannot find the 0.1% item in the game does not mean you are forced to trade, trading is faster because you find a billion items that you cannot use that other people will. You trade x for x therefore get to your goal faster when you have enough to trade for the desire item you cannot find but someone else does not need.

Please tell me some other arpg that doesn't have the 0.1% top item that require a billion hours of grinding just like PoE but 100% not needed to beat the game to find. Don't tell me you don't need them or the game is too easy to beat without them, by the time you can wear can use/find shav you would had already dom and in high level maps.

ARPGs take no skill, there is skill in playing them (as you can be better then other people) but they literally take no actual skill to beat. There is no competition in them nor do people give a rats ass if your good at arpgs. Rewarding people for "skill" in arpgs cannot exist, there is no such thing as risk vs reward. People can overcome any risk and just get free reward, there is no constant risk in the game other then hardcore mode.
Last edited by RagnarokChu#4426 on May 21, 2014, 6:49:18 PM
I think a lot of you are saying "hard would should earn you some top end items" when what you should really be saying is [Removed by Support] because realistic play time won't earn you shit in this game. It's just the facts. [Removed by Support]. Or optionally, streaming 12+ hours of gameplay a day and having fans who give you shit at ridiculous prices.

I couldn't help but notice that the 2 people on this page who think drop rates are fine now are the 2 with 3 supporter tags on their names. HMMMMMMMMM.
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Gary_GGG#0000 on May 23, 2014, 8:37:50 AM
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Legatus1982 wrote:
I think a lot of you are saying "hard would should earn you some top end items" when what you should really be saying is "botting should earn you some top end items" because realistic play time won't earn you shit in this game. It's just the facts. This game is designed around botting and rmt to get top tier items. Or optionally, streaming 12+ hours of gameplay a day and having fans who give you shit at ridiculous prices.

I couldn't help but notice that the 2 people on this page who think drop rates are fine now are the 2 with 3 supporter tags on their names. HMMMMMMMMM.


Looks like you're still just lazy and looking for excuses.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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Xavderion wrote:
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Legatus1982 wrote:
I think a lot of you are saying "hard would should earn you some top end items" when what you should really be saying is "botting should earn you some top end items" because realistic play time won't earn you shit in this game. It's just the facts. This game is designed around botting and rmt to get top tier items. Or optionally, streaming 12+ hours of gameplay a day and having fans who give you shit at ridiculous prices.

I couldn't help but notice that the 2 people on this page who think drop rates are fine now are the 2 with 3 supporter tags on their names. HMMMMMMMMM.


Looks like you're still just lazy and looking for excuses.


HMMMMMMMMMMMMMMMM. How very interesting.

I couldn't help but notice that you only have 2 characters in the low 80's (84, 81) and a handful of others 64-70 (some in standard) and somehow you have found all these uniques already?

HMMMMMMMMMMMMMMMMMMMMMM.
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on May 21, 2014, 7:20:37 PM
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Legatus1982 wrote:


HMMMMMMMMMMMMMMMM. How very interesting.

I couldn't help but notice that you only have 2 characters in the low 80's (84, 81) and a handful of others 64-70 (some in standard) and somehow you have found all these uniques already?

HMMMMMMMMMMMMMMMMMMMMMM.


Your pitiful ad hominem attempt doesn't change the facts :3
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
"
Xavderion wrote:
"
Legatus1982 wrote:


HMMMMMMMMMMMMMMMM. How very interesting.

I couldn't help but notice that you only have 2 characters in the low 80's (84, 81) and a handful of others 64-70 (some in standard) and somehow you have found all these uniques already?

HMMMMMMMMMMMMMMMMMMMMMM.


Your pitiful ad hominem attempt doesn't change the facts :3


No, but then the facts support my case already, so it isn't needed.
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.

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