All you need to know about diablo 3 and poe in 4 pictures

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Burmeister99 wrote:

I could train a blind monkey to play diablo 3 HC. I'm not even kidding. Saying D3 and challenging in the same sentence just reinforces my assumption for what (special) kind of people Diablo 3 was designed for


Sings of fanboy attitude popping out, which means - no point in discussing things with you.
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I love POE but yeah, I spent like 20 years researching my build and acquiring items for it then actually playing it is... 'click button.. spin ... win.. Hit ultra-hard boss. Die.'

Whereas Diablo3 is like playing candyland rpg where magic goodies fly at you 24/7. And then if somehow u dont have all the god items you need, you 'focus craft' something which means u just type in what u want and it pretty much gives it to u and says you're SPECIAL.

Then you just instawin vs all bosses like it's preschool time.


You have no idea of amazing that feels when you just came off of a poe burn out.
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Saltychipmunk wrote:

the last two frames make fun of diablo 3 , but the best part is it makes fun of how people look down on diablo 3 , which most people do


These are all true about diablo 3 and the poe community in general, no reason to be ashamed of it . Plus these guys are part of the escapist they dont just go after one game , They have lampooned hundreds.

Just take a step back and examine it for what it is . A cute little jab at the arpg fanboy culture we are all a part of.


Really don't disagree with this. D3 was so bad, the name itself is a running gag amongst ARPG aficionados. A gentle slight, though. But I agree, it was more a jab at the communities than the games themselves.

As for the rest, yeah, no need to be inflammatory.
No. Calm down. Learn to enjoy losing.
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Burmeister99 wrote:
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tinko92 wrote:
Laugh, a true example of a person who thinks he's hardcore gamer just because he plays PoE, a labeled hardcore game.

There is no challenge in one-shots, leave that nonsense out of here.

And if you've never had any challenge in D3, then I'm the first one to congratulate you, because I've had many, many of them, and none of them was a bullshit one-shot mechanics.


I could train a blind monkey to play diablo 3 HC. I'm not even kidding. Saying D3 and challenging in the same sentence just reinforces my assumption for what (special) kind of people Diablo 3 was designed for


Try the game on Torment 3...4...5...6

Good luck!


POE is not difficult - and D3 actually allows for progression that isn't gated strictly by RNG. Not skill. Pure RNG. There's absolutely zero skill involved with "lucking out" on your millionth run - after your 5000th hour you finally get something worth a shit. Time does not equal skill.

At least in D3 I can set the level of difficulty to how I'm feeling that night. The most I've done so far is T3. My character can do it - and it was dicey trying to avoid some AOE damage - but had a blast even though I was killed a few times. =)
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b15h09 wrote:
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Xavderion wrote:
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Am I the only one that thought the 1st bubble was actually abit damning of the game...?

"Specced into summons & now the game plays itself" isn't really good pr.


Uhm, the comic isn't meant to be PR for PoE... it's poking fun at both games.



Looked to me it was just poking fun at PoE players. The look of condescension for, you know, having fun with different ways of killing monsters, rather than the 'hardcore' stuff.


It was a jab at both games. Using a fire punch, ice punch, or sucker punch is still a punch. One makes fun of PoE and its trading/more mentality, the other at how shallow the game is.

Like I said, great comic.

Edit: @above. Both games are 100% RNG progression driven. Getting paragon levels does hardly anything. It would be like getting +5 stat in PoE. Progression in D3 comes from items, which ARE gated.
Last edited by SL4Y3R on Apr 15, 2014, 2:18:39 PM
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SL4Y3R wrote:


It was a jab at both games. Using a fire punch, ice punch, or sucker punch is still a punch. One makes fun of PoE and its trading/more mentality, the other at how shallow the game is.

Like I said, great comic.

Edit: @above. Both games are 100% RNG progression driven. Getting paragon levels does hardly anything. It would be like getting +5 stat in PoE. Progression in D3 comes from items, which ARE gated.


RNG that favors the player in D3 case now you can "re-craft" specific rolls on an item. For example lets say you drop a ring with 5% crit chance, +main stat, +Vit, +res all, + AOE damage - you can re-roll the stat that you don't want into something you want using materials you collect in the game. So you can change the AOE damage roll into, for example, Crit Damage. Boom: amazing item from mediocre item!

D3 is like a casino where the casino for some reason wants the player to win.


GGG/POE is a casino with NO FEDERAL REGULATIONS in place designed specifically to fuck you out of your money (time)... only .005% of the players "win."
Except when you don't win, the casino charges you more to play again
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SL4Y3R wrote:
Except when you don't win, the casio charges you more to play again


Trust me: you obviously don't play D3.... the RNG is specifically tailored in the player's favor in D3 at this moment in time. No ifs... ands... or buts. It's on a completely different playing field entirely to the RNG on RNG on RNG on RNG on RNG on RNG in POE.

I'm being genuine and not embellishing at all: D3 RNG is consistently in favor of the player. The re-roll sequence even gives 2 rolls for 1 price - so you have so many chances to get the stat/socket that you want. The worst I've gone is 5 rolls... total cost was about 200k gold and mats from about 10 items disenchanted. Equivalent time to get those mats and gold? About 10 mins max.


(Say for my example with the following ring:

400 int
500 vit
5.5% crit hit
10% AOE damage chance on hit
80 resist all

Lets say you don't care about 400 int - you can reroll that - you click on ? icon to find out what rolls might be available... and find out there's a list of 10 items. So anything from 30>50% crit damage, 350>500 int, extra cold/fire/arcane/etc damage - for example. You then pay 15k gold + 6 blue mat, 10 yellow mat and then of the 10 possible rolls, you get 2 back. So for example my first roll I might get 480 int back, and 15% cold damage. Let's say I don't want those stats. I reroll again for a cost now of 30k gold, 6 blue mat, 10 yellow mat. This time the reroll has option of 47% crit damage and 14$ arcane damage. AHA - I wanted the crit damage... so I pick that... done crafting.

It's really designed to favor the player and give "the power" to the players.
Last edited by Isbox1 on Apr 15, 2014, 2:47:54 PM
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SL4Y3R wrote:
Except when you don't win, the casino charges you more to play again


I prefer going from 1 dollar to 2 dollars knowing i'll eventually get it by 20, than paying 1000 dollars repeatedly with way less chance of success.
ign: ecogen
Again Slayer with his static crap.

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