! Important Notice from GGG ! hiring experienced graphics programmer [ 1st page - UPDATED ]
" Would that not be starting over? I dunno, im no programmer. Don't forget to drink your milk 👌
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That sucks...
My little tribute to Diablo 1 aka why Diablo 3 is the worst part of the series.
http://www.youtube.com/watch?v=zP2ejhudUlU ig: Witchfire_The_Unholy |
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Generally if your code is properly abstracted, changing a library(and I'm guessing graphics engines are just another library) is theoretically just a matter of swapping out all the code that called it directly(which in theory should be concentrated in a wrapper). Given that said library would be the graphics engine, it's probably still a ridiculous amount of work and it's the best case scenario. I very much doubt it's an option for GGG.
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Anyone else remember this old comment on a Kotaku board from 2012? Source
I remember people at the time saying it was just some troll but it seemed too specific to be made up IMO. " Last edited by Kieren_GGG on Apr 3, 2014, 12:50:22 PM
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" yaaa.... It's a troll. | |
finding a good coder, that is willing to put up with what poe gfx engine is and where this entire game is heading (i still remember 'we wont provide gfx toggle for particles because atmosphere is so much more important than gameplay'), is willing to accept the financial is going to be very very tricky
what is strange is that most successful indie or post-indie gaming studios have 100s people storming their offices for a chance at FREE internship | |
" Most successful indie studios are not located in New Zealand which lacks human resources. US has far far more qualified workers. GGG has to actually find people willing to fly to New Zealand for most hires. Last edited by kasub on Apr 3, 2014, 1:03:09 PM
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" Not really. They would need some serious work to port the game on a different architecture (a different scene graph, rendering pipeline, etc..), but most of the assets (models, animations, textures, shaders) would be reused (provided GGG uses industry standards in their development). Ofc. finding some expert to work on your existing code is cheaper than switching engines, but if its not available or you need 'years' to get one, then the next best thing is to use proven solutions that are available on the market. Even big game producers use 3rd party engines like ID Tech or Source, because its way cheaper than developing your own technology. When night falls
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I'm quite convinced that they can't easily switch to any industry used engine. For several reasons:
1) ARPG is not typical rendering engine application 2) It will need a big overhaul of what they are already having - this alone needs expert 3) It's never that easy as switching from one abstraction to another - not even closely 4) The amount of work and time to switch would be extreme The best bet for them is to start slowly rewriting parts of their rendering engine in clearly planned manner to "upgrade" the engine onto next level. Piece by piece strategy. MY CHALLENGES ARE DONE ON HC, IT'S NOT SC GUYS! Last edited by Filousov on Apr 3, 2014, 1:16:40 PM
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Thank you all for writing your opinions here. Just came from work and had lots of fun reading this. Well i hope someone right for the job notices this and applies for the job, this really sucks and it is slowing the process of making this game more awesome than already is.
Someone help us and GGG :). GGG thank you for all the great things you are doing. You have combined every element of all other great Rpg's and joined them together as one Diamond, that will shine Forever.
This is coming straight from the heart <3 |