I'm Unhappy I Put As Much Money As I Did In This Game

"
Dawmz wrote:
Sure but it's also part of the fun. If you completely remove the luck aspect of races, especially the short ones, you remove a lot of fun. It's like, I don't know, when you do a pentakill on LoL or Dota 2, skill helps you to get there but luck contributes too and both work out to make a memorable instant.


I'm not promoting the game become completely skill based with no luck factor (though the concept is kind of interesting, but for a different kind of game) but have a smaller gap between luck and skill.
Guide - How To Get Started in Path of Exile - https://www.pathofexile.com/forum/view-thread/1297390
My Feedback Analysis Thread - https://www.pathofexile.com/forum/view-thread/1270724
"
SL4Y3R wrote:
"
jaxxxson wrote:
This is the one thing I didn't agree with, there are certain uniques, like the Voltrix Rift, which have no downsides, and trumps any other item. Rares have potential to be good, but certain uniques simply cannot be topped. They should have drawbacks and cool things they do, not just be high stat items.


Voltaxic is not the best bow in game for damage.....


It pretty much is, especially on hardcore leagues.

You could spent 10x the currency making something marginally better, but then you just open up yourself to reflect damage.

Instead, players will pay 1/10 the price, get a Voltaxic, and be immune to reflect.

Not complicated.

If you're doing a high dps self-cast or self-attack build, reflect damage is the mountain you have to climb to be viable.

Edit: just to put things into perspective - I needed to spend over 10 skillpoints just to get Vaal Pact which would make me able to use my build without insta-gibbing myself.

With Voltaxic, you don't. So they get basically 10 free skillpoints they can put into DPS and/or survivability. So even if my bow does more base damage than Voltaxic, it pretty much goes away when you consider that they can just put a bunch more skillpoints into DPS.
Last edited by tikitaki#3010 on Mar 11, 2014, 11:52:13 AM
considering what gives you

: makes wrath chaos damage
: bypass resists
: and therefore you dont need elemental curses like elemental weakness
: instead you get both the benefit of low monster resists AND then can use critical weakness / projectile weakness
: you can make good use of weapon elemental damage
: no reflect
: you can shock for the full damage because no resists.


yeah sure it doesnt have the best tool tip dps , but it has the best dps when you use it the fullest.
I don't regret spending the money I have on PoE. Although I'm not close to having spent as much as OP. Whenever you buy (or support) a game, you should buy it for what it is, not what it has potential to become.

I do strongly agree with the OP though, about the main issues in PoE.

There needs to be risk vs reward, ie improved loot tables for bosses, or loot tables proportional to difficulty. Currently, there is only risk.

Many bosses do way too much damage. This wouldn't be an issue for me at all, IF desync was non existant. But it isn't. Dying because of desync is the most infuriating thing I've ever experienced in a video game.

A buddy of mine died to Maze Vaal after just having aquired a Kaom's Heart. He desynced straight into Vaal's smash.
500 hours gone in a second to something completely out of his control.

I killed Vaal afterwards and had a couple of blue items for reward.

It is unacceptable to have bosses do such high damage when desync is so prevalent, and the reward so abyssmal. As OP stated, it is just plain bad design.
Pants of Textile
I supported this game simply because it is the best ARPG on the market. I'm thrilled that a company has realized that through releasing new content regularly they can keep players interested in their product.

Yes, some of that content will not be to your liking.
Yes, at points in this game the difficulty can be overwhelming. I'm staring up at Atziri right now and thinking "I don't think I can ever do that"...
Yes the new Vaal orbs aren't really great like I had hoped.

But strongboxes are awesome. Exiles are awesome. Dominus is a brilliant fight. This game has RACING!

I'll continue to support until I can find another game that offers me more fun and opportunity.

Oh, and anyone questioning the diversity of successful builds in this game really needs to check out the class section of the forums... Seriously, check it out. Puts D2 and D3 to shame.
"
majesw wrote:

Oh, and anyone questioning the diversity of successful builds in this game really needs to check out the class section of the forums... Seriously, check it out. Puts D2 and D3 to shame.


Most of those builds are simply not viable with changes to skill tree and the skills. In addition a lot of them rely heavily on specific items that are unobtainable by a lot of players. But you grind anyways to get those items only to have them nerfed or the tree changed so much that this awesome build becomes obsolete.

And besides I tried very hard to avoid referring to threads on how to build a character.

I try to understand the mechanics and make a build selecting passives that would make sense with my end goal in mind and use items that also compliment that build.

I have failed in this endeavour a few times but learned a lot and had a lot of fun in the process. I stress the word "fun". Something this new patch is lacking.

I do enjoy the new content but content alone only provides a temporary reprieve.

I think that development should be focused on quality rather than quantity.

May put D3 to shame but D2 kept me playing for years and years. Can't see the same happening with PoE the way it is going.
"
majesw wrote:
I supported this game simply because it is the best ARPG on the market. I'm thrilled that a company has realized that through releasing new content regularly they can keep players interested in their product.

Yes, some of that content will not be to your liking.
Yes, at points in this game the difficulty can be overwhelming. I'm staring up at Atziri right now and thinking "I don't think I can ever do that"...
Yes the new Vaal orbs aren't really great like I had hoped.

But strongboxes are awesome. Exiles are awesome. Dominus is a brilliant fight. This game has RACING!

I'll continue to support until I can find another game that offers me more fun and opportunity.

Oh, and anyone questioning the diversity of successful builds in this game really needs to check out the class section of the forums... Seriously, check it out. Puts D2 and D3 to shame.


I agree the races totally rock!!! :) Best idea ever. I will probably just race this season.
"
tr3bob wrote:

Most of those builds are simply not viable with changes to skill tree and the skills. In addition a lot of them rely heavily on specific items that are unobtainable by a lot of players. But you grind anyways to get those items only to have them nerfed or the tree changed so much that this awesome build becomes obsolete.

And besides I tried very hard to avoid referring to threads on how to build a character.

I try to understand the mechanics and make a build selecting passives that would make sense with my end goal in mind and use items that also compliment that build.

I have failed in this endeavour a few times but learned a lot and had a lot of fun in the process. I stress the word "fun". Something this new patch is lacking.

I do enjoy the new content but content alone only provides a temporary reprieve.

I think that development should be focused on quality rather than quantity.

May put D3 to shame but D2 kept me playing for years and years. Can't see the same happening with PoE the way it is going.


The builds change when the tree changes. Very few are actually broken. I was only comparing the builds in D2 to PoE. PoE has more, by quite a bit. PoE could learn a lot from D2 loot though. I desperately miss set items, and the reasoning against them (They make other gear pointless) was already solved in D2 (They weren't top-tier gear choices).
"
azraelb wrote:
"
jaxxxson wrote:
Now, this becomes an issue for two reasons, in Diablo II, you could kill certain bosses and they had a chance to drop great items, loot tables, this worked because if you had no trade value, you had something to farm to potentially get the item you're trying for anyway. And the other reason is that nothing good drops, ever. With no serious crafting or trade recipes, there's no guarantee to get something good, blocking progress.


You totally got it why poe feels so unrewarding.
If I needed e.g. a rainbow jewel in D2 I knew I had to farm Mephisto and I'll probably get one in - dunno - a couple of days or at least a weak.
There were several different areas with different droprates wich allowed you tp precisely farm stuff you needed - in PoE you cant do that since everything is random.

Another thing wich feels so unrewarding is that the game is centered around rares and not uniques. Besides a few uniques, most of them are just crap or so nieche with hard drawbacks that the demand is just insanely low => low prices, bad economy.
You also need the "core" stats (Life/ES,Resists) on gear, so that besides 1-2 uniques everybody is looking for the same Defense+Life+double/triple resist rare stuff...

And if you manage to find a rare/unique with good stats... well worthless again because it hasnt 5+ links wich are totally mandatory for 99% of all builds...

Doing e.g. mephisto runs in D2 I got a couple of set items and uniques every 2-5 minutes... in PoE... well you even need a lot more time min to get to the boss and waste 90% of your time at unrewarding white/blue/rare monsters. Even the boss mostly drops crap rares wich give you some alteration max.

The drop system is even worse than the system in D3 was/is: In D3 you just farmed for gold and went to AH, in PoE you farm for alterations/chaos recipe and go to poe xyz. But when you did find a good rare/unique in D3 you could use it at least... in Poe it is also worthless becasue of missing links...

"
Rhys wrote:

As for map bosses, yeah some of those are right bastards, but it's mostly intentional. Don't want everyone just steamrolling them all, aye. It's OK to have a few that are a real challenge, that players learn not to mess with unless they're properly prepared. It just changes the "value" of the map, depending on if you can handle the boss or not. We also definitely want to give some of the more boring bosses a makeover, too.


That's fine.

But why would anyone want to fight those hard bosses? For what exactly?
Risk - reward?
You can make bosses harder over time, and that will only bring more skipping, is that what you guys want?


Right now, the thing that's making me consider future play are strongboxes.
Few second freeze or desync which often leads to death, without even being able to fight out the monsters.
What's your opinion of that? Working as intended?

Report Forum Post

Report Account:

Report Type

Additional Info