why this hate for the strong?

"
Hilbert wrote:
Critical posts by charan?!


Your are mixing up Slayer with Charan. Although Slayer's case has to do with that he genuinely agrees more with the game's direction than most other people in the forum.
This message was delivered by GGG defence force.
"
"
mazul wrote:
"
Hilbert wrote:
Critical posts by charan?!


Your are mixing up Slayer with Charan. Although Slayer's case has to do with that he genuinely agrees more with the game's direction than most other people in the forum.


Fuck, I'd be totally touched if this were true. Slurms is WAY better at this game than me.


Slayer is Slurms?
“Demons run when a good man goes to war"
"
"
Sneakypaw wrote:

Slayer is Slurms?


It's not as if The Man's in your guild or anything...


I know Slurmss from the BLOW Forum, but I never made the connection :P

But I just checked and he even has the Accountname under the Avatar.....
“Demons run when a good man goes to war"
Last edited by Sneakypaw on Apr 15, 2014, 4:59:40 AM
"
"
Hilbert wrote:
Critical posts by charan?!


My history contains hundreds of entries that speak negatively about GGG and the game, including direction, loss of vision, failure to deal with certain quality of life issues from Closed Beta onward, utterly disgusting keystones such as Iron reflexes, the fact that the Scion never fucking shuts up and is completely against the high standard of characterisation of the Six real Exiles, the overtuning of Act 3 X, the ongoing and finally resolved weaknesses of Arc, the amazing ineptitude of Support regarding the maintenance of these boards, the lack of communication from Chris and other major devs regarding skill and item rebalancing, the complete and total embarrassment that was and is Soul Taker, the clutter of certain zones almost certainly leading to massive desync issues and the fact that the Map system has been violently underutilised in its reservation purely for 'high end' players, leaving your average gamers (2-4 hours a day, IF that) to have to run through the same three acts three times over the span of weeks if not months, although this was SLIGHTLY rectified with the introduction of corrupted side areas -- a pity there's no reason to go into them once you have all the Vaal skills you want.

Just to name a few.

And these aren't things I'm just saying now -- I've made posts and sometimes started threads on every single issue listed above.

You don't get to 16k+ posts about a game without saying some pretty critical things, Bertie.

Apparently you've been too busy self-aggrandizing to even notice that I've made some of the most critical posts against the game over the past two years.

...Colour me extremely unsurprised.


You've also managed a lot of nicely written stfu and gtfo posts when you're content with the status quo or in general just feeling twerky. =P

You do twerk right ?
Last edited by Temper on Apr 15, 2014, 5:30:50 AM
"
GGG wants to kill it's strongest players. That leaves the rest of us who don't power-play in a pretty deep hole with no way to climb out. So we quit.



Sorry but no, really is worst. GGG don't nerf all powerfull items, GGG only nerf the "medium - cheap" ways to play confortable and kill stuff fast to get better droops. The owners of 150+ exalted items still playing OP always.

I will never buy a legacy soultaker for example, at this moment (more of 18 months played) i have pretty good gear and wealth but i'll never buy a fucking stupid soultaker for 200 exalted. Why? cause is simply ridiculous, cause i have wealth but for get that ammounts you only can be a extremely lucky bastard or don't play, simply trading and flipping (scamming). I play a arpg game for funny, for the great ambient, etc... a trade simulator system like this is a fucking craap.

All in this game is GREAT, but itemization (trade system, loot system, craft system) is insulting. I think that the system works in this way for a good reason... but no a good reason for us.

P.D. I don't hate the strong, i hate the actual ridiculous prices, and i hate SO MUCH flippers.
Last edited by MildorDArkehn on Apr 15, 2014, 5:56:57 AM
"
utterly disgusting keystones such as Iron reflexes

I know I know, I like to take that example how bad balancing is because the devs agreed, that IR should be dropped and at te current state it's more likely to receive more advertisement footprints than the keystone being properly removed after rebalance.

It's a CB Thread :p

"
the fact that the Scion never fucking shuts up and is completely against the high standard of characterisation of the Six real Exiles

I think I disabled speech for quiet a long time after some characters were crying every skill and the female voiceactors sounded like watching porn. I even believe it was still CB.

But remember when the shadow was a horrible class only to get Phaserun till around 0.9.12/13 ?

In fact I still dislike certain starter areas.
I also don't think that the center nodes should be nerfed I rather think the scion should receive drawback keystones.


"
the overtuning of Act 3 X

What now? When I explained balance like gearchecks totally suck you will gave me contra. :(
Act 3 (X) is nothing but a gearcheck.
Especially if you played Invasion it became a hilarious gearcheck or play far ranged joke.
Not sure if you played it but I joked once if the devs want to annoy us they will add necros in ancient pyramid and invasion added necros.
Weavers chamber should be renamed to devourers chambers, western forest devourer forest.
And Alchemists spawn in packs of 6-7. Enjoy a chaos Gearcheck.
Oh before I forget most areas in Act3 also contain some form of shieldchargers(Blackguard Elites/Rhoas/Bone Rhoas) now, so enjoy desync even more now added as a form of "difficulty".

There are only 4 ways to play PoE anyway and not a single one reminds of an ARPG.
1. Abuse mechanics like Freeze Mine+ Profilation(eventually destroyed at some point)
2. Go Ranged to avoid hits or have a reaction time.
3. Split mobs and/or skip
4. RMT EQ to bypass the gearcheck

The order of use by players is 4,1,2 and 3.


"
the ongoing and finally resolved weaknesses of Arc

Sure that's not a thread when arc was new?
IIRC Arc even chained one more time in 9.13 but got 1 chain less with OB along with the overpowered Supportgem nerfs.
But be aware that those mechanic changes also apply to mobs and if Frostwall gets a buff that frostwall snake will oneshot invasion players even with 300 hp in mud flats again.

"
the amazing ineptitude of Support regarding the maintenance of these boards

Must be removed by support can't find it *g*


"
the lack of communication from Chris and other major devs regarding skill and item rebalancing

Oh there is a lot of communication on reddit....
Maybe you should answer a dev post there with "How about using the forum?" and be downvoted by generation Twitch spectators.

"
the complete and total embarrassment that was and is Soul Taker

Oh want I can point out even more embarassing uniques.
Well some of them come from Laz but he never played the game anyway.
Especially his ideas are hilerious. EC on nonblock hit lose EC on block...
Sure free 7+ EC build.

But it's sad when the best balanced unique is imo Goldrim and it's still miles away from Thinking cap.

"
the clutter of certain zones almost certainly leading to massive desync issues and the fact

You can't expect me to read every desync thread. :(


"
that the Map system has been violently underutilised in its reservation purely for 'high end' players

Wrong high end maps are RMTed. I can give you perfect examples but that would be naming and shaming but believe me there are several level 100s RMTing or partying with RTMers.
Also I think that thread was CB.



"
leaving your average gamers (2-4 hours a day, IF that) to have to run through the same three acts three times over the span of weeks if not months

Don't worry after OB drop nerfs I had 6 days and some hours playtime and still visited only 5 maps.
Around the same playtime with my CB Templar and I had level 84 and rolled over 200 maps...
The increased the droprates but they are still worse than in CB.
So I suppose you would have been stuck at docks even longer.

"
although this was SLIGHTLY rectified with the introduction of corrupted side areas -- a pity there's no reason to go into them once you have all the Vaal skills you want.

Why would you want Vaalskills anyway? Most of them suck and the soul system also sucks.
But hey "let me show you ultimative skills spammed by exiles like regular skills" ;)
And most of the time you find Vaal Spectral Throw anyway(somebody played too much Diablo2 1.10 with RMT?)
Oh hey I cleared 1/3rd of the map now I can use Vaal Spark....



"
Your are mixing up Slayer with Charan. Although Slayer's case has to do with that he genuinely agrees more with the game's direction than most other people in the forum.

Nah the 3 big fanboys (well I haven't seen one for months) are mainly aiming to derail all feedback threads or spread elitism.


"
You've also managed a lot of nicely written stfu and gtfo posts when you're content with the status quo or in general just feeling twerky. =P

That's what I was aiming at :p
He could at last switch between Mod and Spamaccount :(


"

P.D. I don't hate the strong, i hate the actual ridiculous prices, and i hate SO MUCH flippers.

Trade flippers are just RMTers. I shamed an obvious one and got suspended for 48h within 3min.
Since I don't play I would even give support my currency to catch those RMTers redhanded because they put zero effort in hiding anyway. But only if they ban wipe them right away and don't send the "Don't RMT pls" pm.
"
MildorDArkehn wrote:

GGG don't nerf all powerfull items, GGG only nerf the "medium - cheap" ways to play confortable and kill stuff fast to get better droops. The owners of 150+ exalted items still playing OP always.


Sums it up pretty well. Mjolner OP? Let's nerf ele dmg passives, and maybe lightning spells/discharge while we're at it. Be afraid, Arc users.
No. Calm down. Learn to enjoy losing.
I would usually ignore a thread along these lines as most are just regurgitated forms of previous garbage. However, I am bored and the race schedule for today blows massive donkey dick.

Off-Topic, Charan
Charan was one of my first contacts on this forum due to some CB asshole. As such, I have always made it a point to read a majority of his posts. To be honest, Charan, at times it can be hard to figure out where your thought process lies.

But to be honest, Charan has been just as critical of GGG as it has been in praise. More critical than praise since release, and understandably so. But even as his pendulum swings between praise and critique --- It's almost always worth the read, and never based on knee-jerk reaction, or without thorough acceptance of the fact that not everyone will agree with his PoV.


On Topic
As far as the actual subject of the topic goes, as others have stated, the "hate" (more often than not) isn't so much about the nerfing of OP items, or even hating on the owners of these items out of jealousy.

It is the fact that the game is balanced around these items, and the people in possession of them.

When one takes this route, you are negating a vast majority of the players who can not, will not, or simply have not yet obtained these items. Most are not available until very late game thanks to some of the gating put in place not long ago.

A late game that many will never make it to legitimately because the path to get there has been ramped up in difficulty so much that you can not get to the OP items without first having OP items.

The best example of this is the difficulty spike between Piety and Dominus. This is not nearly as bad now as it once was, but the difference is still obscenely noticeable for two battles so close in the story line.

I should not be able cakewalk Piety and then RIP ten minutes later when I enter the Dominus battle. There has to be a proper allotment of adjustment and tweaking time between the battles. Amusingly, I never bother with Merciless Dominus until after I have run some maps. The irony of course is that the mapping is the supposed End Game --- Meant to be AFTER the storyline battles.

I can not say much for late game maps. I have never done anything beyond a LV71 map. There are several reasons for this. But the biggest (other than that I am mainly a solo player without RMT gear, or mass amounts of MF) is that as a dedicated melee player, especially in the new Invasion league, it is nigh impossible to get to the point of mapping beyond that without one hell of a stroke of luck in regards to RNG.

My first run through Invasion was an attempt outside of my comfort zone. I left melee on the back burning and went with Searing Bond for faster leveling, and stuck with it. I put everything I had (currency-wise) into trying to get this char to late end game.

This journey ended when I lag walked into the face of a Bladeback Guardian and Xandro combo that crashed after a FPS drop from 60+ to 7-10 FPS while trying to exit.

Recent changes and upcoming "re-balancing" may make situations like this a bit more tolerable, but the point is that it should have never existed in the first place. No, I am not whining about a desync death. I could have played smarter. A bit more cautious. I could have avoided a likely desync situation. The complaint is of the balance issues with these two specific entities, especially pre-nerf Bladeback.

Without all of these OP items that every is hating on, a majority of the players would have met the same fate. And likely have.

End Game being balanced around End Game items is one thing. An entire progress line and random encounter system balanced around the same items are another.

I had a point when I started this. The point is still clear to me. Hopefully I didnt lose it for others wasting their time reading this. If I did --- I almost want to apologize for your wasted time. But you obviously have nothing better to do atm anyway, so...sucks to be you.
...narf
Last edited by SqueakyToyOfTerror on Apr 15, 2014, 10:07:11 AM
It's simple. The acquisition of new, more powerful gear is the backbone of the ARPG genre. And nearly all new gear being released is accessible only to the tiny minority of players who will ever make it to the end-game content. And the primary gating mechanism to that content is not player skill, but rather time investment.

This means that those of us unable or unwilling to devote dozens of hours of grinding have no chance of ever seeing that gear drop. The developers are developing content that most of us will never see.

Call it jealousy if you want. Perhaps that's even the right term for it. Those of us who derive our fun through trying different builds or playing through the core content the leads up to the map grind feel a bit slighted. We feel that the true sacrifice of the Vaal is GGG's insistence that we sacrifice our enjoyment of the game if we want to see new content. That jealousy is borne of a love of PoE.

It's funny -- it's sort of pay to win, but backwards. Rather than design content and then charge people to access it, GGG has reversed it. It has allowed people to pay for the opportunity to design content that they are uniquely able to access. Sure, we could pretend that time investment is purely a choice. But let's be real; most players just have too much else going on in their lives to want to spend every free second grinding for a shot at epic loot that probably won't even drop for them.

GGG is a small team that has to make hard choices. They have to talk a a tightrope that rewards the hardcore and keeps appeal to the masses. Doing this with limited resources is incredibly difficult, because every choice carries such massive opportunity cost for their team. The expansion was designed with this in mind, providing crumbs of content for everybody. But that novelty is starting to wear off, especially given the punishing difficulty of the corrupted and invasion bosses. But with that investment behind them, they have understandably chosen to shift their effort back to rewarding the hardcore player base, the people who literally have paid their salaries.

This jealousy dynamic simply isn't going away. The GGG team is just going to have to play whack-a-mole, trying to keep the investor class invested while ensuring that enough trickles down to the 99% to prevent mass discontent.
"
"
Nephalim wrote:
How do you balance a game where 5% of the population controls 99% of the wealth through rmt and trade rape?

Maybe GGG should just stop caring about people with a full set of rmted bis rares wtf pwning level 78 maps and focus the game on the average man who in theory should be the majority.

but in actuality they are actually incentivizing rmt and trade rape by releasing overpowered and unattainable items like atziri gloves.


maybe you could release a new league every 4 months to give everyone a clean slate?
But they never implement crazy ideas like that.. and I bet if they did, people would still whine.

But all those monsters in ambush league must be 'balanced' around the top 5% of the players.. you know the guy who started in twilight strand just like you did, at the beginning of the league. I bet they 'RMTd' their rusty sword or 'trade raped' for it. lol.


RMT/d2j**/trade raping is even more rampant on fresh leagues, just not in the first 30 minutes.
IGN: Arlianth
Check out my LA build: 1782214

Report Forum Post

Report Account:

Report Type

Additional Info