I'm Unhappy I Put As Much Money As I Did In This Game

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CharanJaydemyr wrote:
I wanted it to work, because I thought it was naive and crazy and awesome. I thought it was the sort of idea ONLY a bunch of Kiwis could come up with. That's what I supported.

exactly my words. you don't buy a product when donating to ggg. you support a bunch of very capable guys with a vision and alot of ideas about their way to perfect their game according to their vision. the vision must not change, ideas change for sure.

some people seem to mix up their ideas of a perfect game with ggg's. but ggg started to make a game thats different.


@rewarding gameplay:
devs can never make it right for everyone: if you make the game more rewarding people complain about inflation and a broken economy.

if you make it less rewarding people complain about the lack of motivation to play.

drawback is, making the game more rewarding is making average players quit earlier because they reached endgame faster with their single char and that's it. and you lose hc players because the game is too easy and not challenging enough.

if you keep the rewards low you keep people playing for longer, stabilize your economy but force people into trading, which is bad if you have only implemented a basic trading system yet. but it's more challenging for sure.



age and treachery will triumph over youth and skill!
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geradon wrote:

@rewarding gameplay:
devs can never make it right for everyone: if you make the game more rewarding people complain about inflation and a broken economy.

if you make it less rewarding people complain about the lack of motivation to play.

drawback is, making the game more rewarding is making average players quit earlier because they reached endgame faster with their single char and that's it. and you lose hc players because the game is too easy and not challenging enough.

if you keep the rewards low you keep people playing for longer, stabilize your economy but force people into trading, which is bad if you have only implemented a basic trading system yet. but it's more challenging for sure.


Trading:
Is in such a bad place right now. I've pretty much sworn it off in Ambush. Trade Chat is terrible, and while I appreciate the xyz indexer, That's really the type of tool that should be implemented in the game's official site, if we aren't going to have something more substantial.

Rewarding Gameplay:
The big problem, is that right now, gameplay just isn't rewarding. It's a lottery / slot machine.

I could log on to my Scion Right now. Level 83, in standard. I could go run a level 72 Alch'd Map, and come out with 6 bags of crap. NOt just things not useful more my char, but things not useful for ANY chars, even if I tried to trade it.

I could log on to my Ambush Ranger right now, go run Merc Merveil, and walk out with a super unique, that I could sell for quite a bit.

Or you could reverse it. I get crap from the Ranger run, and uber items from the map run. It doesn't matter. I could spend 5 minutes, or I could spend 5 hours, and I have no possible way to control the quality of drops I see, outside of item level. MF doesn't even solve this problem. You see "better" items, but that doesn't mean that they will be "good" or "useful" items.

But even then, I could go kill a map boss, and see



as one of my rares from a boss. Maybe, the only rare the boss drops.

They said that they wanted to work to make quest reward gear better. That they wanted to get over the "hump" that exists as you move through cruel. They even hinted that they had worked to do that. Well, if any work has been done to it, it doesn't show. You still have a very high chance to get absolute crap from a Q reward.

Heck, even some classes have abysmal gem selection at quest rewards. Ranger, is never offered life leech. What? How the... REALLY? DO me a favor. Go start a melee ranger in Ambush. Play Self Found. Get to Cruel Dominus, and try the fight with JUST THE GEMS that you are given from Q rewards, and stuff you pick up, but no life leech. I never saw one drop, and it was never offered. Let's talk about how fun, and rewarding that experience is.

And if you're response is "HERP DERP RANGERS USE BOWS". I would advise you to go look at their passive tree starting area again, and rethink that statement.

But, I'm really getting off track. IMO, If they want to reward gameplay, the drops / quest rewards / gem selection for classes needs looked at.

There are parts of the game, that are just not rewarding, not enjoyable, and border on making me not want to play. I had hoped, that as the game grew, and content was added, that the effect that RNG could have on a new char, in a new league would be diminished.

I feel like 1.1 was just a massive ramp up of the RNG factor.

I spent 2.5 hours last night farming Merc Ledge, trying to improve my chars gear.
Not only did I not get any drops that were upgrades
I didn't see a single Ambush Box
I didn't see a single Corrupted Area
I didn't even see a Rogue Exile.

2.5 hours of running ledge from one end to the other, using the WP when I was full, and then heading right back. almost 2 full levels. And absolutely nothing useful. Hey! I leveled though, right? Except, that the levels don't really mean much. Gear, is still the deciding factor. 2 passive points isn't a big deal.
Hi

GD is AMAZING.

POE is ALRIGHT.

One makes me feel satisfied, the other seems to just pass the time.

POE needs to stop stretching and solidify itself, as it is its a messed up hybrid that can't tell the difference between to much gas or electricity. Been playing since CB and seen a lot of changes(more and more dsync(fucking dead horse!)), still play it still coming up with cool classes but with more and more burst damage style monsters game is steadily heading to only a few viable builds and equipment:(

GD is as Charan Wrote:Solid ARPG except it made its SOLID foundation is out of diamond! The new act 2 is fucking nuts! Secret areas, stuff to build and environments to change, unique enemies that really feel unique, bad ass unique items, at lvl 10 players can get another class for duo classes, with more classes/ actual crafting/recipes/multi-player on the way. Only like 14 people on GD and its crazy how good it is.

POE don't get me wrong has its merits but since CB it still lacks that one thing, even D3/TL2 lacks it: satisfying game play. That is something that a person or team can't just program, game has it or doesn't, POE(though working hard) still has not acquired it.

Put it this way:35$ spent on GD, have not once felt like it was wasted,200$+ spent on POE feel like not a damn thing was done on what matters to me most:SMOOTH GAMEPLAY, yeah dsync can't be fixed,blah blah, can't it be more and more moderated though? add safeguards or even add a grave marker so players can try and get some exp back. Since CB I have probably died 97% of the time to dsync and only 3% from my own fault:(

When it comes down to it though POE and GD, with all there pluses and minuses, is all I really need.

cheers
Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever...
-I thought what I'd do was,I'd Pretend I was one of those deaf mutes-
Nullus Anxietas:)
I am an Alpha Supporter for GD, I have pitched money @ Hearthstone ($1.99), I have donated and purchased lots of different games. I have worked for 3 different gaming companies in my lifetime and I was tempted at one point to support GGG. I never have and most likely never will. The game and the direction it has taken has gone in the tank since OB.

If GGG would make it so I could at least turn off weather effects I might toss some money at them but...

If they would make a self found league I WOULD but...

If GGG would start balancing trade vs drops I might but...

Crafting doesn't exist in POE. Gambling does...and the house always wins.

Velocireptile - I LOL'ed. Which made me fart. I wish the office were empty right now :(

Hardlicker - I had to push the dog out of the way so I could get to the sexy quilt.
@shoju thanks for the beautiful post. It illustrates exactly the problem with the game.

The game isn't rewarding from playing it. The game is rewarding for trading it. You can play a little bit a day and sell all of your half-decent items by indexing them properly in XYZ and make far, far more money than the guy that plays the game balls to the wall and doesn't trade. It's immensely frustrating knowing that I can play for ten hours straight and yet the most valuable thing I could do is spend 5 minutes at the end of the day updating a shop thread.

That's not "fun". That's not "rewarding." That's not "hardcore." That's mindlessly forced interaction with others just so you can keep up with a game that—while promising to be an aRPG—feels and plays more like a Korean MMO, because if you want to keep playing one character you'll eventually run to a point where the gear you need to keep up with the content appropriate to your level hugely outpaces the gear you can get from simply playing the game.

And that's a huge problem.
almost a week earlier I got broke 2 times of Fusing RNG with linking the same 4-socket headgear. to my dismay, I just start a new character.
PHP Guild - Philippines
Last edited by obz#7035 on Mar 22, 2014, 6:58:23 AM
I used to love the game. I have lvl 89 Ranger, 88 Duelist, 83 Witch, 80 Discharger, 73 Shadow...Ive farmed many hundreds of hours and managed to gear all my chars for end game maping (all my equip worth around 700 ex).
Spent hundreds of hours farming dominus and end-game maps and trading 24/7.

But after this so called "mini expansion" whole game went downhill. For some unknown reason, GGG started completely destroying the game and its economy, especially in standard league. Constantly nerfing good uniques into oblivion and making it legacy, removing interesting uniques from game, ruining builds just to make some atrocious op uniques worth multiple mirrors to "compensate", all this leads to inflating the whole economy to the point where not a single new player with end game intentions will ever touch standard anymore.

Standard has become complete wasterland where its impossible to sell any mediocore uniques anymore (rares worth from 10c-few ex), there is nothing left but old players trading legacy shit between each other...

So what has SoTV brought us:
1) more good uniques beeing destroyed (BoR, Aegis etc) = even more inflation and even less players for standard
2) Adding some corrupted areas and bosses or w/e that will one shot you and making the game overall more of a gear check then ever before
3) Atziri and content around her acccesible to less then 1% of playerbase...and the sole fact that I have to farm areas for scrolls to access Atziri where I get 0 xp and 0 chance to find anything decent, I mean this doesnt make any sense? Atziri is end game boss for well equiped players with high lvl and we suppose to farm docks/city of sarn for it when we are lvl 90? wtf?
4) Ruined all high dps builds that used VP just to add some abomination gloves worth 500 ex that are almost mandatory to play our builds again that will drop from another gear check boss (more mirrored items u have = more win) that will one shot you with 10K hp...
5) Added some ridiculous vaal orbs that only the most hardcore gamblers that has 3000+ ex could use that are othervise completely useless

TLDR: I supported GGG, used to love the game, spent hundreds of hours in end-game content but GGG instead of focusing on real issues like desync they just keep inflating the whole economy and make rich players richer and poor players even more poor.
Last edited by Aerinqq#7055 on Mar 23, 2014, 7:32:14 AM
The game haven't turned out exactly as I had wished for, but I still enjoy it - it does lack a bit of atmosphere though, Grim Dawn is definitely better in that regard. I won't be supporting any more to this game, I feel I have given enough, and I don't see it evolve enough or in the direction I was hoping for, to donate more.

However. I do not regret the money I have spend on this game: I supported a great vision, online ARPG with ladders and trading like in Diablo 2. Also a vision catering to a niche of gamers instead of the broad audience. I think it is important to support games, that you share vision with, not only for the game you are supporting, but also to show other indie developers, that it is possible to create niche games:)
Danskere: PM mig, hvis I har brug for en guild.
I got my Reave Duelist to maps, but tbh I can't bring myself to play anymore. I feel like at this point I'm just on a hamster wheel, farming Piety/Dom and maps over and over for a few Alts each run, hoping against hope that a good rare will drop.


One of the things that really frustrates me is how inaccessible crafting is to anyone except a few extremely rich players. I have literally seen one Regal Orb drop (compared to 3 Exalts, since spent, or used because I was a noob) since I started playing PoE, and Regal Orbs are an integral part of crafting, the bridge between magic items and rare ones. It seems like the only way to get them is Regal Recipe, which is only available to very high level players with a large map pool.

So then all you can do for crafting in most of the game is Chaos spamming on rares and hoping something good comes out of it, but then you realize that you should just be saving the Chaos to buy something instead.


One final frustration point is how it seems like a gear needs a very specific set of qualities to be considered "good." For example, you need Armor/Eva/ES, % Armor/Eva/ES, HP (and CI gear is even more expensive), and Resists to make an item viable. Meanwhile, mods like Reflect, Block/Stun Recovery, Light Radius might as well not even be on your gear. I realize that some options will always be better than others. But I should NOT feel like some mods on my gear are absolutely worthless (and because they take a slot away from a potential Exalt, worse than worthless).


As for spending money on the game, I was open to the possibility. I've spent a lot of money on f2p games before (>$200 on LoL), but honestly, I haven't gotten what I was looking for out of PoE.
Last edited by K0rrupted#5191 on Mar 22, 2014, 4:00:56 PM
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K0rrupted wrote:
I got my Reave Duelist to maps, but tbh I can't bring myself to play anymore. I feel like at this point I'm just on a hamster wheel, farming Piety/Dom and maps over and over for a few Alts each run, hoping against hope that a good rare will drop.

One of the things that really frustrates me is how inaccessible crafting is to anyone except a few extremely rich players. I have literally seen one Regal Orb drop (compared to 3 Exalts, since spent, or used because I was a noob) since I started playing PoE, and Regal Orbs are an integral part of crafting, the bridge between magic items and rare ones. It seems like the only way to get them is Regal Recipe, which is only available to very high level players with a large map pool.


Yes, crafting is hard. I personally dont mind crafting being expensive for high end items, but the problem is that crafting as it is now is unpredictable and punishing and it discourages players from using orbs for what they were intended. It's all 100% RNG, gambling, and that's not quite right. More deterministic approach with cost scaling depending on the quality of item would be a better option. I always "fight" for change in crafting here on forums, imho it's needed.

Regal orb is probably the wrong orb to complain about, in all honesty. There is a recipe, as you know, and you can use it to make Regal orbs. Yes, you need high ilvl items, but in a way, we can look at it this way - PoE always pushes you to high content, that's where you'll get regal recipe, that's where you'll get crafting whites, best rares, best uniques and that's where you'll get XP to level up. PoE pushes you to play higher content and that's in line with what this game is meant to be, a "hardcore", challenging game.

Now, the real problematic orbs are the ones without recipes (like exalts, eternals). I honestly dont understand why is there no recipe, why cant I make them myself?
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Last edited by toyotatundra#0800 on Mar 23, 2014, 7:10:52 AM

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