I'm Unhappy I Put As Much Money As I Did In This Game
Ok Septile your right, all the people that feel the game is unrewarding are just doing it wrong. There is nothing wrong with the game, there is something wrong with the players. Feel better now?
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" probably the only arguement that will satisfy the white knight. theres a difference between plain whining and actual criticism of the game when there are improvements that can be made, yet he refuse to hear any and always insist hes right. hows that not white knight-ish? |
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" Which all amounts to jack shit, honestly, they give us increases and enemies get multipliers, so to speak, act bosses, map bosses and exiles are all curse resistant, curse-immune is far too common a mod both on maps and rares, and enemies often run around with resists so heavily overcapped one curse does nothing. And if you play on DoT even penetration gems do nothing for you. And atziri is, most conveniently immune to elemental statuses, which are pretty much the only remaining reason to bother. In the meantime, physical builds don't have a single care on their mind. I mean, this is nothing new, it has been discussed to exhaustion. " And that's one of my favorite pet peeves, you can't build a hybrid that isn't totally pointless to use, hell you can't even get it to work with what little points you got left from mandatory overinvestment into defense. I can build an honest-to god classic battlemage in most ARPGs and RPGs, even in extremely restricting DnD rulesets. But not in PoE, the game of freedom and choice. And I refuse to use trigger gems for that, it's idiotic and has nothing to do with what battlemage is about, it's an insult to the archetype. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Mar 12, 2014, 9:05:18 AM
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" Good post. They try to sell us on the skill tree, but after you play the game for a while you realize it's not any different from any other ARPG's skill tree. They basically just crowded all the skill trees on to one image and added some overlap, and used this to pretend that there is some big over-arching theme of creativity and sandbox. This, of course, couldn't be further from the truth. Just like you said, there's very little actual "choice" involved. Builds are spoon-fed to players, and if players do anything creative that GGG doesn't like (which is pretty much anything), they will make it impossible. Build diversity has lessened substantially since I started playing. Itemization has gotten more bland and boring. The skill tree has been crippled, as well, and will continue to be even more crippled. They don't want classes doing interesting things. They want the exact opposite. They want to pigeonhole you as much as possible to "constrain" your power and possibilities. I think it's honestly because the devs have become control freaks. They have a desire to feel that they are in control of the game, and not the players. The game is suffering because of this. Edit: it would honestly be helpful if they just displayed on a giant banner what builds they intend you to play during the current "expansion." For instance: Welcome to Sacrifice of the Vaal! We are officially endorsing Searing Bond and Spectral Throw builds this time around, so play those or you agree to the terms that your build may be utter shit. Have fun, and remember to stay in touch for our next series of officially endorsed builds! And remember to start now! These builds only stay strong for a limited time! -GGG Last edited by tikitaki#3010 on Mar 12, 2014, 9:18:31 AM
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" Actually charan, you have become one of the biggest trolls yourself, but thats ok right.....because its you. Besides that was the best response to give him, I am no longer going to get in BS hair splitting debates where users take your words and twist them to create straw men arguments. That game is old. Last edited by IceM#0840 on Mar 12, 2014, 9:27:00 AM
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" Without going into extensive detail, trading is a big part of this game, even the developers, not moderators, have said that it is an economy driven game. They enjoy seeing it expand as such. There isn't a lot of thought put into the builds, the way the system is made, you generally go for 240% maxiumum life and grab any resist or damage nodes on the way, it's very typical for builds to follow similar paths because of the way it's set up. You can enjoy the game, and love it even, that's just fine, everyone is different, but to deny it has any issues is silly, it supports the current direction the game is going, and for many more people, it's not fun the way it's set up. Another note, the way your'e acting reflects very pooly on GGG's decision to make you a forum moderator. The first reply you've posted on here was about people "Bitching", which is both unprofessional and mean spirited. The majority people on this thread are voicing an opinion, they find flaws with a game that we all play or have played. Speaking in the manner you have throughout your posts here reflects poorly on you, and GGG should reconsider their title of your forum moderator. Purposely antagonizing posters and blurting ignorance is not the way you should go about things if you want people to understand your opinion. Guide - How To Get Started in Path of Exile - https://www.pathofexile.com/forum/view-thread/1297390 My Feedback Analysis Thread - https://www.pathofexile.com/forum/view-thread/1270724 Last edited by Jaxxxson#4420 on Mar 12, 2014, 9:45:48 AM
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Can I just add something that has been broken for a while and I think really effects the overall playability of certain builds?
For me I don't see the point of dexterity other than the developers think it should be in there because it is some kind of archetypal RPG attribute. I mean if you think about it dexterity benefits you nothing other than it allows you to meet the req for specific gear. Most people don't need the additional accuracy and the +ev only benefits those taking IR which is just about everyone running a dexterity build. This is in part due to problems with evasion itself, but it also has to do with the fact that +str and +int nodes are, in general, much more useful. Think about it, both +str and +int add to actually useful defensive stats like life and es, furthermore they both add to the strength of your skills either by boosting your mana pool allowing you to spam more or by increasing physical damage. Dexterity has none of these advantages yet we are still stuck pathing through these +dex nodes just to be forced to take IR. I know dexterity probably wont be given a boost, but it would be nice if instead of giving you crap stats it gave you some kind of hybrid of int/str benefits. /rant |
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Just for the record... I too think that GGG has "gone off the rails". I don't think they crashed and burned though. They need to realize that they don't need to one-up themselves every 4 months to have a great game.
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yea the game isn't rewarding, it is punishing. the further you go, the weaker you are. penalty resist? lame.
they should halved the rng factor in everything. ...
* Forum Avatar - $500USD ... -- Bex_GGG |
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First, let me say that I respect your right to your opinion. The factual content of your post, however, is very disputable. The content you posted is entirely listed beneath the spoiler tag. Hence you are not allowed to claim that only part of your post is present. " Now for the responses - for simplification I will put what you said in italics. They try to sell us on the skill tree, but after you play the game for a while you realize it's not any different from any other ARPG's skill tree. 1) Any class can access any skill. Diablo 2 didn't have that, Diablo 3 doesn't have that. Hence the skill tree is different from at least two other ARPG games. Your statement is thus proven FALSE. They basically just crowded all the skill trees on to one image and added some overlap, and used this to pretend that there is some big over-arching theme of creativity and sandbox. 2) They aren't separate skill trees. Many, if not most skill trees for classes involve tiers of skills. You can't pick Level 12 skills until you have taken a level 6 skill in that tree for instance. The skill tree is called a tree in fact because it branches out. Trees don't normally connect from one branch tip to the next, nor from the branch tip to the root of the tree. As an example, The Amazon skill tree in Diablo 2 has three parts, so we will look at the Passive and Magic Skills section. In Diablo 2, you can take Inner Sight at level 1, but you can't take Slow Missiles until level 6, and you HAVE to take Inner Sight if you want Slow Missiles. Near the bottom, if you want Valkyrie, you must take Inner Sight, Dodge, Slow Missiles, Avoid, Decoy and Evade before you can put a single point in Valkyrie. If Diablo 2 was set up Path of Exile skill tree style - You could take one point in Inner Sight, one in Slow Missiles, One in Decoy and at Level 4 you could have Valkyrie. Furthermore, The Sorceress could probably get Valkyrie at level 12 after going through her Cold skill tree. Imagine Diablo 2 where the skill tree (not items or runewords) allows a Sorceress to use Warcries to boost her skills, Auras to boost her spells, a Valkyrie, Summoned Grizzly, some Skeletal Mages and Lower Resists/Amp damage. That is an entirely different animal. Path of Exile didn't just crowd the skill trees together and add some overlap. There are specific paths - some of elemental damage, some of defense, some of critical strikes etc. Path of Exile is a carefully constructed network where GGG allows and encourages build diversity. You can make some very bad builds in PoE. GGG is not here to hold your hand. GGG does not cripple the skill tree and they do not have specific builds they want people to play. If you had read enough of their posts, you would know that the opposite is true. When too many people are playing almost the exact same build is when that build may get a nerf from GGG. Usually, it is because that build is too over powered, or the build is being exploited. The fact that GGG alters the skill tree and tries to bring some balance back is also a sign that they don't want any one or two builds being the obvious choice. That is why Spectral Throw and the Scion's path got a small nerf. It may get nerfed again. GGG has buffed Melee, and they have buffed spell casters. They have nerfed Discharge, Cast on Damage Taken, Avatar of Fire, Lightning Arrow and other skills when it is clear that the skill is far more powerful than others. GGG didn't endorse Searing Bond or Spectral Throw, and they aren't the only viable builds. I haven't touched either skill for the Ambush league and my character is not having any problems at all working her way through merciless - even with relatively junky gear. The character does not have anything above a 5 link, and not a single piece of gear that would trade for more than a few alts. There are plenty of other builds that I have not played before that I could go with and not have much trouble either. There are lots of viable builds for the game. I know because I see players using all types of builds just cruising through the game. GGG is not pigeon-holing anyone. What they are doing is more similar to not allowing nuclear powered machine gun equipped pigeons to compete against ordinary pigeons. There are more types of builds that can make it to end game now, then there were a year ago. Your profile is hidden, but if you went back even further than a year, there would be even less viable builds. There was no Cyclone, No Spectral Throw, No Searing Bond, No Rain of Arrows, No Lightning Trappers, No Sporkers, No Ethereal Knives, No Viper Strike, etc. There was Fireball, Discharge, Ground Slam, Lightning Arrow, Freeze Pulse and Ice Spear. That was about all everyone played, because many of the new skills and the support gems that made other builds possible didn't even exist. To summarize this -Concerning Path of Exile's skill tree, game design or choices, there is nothing factually true to what you posted. NOTHING. "The only legitimate use of a computer is to play games." - Eugene Jarvis PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910 Last edited by DalaiLama#6738 on Mar 12, 2014, 10:29:37 AM
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