[TEMPEST] RaizQT's Poison trapper [lvl97+ top 20] BUILD OF THE WEEK + ATZIRI KILL!

How do you calculate DPS for this build?
?
Maybe you already mentioned it earlier in the thread and I missed it, but I'm curious--what level were you when you axed Atziri in the two-week?
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AllisonW wrote:
Maybe you already mentioned it earlier in the thread and I missed it, but I'm curious--what level were you when you axed Atziri in the two-week?


Honestly dont remember sorry! it might be somewhere in the video :(
IGN - RaizQT
does any1 know if COE or drillneck (+ pierce) will make poison arrow dmg higher?
my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595
- the Flash: https://www.pathofexile.com/forum/view-thread/1367774
- the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823
I hope you would update this build when new passive skills tree comes out :)
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The_x_ile wrote:
does any1 know if COE or drillneck (+ pierce) will make poison arrow dmg higher?


Yes, IMO drillneck should work as Projectile Damage boosts the cloud too.

I tried this kind of build in softcore Domination league (w/o Trap, only PA + Empower + Slower Projectiles + CE + IncAoE) and it was my fave in term of fun! This build is a good inspiration for a remake in the next league.

Long live DoT.
hopefully RaizQT is still checking in on this thread/guide every now and then... but...

the thread is really long, i tried to read through most of it... Has anyone experimented putting desecrate and poison arrow on the same 6L.. i'm guessing you would swap out enhance... i know that would weaken your poison arrow but at lvl 66 right now it seems so strong and i only have a 4L without empower.

It seems like it could open up a lot of possibilities given that you would have another 4L open up... could be another CWDT mabye with molten shell, or maybe some sort of utility totem like decoy or spell totem that does damage ???

thoughts???

i'm a long ways out from getting the 6L and the true end game but i've been thinking about this idea for a day or two now and it seems intriguing.
im blind or they removed growth and decay?
If anyone wants to play with it, this seems to be the optimal tree with the new JSON data. Well at least it is with my build.

Growth and Decay is indeed gone in the new JSON data.
same name in-game
Last edited by iao on Aug 14, 2014, 4:45:34 AM

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