! Important Notice from GGG ! hiring experienced graphics programmer [ 1st page - UPDATED ]

"
Anyone else remember this old comment on a Kotaku board from 2012? Source


Part of one of the comments:

"Plus the way pvp is setup and the ladders, I get the feeling a very niche, asshole elitist community is going to grow there preventing anyone new to the game getting on inside if they weren't there for the betas beforehand."

It's from 2012, pretty accurate.
Heeeeeeeeeeeeeeelp us, someone :).
GGG thank you for all the great things you are doing. You have combined every element of all other great Rpg's and joined them together as one Diamond, that will shine Forever.

This is coming straight from the heart <3
"
"
Filousov wrote:
I'm quite convinced that they can't easily switch to any industry used engine. For several reasons:
1) ARPG is not typical rendering engine application
2) It will need a big overhaul of what they are already having - this alone needs expert
3) It's never that easy as switching from one abstraction to another - not even closely
4) The amount of work and time to switch would be extreme

The best bet for them is to start slowly rewriting parts of their rendering engine in clearly planned manner to "upgrade" the engine onto next level. Piece by piece strategy.
Exactly this.


Hmmmm.. the best idea would have been to not make serious, detrimental flaws in basic game design from day one.

A lot of the choices, from desync to game engine, are puzzling at best. I'm guessing there are quite a few people at GGG who have some animosity towards how Chris has directed the project.

I know a lot of people are mad at the graphics programmer who quit, but perhaps there are things we don't know about it? Perhaps the one person (and still unable to replace) they found to do the job correctly had a legit reason for not wanting to work for the company any longer?
"
bluefalcon74 wrote:
"
"
Filousov wrote:
I'm quite convinced that they can't easily switch to any industry used engine. For several reasons:
1) ARPG is not typical rendering engine application
2) It will need a big overhaul of what they are already having - this alone needs expert
3) It's never that easy as switching from one abstraction to another - not even closely
4) The amount of work and time to switch would be extreme

The best bet for them is to start slowly rewriting parts of their rendering engine in clearly planned manner to "upgrade" the engine onto next level. Piece by piece strategy.
Exactly this.


Hmmmm.. the best idea would have been to not make serious, detrimental flaws in basic game design from day one.

A lot of the choices, from desync to game engine, are puzzling at best. I'm guessing there are quite a few people at GGG who have some animosity towards how Chris has directed the project.

I know a lot of people are mad at the graphics programmer who quit, but perhaps there are things we don't know about it? Perhaps the one person (and still unable to replace) they found to do the job correctly had a legit reason for not wanting to work for the company any longer?


Surely you made good point here, but you also scared the crap out of me know. I really hope you are wrong here and they have good backup plan here.

My honest believe is, they will give us so much more...i wont ever turn back on them, ever !
GGG thank you for all the great things you are doing. You have combined every element of all other great Rpg's and joined them together as one Diamond, that will shine Forever.

This is coming straight from the heart <3
i have send someone. but seems he desynced on the way to NZ.
"
PoorJoy wrote:
i have send someone. but seems he desynced on the way to NZ.


We don't need such sarcasm at this point, please. Really, we don't :S.
GGG thank you for all the great things you are doing. You have combined every element of all other great Rpg's and joined them together as one Diamond, that will shine Forever.

This is coming straight from the heart <3
Last edited by Farystar on Apr 4, 2014, 3:25:50 PM
As a former programmer for a big company I have to say

You have a 15 year window in which to capitalize on it. Noone hires 50 year old programmers. I doubt GGG has a single programmer over 40 at their company. Or the ratio is like 10:1. It's not like being a lawyer or accountant, where at age 50 you have tons of connections and make even more money.

All the 'loyalty and honor' talkers won't be there to pay your medical bills, pay your kids school, when you're older etc. Your bank account WILL be there. So money talks, and bullsh*t walks.

From the management side, you got young programmers constantly hopping jobs, leaving you in the lurch, old code is tough to maintain without the original developer.

This is why games/projects acquire a momentum, and then fizzle out. After a few years, it becomes a much smarter risk to maintain the existing playerbase. Trying to knock it out of the park again with a new engine, etc.. its a huge endeavor, and not guaranteed to succeed. But obviously that's a risk the investors can decide on.

But with NZ's laws, limited labor pools, and already turnover problems, if i were an investor I'd be sayin time to move to the good ol' US of A!

If I hired a guy and he came in cold, analyzed some weird custom code engine, improved its efficiency 50% and left, all in under 3 months - I'd be sending him a fricking gift basket with a pile of 100$ bills, with some kind of pre-signed minority partnership on future sales deal, with a red X to sign and a gold pen. Not 'cursing my luck'. And keep in mind, that I'm sure the 'island culture' of NZ is probably not very tolerant of foreign people, especially those minorities who might have the skills required, and after hitting the local night clubs packed with drunk townies he prolly just said 'f this' and left. That's all speculation though. But instead of dismissing these possibilities, maybe keep it in mind for the next hire, who will probably not contribute half as much unfortunately.





Last edited by SuperDeathLord on Apr 4, 2014, 6:20:15 PM
"
As a former programmer for a big company I have to say

You have a 15 year window in which to capitalize on it. Noone hires 50 year old programmers. I doubt GGG has a single programmer over 40 at their company. Or the ratio is like 10:1. It's not like being a lawyer or accountant, where at age 50 you have tons of connections and make even more money.

All the 'loyalty and honor' talkers won't be there to pay your medical bills, pay your kids school, when you're older etc. Your bank account WILL be there. So money talks, and bullsh*t walks.

From the management side, you got young programmers constantly hopping jobs, leaving you in the lurch, old code is tough to maintain without the original developer.

This is why games/projects acquire a momentum, and then fizzle out. After a few years, it becomes a much smarter risk to maintain the existing playerbase. Trying to knock it out of the park again with a new engine, etc.. its a huge endeavor, and not guaranteed to succeed. But obviously that's a risk the investors can decide on.

But with NZ's laws, limited labor pools, and already turnover problems, if i were an investor I'd be sayin time to move to the good ol' US of A!

If I hired a guy and he came in cold, analyzed some weird custom code engine, improved its efficiency 50% and left, all in under 3 months - I'd be sending him a fricking gift basket with a pile of 100$ bills, with some kind of pre-signed minority partnership on future sales deal, with a red X to sign and a gold pen. Not 'cursing my luck'. And keep in mind, that I'm sure the 'island culture' of NZ is probably not very tolerant of foreign people, especially those minorities who might have the skills required, and after hitting the local night clubs packed with drunk townies he prolly just said 'f this' and left. That's all speculation though. But instead of dismissing these possibilities, maybe keep it in mind for the next hire, who will probably not contribute half as much unfortunately.







Good points. I was just getting sick of everyone piling on some guy without knowing his side.
"
Noone hires 50 year old programmers.


If at 50 you haven't moved up to management, that is reason to be concerned. :) But seriously, it's not entirely true anymore. A friend of mine is 50 and he was just hired for casino-related coding, because he's a specialist in that narrow field. (But he's also a systems designer and has his own company on the side.)

Times change, though. People who are 50 now started with computers in the 70s when home computing became wide-spread. If they got into programming, and didn't get into management, they are still programming now and have exhaustive knowledge that younger coders don't have. Older programmers tend to be far more mindful of resources than people who wrote their first line of code when computers already had 1 GB of RAM and hard drives not only existed, but were already rarely under 120 GB.

I don't hire programmers (only community folks and CSRs), but I'd prefer a 50 year old programmer who has kept up with technology over someone who just finished college. I think in ten years from now this will seem less uncommon, too.
"
And keep in mind, that I'm sure the 'island culture' of NZ is probably not very tolerant of foreign people, especially those minorities who might have the skills required, and after hitting the local night clubs packed with drunk townies he prolly just said 'f this' and left. That's all speculation though.


It's almost as if you've never been to Auckland.

edit: or NZ
We tested it extensively
Last edited by Icholas on Apr 4, 2014, 11:53:42 PM

Report Forum Post

Report Account:

Report Type

Additional Info