I'm Unhappy I Put As Much Money As I Did In This Game
Thanks Rhys for your post, its very nice to discuss with the team things like these when the feedback is properly written.
While I dont regret spending money on this game (738 hours on steam since release, probably 2000h since I started playing lol), there are certain things that most people complain about and I agree with. The very first one is desync. A lot of threads about this, a lot of discussions, we mostly know why we have it and why is hard to alleviate. But if you combine hard bosses, some of them balanced around having awesome/perfect gear with it, it leads to frustration, a lot of frustration when you die. Specially when you know desync is very notorious in this game because we have certain mechanics that should improve combat gameplay, but in the end those mechanics are more a problem than a good thing. Really, why we want monster collision if 50% of the times we touch a mob we get desynced from the server? Why certain boss upgrades just add another skill that is too much desync prone when developers know the main problem of this game? Drop is the second problem for me with this game. I really dislike the way is balanced right now, trade-centric instead of with player in mind. How is even possible to don't be able to upgrade my gear from level 20 to level 50? On a game where gear is half of it? This should never happen. I ended rage-deleting that char and started from scratch leveling with ST, something that allow me to invest more skill points on life/resists and not depending that much on gear. Gladly I got better drops, but also bought some of my leveling gear. Had the same problem at Domination, from level 68 until 89 (ended there) I havent a single update. Nada. Without awesome gear, thrust me, rings, amulet, boots and gloves probably cost less than 10 chaos. The only thing that I could do is go poe.xyz and buy my gear, something I refuse to do most times. At least with Rhys post I see that GGG is working on it, I hope it get better. ♠RaGoN♦ Last edited by RaGoNXIII#1248 on Mar 11, 2014, 2:14:11 PM
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" Fabio, I only make unique characters, rebuilding ones is not fun, that being said, if you look through my profile, there's around 20, and I've deleted many, many more as they have died in an HC league or just weren't very fun. A lot of the charm from the game comes from the variety you have to dispose of countless hordes of monsters. This gets prohibited when your gear can't make the check through the content or the skills you're using are entirely lackluster. The game in its current state is more about the journey rather than the destination, Hardcore is kinda nice for that because it allows you to play through the content on new characters if you happen to die, so you can explore new possibilities. These choices aren't existant however, what you do is make a build with around 240% life and as much damage towards what you're going for damage wise. Beyond this being needed for every character, it gets shadowed by the fact that you ultimately use the most effective skills to level up with, so you can bypass the gear checks that are in the game. It's not about playing to win, it's about wanting to progress and being blocked by non-fun walls. Guide - How To Get Started in Path of Exile - https://www.pathofexile.com/forum/view-thread/1297390
My Feedback Analysis Thread - https://www.pathofexile.com/forum/view-thread/1270724 |
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" No problem, I understand I was like that in the beginning of PoE "No pain, no FUN!!!". But anyways, the game should have a mode that is fun for anyone, those that want a really hard challenge, those that just want to grind, those that want to have some fun with friends on an afternoon. The custom race anytime, to me, is what is missing for the last mode. For a "free" (let's face it you need to buy stash tabs) game, it delivers great content, even though the learning curve is steep and forever changing. But I can safely say it is learn-able, hell I got my wife to play it with me, she played Diablo 1 and Sacred and enjoyed those titles, now she plays PoE, even though I have to help her with Items (like in real life, what is mine is ours motto) and the passive tree we have a fun time, and she is a casual gamer, so to me it is an achievement on GGGs side :D |
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" Thank you for stopping by, I appreciate your commenting here. I agree with your post, it's kind of impossible to see the results of the loot tables when it's in content that isn't very accessible for anyone. " Amazing how talking professionally instead of posting on the forums "Dis gaem iz shet" makes it so people respectfully agree or disagree, while giving their line of thought about how the game is handled. I enjoy hearing people respectfully say what they feel towards this game. While I'm not going to promote desync, it's too big of a monster for GGG to tackle, it's something that would have been fixed completely if it could. It's generally getting better, and heck, if more people like myself occupy themselves with other games, the connection for the players that are playing are at least benefiting haha. But I concur with your issues of gear struggles, sorry to hear you're effected by it as well. Guide - How To Get Started in Path of Exile - https://www.pathofexile.com/forum/view-thread/1297390
My Feedback Analysis Thread - https://www.pathofexile.com/forum/view-thread/1270724 |
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" that's because you are speaking from a position of power, as a major supporter of the game. the usual trolls, thread-derailers and "white knights" simply have nothing to grasp by, due to the fact your feedback is articulate and wise, and the fact you likely donated more to the game than they have. combined. some of them are therefore forced to post respectfully, while others don't touch this thread at all. personally, I find this extremely positively refreshing. that said, I'm enjoying the discussion in this thread. it's already in my bookmarks, especially after Rhys put on his serious cap and posted the devs' point of view. so again, thank you for that. oh, and sorry for my earlier sarcastic remark. Alva: I'm sweating like a hog in heat
Shadow: That was fun |
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" It's okay John, for what it's worth, I didn't lose sleep over it haha, I appreciate that everyone has been very objective in their ideas towards discussing the pros and cons of what is offered by this game and company. I will admit I thought this thread would die very fast instead of prospering as well as it has. I'm trying to keep up with replies, but it's rather difficult to get to everyone. Guide - How To Get Started in Path of Exile - https://www.pathofexile.com/forum/view-thread/1297390
My Feedback Analysis Thread - https://www.pathofexile.com/forum/view-thread/1270724 |
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" We already have loot tables
Spoiler
Maps gated.
" Nvm. Good vaal orbs : http://www.pathofexile.com/forum/view-thread/840813
Bad ones : http://www.pathofexile.com/forum/view-thread/812199 Why? http://www.pathofexile.com/forum/view-thread/854397(I got an answer) |
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Oh this post was supposed to be here:
" Oh oh here. They drop garbage just like the random chests and there isn't a Rarity shrine Remember in CB when rares/bosses couldn't drop white items? Remember when random Chests weren't trashcans for white junk and id scrolls? Remember when there was a quantity gem. Remember when drops were based on player Quantity? Remember when players used fillers to boost quantity? Remember when modrolling had equal chances for each mod? Remember when chance orbs didn't suck? Remember when you decided to decrease the drop rates to MMORPG level because some nolifing MMORPG player suggested it? Stop claiming you increased the amount of drops when you made them 3 times worse than any Asia Grinder with OB. There is a reason I quit OB after 2 weeks. I was literally getting level 79 on Docks! Everybody playing CB knows how good drop rates were back then I remember maps I was solo and had to use all six Tps to sell or drop loot in the lab. That never happened after OB. You had some uniques you could only find at high level maps that time. But now you added random uniques(most of them aren't even good) as maps uniques. Design level 71+ uniques and everything level 71+ req is map only just like back in CB. Just throwing some random uniques into a league because they are popular isn't a good solution. " Maybe you should I don't think they do a good job :( " The best is to ripoff players via Trading. There is also RMT like the high end players do. You fail to ban them you even fail to ban streamers who should have "cheeze" renamed with "cheats". How blatant can anybody cheat?! There is no way he can leave without showing the Menu because all reactions on PoE are based on ms. " And told him to add BIIIIG numbers in the damage table right? " Looks like you read my corrupted area bosses posting. I didn't do any Atziri(midnight fragment and believe me I will only use them to generate orange messages) stuff but I can tell you that 2 of the original Top 6 of stupid bosses will all be replaces by Atziri. There are only a few bosses I consider as good design, such as the Vaal Flesh Maker fallen or Atziris Chosen(if he wouldn't keep warping every 1,5 seconds in melee range) But most are either One Shot or barely hitable if certain conditions aren't given(most of the time the condition is cursed) or one shot(and don't come with 60 hits a second aren't one shot) " Good thing I killed thin useless Hillockclone bla the Impaler before you gave him some speed or fast one shot abilities. " NO you don't understand the difference between Skillbased games and Gearbased games. PoE becomes more and more like D3. For example the resist node nerf in some areas. Resist nodes were a good way to counter lack of resists on EQ. Nerfing them destroys the options for players without epic items! Limiting the amount of Auras by increasing manacosts only creates more of an MMOPRG feeling. There are proper ways like Aura limit, aura limit based on stats/charges. And then we get hilarious Claims "BM is more powerful than ever" Nobody will ever use BM because the left amount of reserved costs is much higher than the 100-500 life you reserved before the Aura change. " Before you do that you should racer try a legacy league with CB settings and just modify the mod pool a bit and you will see which league will contain more players. " You are compelled to trade because the balance guys decided that mods don't roll equally anymore. A weapon rolling 100+ ed is far less likely than rolling a weapon with 20 ed. This is the reason why players say crafting if broken. " See you use gear as an excuse. And yes you will be one shot out of nowhere because you center the character and have blind spots right and down. To fix that a solution would be in for example a 5x5 field to not to place the character at (5,5) but to place him at (4,4) The player needs a feeling to be in the center and there aren't blind spots. The other fix would be to have a selective AI checking X<X_m and Y<Y_m for example and let it act based on the position so the AI reacts on an oval distance and not on a circle. " His quote is inaccurate and mixed up with another statement. The origin of this is that according to Athene players only watch HC streams to see the streamer die and there is a really elitilist community. And he is right. After PoE added One Shot mechanics nobody watched Anarchy streams anymore. After streamers died they will be insulted by their views as "Scrub" "you suck" etc. Same thing in the forums several never passing normal/cruel in a HC league pretend to be better players than actually good players. Then Chris said something like players not liking trading play Default/HC and not on the challenge leagues because they can't keep up to hardcore players. " The best is not to piss many players off. This means you keep old settings on Default and HC, such as items always drop in their legacy form there. Several games do that and sometimes start a short timed Legacy League with old settings, where players adapted to newer settings usually suck. Overpowered builds could be tested in PvP or a PvM arena on a weekly for example by removing support on certain ability. Such as overpowered spells not being able to penetrate resists, or being pushed by concentrated effects. You can use 4 month leagues to test settings and add or don't add certain features into the game based on community feedback. And also you should consider that Act 3 still has massive issues such as GPU Load, Multithreading(it literally fried my laptops GPU, so it got permanent damage) |
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I'm both saddened and glad that people are still making these kinds of posts. I had hope considering what Grinding Gear did with loot allocation in parties, but as each new patch is released I lose a bit more.
I think I quit out of frustration with gear dependency, defensive balance, and the gambling system back in July of last year. This quote probably sums up how I see the game now. " I haven't even tried any of the new content since then like Dominus or the Scion since threads like this tell me exactly what to expect. :( Of course, I still clicked on the email I was sent about this new patch, and I'm posting this now, so I guess my hope isn't completely gone. |
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" lol " I think this reaffirms the reality GGG was facing before the introduction of an item sink. I can only hope they will expand on the corruption mechanic, add additional sinks and free themselves to revert those economically driven changes, among others. Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056 Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 Last edited by Veta321#3815 on Mar 11, 2014, 4:01:05 PM
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