I'm Unhappy I Put As Much Money As I Did In This Game

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fabio wrote:
People don't realize that if they had put separate instances (EU, Americas, and Australia) and didn't allow cross region partying that it would drastically reduce the desync issues, but it would segregate and make it a worse game, and it would be a cheap way to "solve" the problem.



^^^ This, though I don't think it would detract from the experience too much as I'm assuming most would prefer to play in the region that 'speaks' their language.

Anything to conquer in any way, the desync issues that GGG seems to not want to address.

I supported GGG in their efforts to make this an excellent game, and so far they've done just that... but desync is kind of like the dark shadow hanging behind the glory and is stinking up the experience.
Last edited by Astrom#5828 on Mar 11, 2014, 4:06:55 PM
Great discussion. Hopefully we get more input from GGG. bump ^^^^^
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Ender0047 wrote:
Great discussion. Hopefully we get more input from GGG. bump ^^^^^




What input? I developer already came in and said a few things and what I got out of it was, to bad this is how we are making the game deal with. Sorry you dont like it.
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IceM wrote:
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Ender0047 wrote:
Great discussion. Hopefully we get more input from GGG. bump ^^^^^




What input? I developer already came in and said a few things and what I got out of it was, to bad this is how we are making the game deal with. Sorry you dont like it.


don't really know what GGG's inner structure is, but I think Rhys is more an implementation guy. a Codewarrior, as he coined it.
Chris is probably the one calling the shots when it comes to overall design.

Rhys came here and replied as a dev - a "face of GGG" - and I'm glad he did, but I think we still need a response from "the boss" himself, in this thread.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Mar 11, 2014, 5:15:27 PM
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Astrom wrote:
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fabio wrote:
People don't realize that if they had put separate instances (EU, Americas, and Australia) and didn't allow cross region partying that it would drastically reduce the desync issues, but it would segregate and make it a worse game, and it would be a cheap way to "solve" the problem.



^^^ This, though I don't think it would detract from the experience too much as I'm assuming most would prefer to play in the region that 'speaks' their language.

Anything to conquer in any way, the desync issues that GGG seems to not want to address.

I supported GGG in their efforts to make this an excellent game, and so far they've done just that... but desync is kind of like the dark shadow hanging behind the glory and is stinking up the experience.


Well you don't realize that a good chunk of the world knows english language, so segregation in that matter is not that great, flexibility is good.

About not wanting to fix, that is not a valid statement, the thing is that you do not realize the mountain that the problem is. It is not easy to solve a problem where there are a lot of variables, mainly the internet connection of the peers who are playing together.

For everyone that plays in a region with a gateway in their country, the game is great, no lag most of the time, yet you still might get some desync when playing with other far away player.

The ping always is a factor, that is why skill based games over the internet, to me, are invalid unless the network infrastructure is the same, anyways, I digress.

So about desync, unless you were playing alone on a offline client, desync will always be there, because the server architecture to support the games, relies on a game that is played in your PC and simulated on the server side, that's why some minions don't attack you, or walk into your traps when you throw them slightly off.

I mean desync is not going to be solved, because some people can misunderstand their own network problems, or lag as desync, because of how the game synchronizes the states.

Having argued about it, I do think that they are creative enough to reach a good balance, as so not to allow hacking in the client-side.

And before someone compares to D3, etc... ...remember you can't evade hits in D3 by moving away from an attack motion, and that is true even in the local offline version of D3 (played in the console), so yeah, I really like how PoE took the A-RPG flag, and knowing the problems they would face, code-wise, decided to do it anyways, and to me, they did a damn fine job so far.

Well, I'm off to play some Merciless and have some fun.

Keep the thread alive, I think valuable feedback is great, because, even though they are developing their vision of the game they want to play, I'm pretty sure they won't oppose to rewarding great ideas.
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jaxxxson wrote:
I've been playing since closed beta, I've seen it get better as it came along, but it has never addressed a lot of the issues that has plagued the game since certain mechanics get released.


Nothing to address. If you saw latest (or one of the) Chris's interviews, he commented on diablo 3 RoS as "I am glad they are heading in opposite direction than we are", now RoS is getting rifts which are sort of like maps (randomly generated content) and it's getting better loot, more legendary drops etc. and if I am not mistaken, (and I am 99% sure that I am not, removing IIQ kinda proves it) Chris wants less loot, not more, hence the opposite direction. Unless of course he meant that Blizz. is removing AH, and GGG want's to add one (not really an AH but some kind of trading system) then ok, I apologize, but I am still right, removing IIQ = less loot.

Also, I agree with you. Loot is horrible in PoE. I made a thread about it about a week ago, "endless streams of useless loot"...that's pretty much my summary of it. I prefer blizzards approach, give people better loot, remove or limit the need for trade. Keep crafting. I am well aware that they are people that have a completely different view on this and I respect that. Good good for them. Thankfully, there is another option so I will go with that one and will keep faith that something will change in PoE so I can enjoy to play it like I used to.
"Path of Exile be a online Action RPG set up in tha dark fantasy ghetto of Wraeclast. Well shiiiit..."
- Uzicorn, for teh children.
I don't think "Better-Loot" is the solution to the problems evoked here.
I think the actual problem is the sheer randomness in everything. Meaning that the player simply feels completely lost to chance if he wants to improve his character.

As people said, in Diablo you knew pretty much where to farm and what to do, which gave you a sense of direction to your progress. Here the utmost pure randomness makes it such that it doesn't matter what you do, everything is so random that the upgrades may or may not come...

Another problem are the uniques. And I'm not talking about GG BiS uniques like Runewords were in D2 or the likes of Shavs/Kaoms. I'm talking about awesome low level uniques. Those were what made Diablo 2 amazing for me.

I remember getting an IceBlink on my level 20 zeal paladin at one point. It was amazing! It felt so good when everything around me was frozen and exploded by shattering, I felt so powerful and efficient for a lot of levels all thanks to that unique. There are no uniques like that in PoE. Low level ones are so trashy and serve no purpose whatsoever. What do I care about low-life on a low level unique? Why would I give a damn about Conduit?

Low level uniques in this game in the best scenario are leveling accelerators worst case useless drops. And that is not fun. In d2 you might even keep an item such as IceBlink until Hell and still have a good use for it, all while feeling awesome.
Last edited by Kranyum#1598 on Mar 11, 2014, 6:00:33 PM
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Rhys wrote:
...


Thanks for your answers Rhys. I REALLY appreciate when GGG members come by and chat with people, trying to understand what people think and explaining why you guys decide the way you do. It brings back some of the beta's feelings.

It would be nice if some of the other developers could learn something from you ;)

On topic: I don't like the way the game is heading. I think you guys should think really carefully if "forcing" people to party and trade is the right choice.
People are different. Fun things to someone may not be fun to someone else.
http://slysherz.blogspot.com
Last edited by DnAngel#3205 on Mar 11, 2014, 5:57:24 PM
I know I'm late to the party, however:
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Rhys wrote:
Um, I don't think that's correct. You're not supposed to be 1-shot out of nowhere, if you have reasonable gear. I'm not saying it never happens, but it isn't intended.

Yes it is, Chris said so himself. I'm too busy at the moment to find his exact post, but he talked about spike damage and how it's necessary to make the game fun because otherwise people would disconnect whenever they were getting low on life. Sure you may say, "spike damage isn't the same as getting 1-shot" to which I would respond: it's not the same, but it accomplishes the same result, being killed without you being capable of doing anything to prevent it, most of the times before you even notice what is going on.


Having that said, I can't express how glad I am that finally a GGG member decided to reply to one of these uncountable feedback threads.
"Of course we balance knowing players will Alt-F4 out of there."
- Qarl
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Deankar wrote:
I know I'm late to the party, however:
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Rhys wrote:
Um, I don't think that's correct. You're not supposed to be 1-shot out of nowhere, if you have reasonable gear. I'm not saying it never happens, but it isn't intended.

Yes it is, Chris said so himself. I'm too busy at the moment to find his exact post, but he talked about spike damage and how it's necessary to make the game fun because otherwise people would disconnect whenever they were getting low on life. Sure you may say, "spike damage isn't the same as getting 1-shot" to which I would respond: it's not the same, but it accomplishes the same result, being killed without you being capable of doing anything to prevent it, most of the times before you even notice what is going on.


Having that said, I can't express how glad I am that finally a GGG member decided to reply to one of these uncountable feedback threads.


I have the same issue in high level maps with packs of those damn worms. Its not so much that the damage they do is a problem, its that when 4-6 pop up on you and hit you, you tend to be in a bad position and unable to move at the same time. Any sort of lag, FPS drop or anything at that point leaves you dead. And with no way to detect the worms till too late, well...
And if you close your eyes, does it feel like your exalt almost hit this time~

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