[Official] WINE info thread

Interesting. In that case it seems to only be a problem for us nvidia users? If I remember correctly I've only seen users on Nvidia complaining?

Are there anyone using nvidia drivers NOT having frame rate/stuttering issues in Path of Exile?
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Wicla wrote:
Interesting. In that case it seems to only be a problem for us nvidia users? If I remember correctly I've only seen users on Nvidia complaining?

Are there anyone using nvidia drivers NOT having frame rate/stuttering issues in Path of Exile?


I thought it was the opposite for quite a while (AMD users having the low FPS and hitching; NVIDIA being fine though). Iirc, I think with NVIDIA, disabling UseGLSL helped FPS a bit in the past.
Path of Exile in Eyefinity: https://www.pathofexile.com/forum/view-thread/1320584
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Espionage724 wrote:
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Wicla wrote:
Interesting. In that case it seems to only be a problem for us nvidia users? If I remember correctly I've only seen users on Nvidia complaining?

Are there anyone using nvidia drivers NOT having frame rate/stuttering issues in Path of Exile?


I thought it was the opposite for quite a while (AMD users having the low FPS and hitching; NVIDIA being fine though). Iirc, I think with NVIDIA, disabling UseGLSL helped FPS a bit in the past.


That's true, traditionally nVidia cards have worked a lot better. This is the first I've heard of AMD cards outperforming nVidia.

Doesn't make much sense to me that this is the case, though. The lag seems to come from HP values being modified (which explains why combat kills framerates too, lots of mob HP values being modified many times).

Could possibly be a driver issue.
I played for almost 2 hours yesterday and recorded the session; my FPS for the most part was above 60 until I fought some Perandus pack in the submersed passage (link to part). I'm thinking it was just all the particle effects but not really sure.
Path of Exile in Eyefinity: https://www.pathofexile.com/forum/view-thread/1320584
Last edited by Espionage724 on Apr 15, 2016, 6:00:54 PM
Latest wine (1.9.8) available for Play on Linux breaks the game horribly:
The more you depend on forces outside yourself, the more you are dominated by them.
--Harold Sherman
Just tested 1.9.8 too, same results and the regen-lag problem still persists. GTX 780
Last edited by lilypaad on Apr 16, 2016, 9:12:37 AM
I also have some graphical glitches with a GTX 970 and wine 1.9.8. https://i.imgur.com/Fyk2cyi.jpg

Interestingly, these glitches stop if I re-enable GLSL, but then my stuttering gets far worse again.
Last edited by carkasjak on Apr 17, 2016, 7:12:48 AM
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carkasjak wrote:
I also have some graphical glitches with a GTX 970 and wine 1.9.8. https://i.imgur.com/Fyk2cyi.jpg

Interestingly, these glitches stop if I re-enable GLSL, but then my stuttering gets far worse again.


Do you not get frame drops while regenning? What's your Wine setup?
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Do you not get frame drops while regenning? What's your Wine setup?


My performance is pretty bad, and the regen theory makes some sense, but I'm not 100% sure.
Idle in hideout: ~80FPS
Spamming flame totems with blood magic to make life regen: ~50 FPS
Clearing endgame maps: ~30 FPS on average
These numbers are terrible compared to what I used to get on Windows in previous expansions.

I recently reinstalled on a clean 32bit wine prefix. I only set up a virtual desktop and used 'winetricks glsl=disable' to reduce stuttering a bit. No overrides.
I really feel the performance has dropped since the last Wine Staging release, but it's definitely compounded by the Perandus League.

What's he best way to help with the debugging and bug fixing of the performance? Arguably GGG will never put resource into this.

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