Updated 2/19/2014 Anti-RMT Self-Found Tags for ALL Leagues in All Windows + SF Maps (other details)
Updated as of 2/19/2014 - Earlier comments composed by me and others may be irrelevant to the current OP.
Notice of Discussion Appreciation: Thank you, everyone, for your criticism and support! With more than just my head, we were able to come up with something greater than what I originally put forth going into this idea. Scroll down to view the illustrations of the SF Tag features.
The only problem thus far with SF Tags is this:
Perfect_Black brought up a point regarding whether or not Self-Found items are considered SF if SF-tagged players are permitted to party with players who are not SF-tagged.
In a PM to Perfect_Black, the answer is neither a definite Yes or No to which I replied: "
UPDATED 2/19/2014 - NEW & Important SF Tag Notes (read very carefully):
#6 in the list below (from 1 to 14) is very important and should be read very carefully since it includes two separate fixes / ideas, one of which would probably require a lot of programming YET would fix the only problem with SF tags.
Introduction / Anti-RMT (Real-Money Trading) details / and SF Tag Trade Penalties: The idea of SF-tagged gear, what characters can use it and what characters cannot use it, would require PoE’s game code to simply do an ID check on whether or not A: characters are SF-tagged or B: characters are not SF-tagged. Remember, there are only penalties (no restrictions) if you choose to trade or equip gear without SF tags in any way, shape, or form. Furthermore, it does not matter if your characters are on the same or two separate accounts in which the trade penalties (mentioned below) between non SF-tagged characters and SF-tagged characters still applies. This then does away with account exploits between non SF-tagged characters trading with SF-tagged characters AND other SF-tagged characters. When your SF Tag is lost after trading another player in the Trade Window, you then permanently become a non SF-tagged player in which you can trade as much you want. Since these are the trading penalties IF you trade at any time with another player as a SF-tagged character (whether trading between two separate accounts or not,) this then makes SF tags immune to RMT (Real-Money Trading) sites in which no profit can be garnered. NOTE: The only way SF-tagged gear can be worn by another SF-tagged character is if both characters are on the same account. However, if you got two computers with two separate accounts, per se, one SF-tagged character from Account 1 trading with another SF-tagged character from Account 2, it then incurs the penalty of losing the SF Tag on both the character(s) and all traded items between those characters on the two separate accounts. //////////////////////////////////// PoE’s ID-checking game code would occur in the event of players trying to trade SF-tagged items, players trying to pick up SF-tagged items, and players trying to use OR equip SF-tagged items. Numbers 1, 2, 6, 8, 10, 11 and 14 would require PoE’S ID-checking game code. 1. Maps that become SF-tagged (when SF-tagged players pick them up in parties) are for SF-tagged players only to run. Therefore, players who are not SF-tagged cannot participate in SF-tagged maps in any way, shape, or form. Then again, here is the cool catch-22: SF-tagged players can still participate in Maps without SF tags found by players without SF tags. This above stated is made possible since the only real way to get Map drops, anyway, is to participate in Maps without SF tags. So while there is a very minor case of player separation regarding SF-tagged players and their SF-tagged Maps, I still think it's a neat idea thanks to 2ofSpades for bringing it up. 2. SF-tagged players who attempt to equip gear without SF tags will be given the notification message, "Equipping this item will result in losing your Self-Found (SF) Tag. Are you sure you want to equip this item?" (followed by the options Yes or No.) The above stated is so SF-tagged players do not lose their SF Tag by accident when attempting to use equipment without SF tags. In addition to the above stated, players who are not SF-tagged who attempt to use crafting materials found by SF-tagged characters will be given the notification message, "You cannot use Self-Found (SF) crating materials." On the other hand, players who are SF-tagged who attempt to use crafting materials found by characters without SF tags will be given the notification message, "You cannot use crafting materials without a Self-Found (SF) Tag." 3. For those who may not want to see displayed SF tags, there would be an option to Enable / Disable the visibility of SF tags. (IF possible.) 4. All already-existing characters (if ever this idea is put in place at any time) would be grandfathered into using the new SF Tag feature, and your items will not be SF-tagged. The only time items would become SF-tagged is if you maintain(ed) your SF Tag (without trading anyone) in which any new items you find becomes SF-tagged. 5. When making a new character, no matter if you choose to Enable or Disable Trade Requests, everyone is assigned a SF Tag to wear, that which can be lost if you attempt to trade anyone. The reason for this is so players do not harass other players with Trade Request they may not want, and to also make sure players don’t lose their SF Tag by accident by accepting a Trade. 6. Dropped gear becomes immediately SF-tagged by SF-tagged players, thereby making it impossible for players who are not SF-tagged, and other SF-tagged players, to pick up SF-tagged gear dropped by SF-tagged players. In this case, the only one who can pick up dropped SF-tagged items is the owner of the dropped SF-tagged items. No one else can pick them up. (this is to discourage drop trading only when it comes to SF-tagged players) Read #5 on how players can remove SF Tags on SF-tagged gear (and its penalty) To allow the complete opposite to be allowed would create 'drop trading' exploits. The idea here is to discourage (not restrict) trading between other SF-tagged players, and players who are not SF-tagged. With that in mind . . . Dropped items from bosses and normal enemies is anyone’s to grab. There is no SF-tag-only drops from bosses or normal enemies. How can items be SF-tagged if the items have not been tagged yet by players with SF tags? Bosses / enemies have no reason to SF Tag drops. Then again, if the true FIX here is to have enemies / bosses drop SF-tagged items for SF-tagged players only, it would FIX the problem, but this would probably require a lot of programming. Furthermore, IF the above is viable for a certain FIX, then that would mean SF-tagged items would need to be visible only to SF-tagged players when they drop. 7. SF Tags apply to player Life Bars, the Chat Window by player names (next to the other tag,) the Party Window, and items that are SF-tagged after picked up by SF-tagged players. 8. SF-tagged players trading other SF-tagged players (or players who are not SF-tagged) lose their SF Tag. However, SF tags on your SF-tagged gear is not automatically removed as a result so long as you never place your SF-tagged gear in the Trade Window. The only way SF tags on SF-tagged gear can be removed is if your SF-tagged gear is placed within the Trade Window, thereby immediately removing all SF tags on SF-tagged gear. The reason SF tags on SF-tagged items are not penalized --- due to SF-tagged players attempting to Trade --- is because you may want your other SF-tagged characters to use the gear from characters that are no longer SF-tagged. Therefore, again, only the SF Tag on the character itself is removed (not from SF-tagged items) if ever your SF-tagged character attempts to Trade another player. 9. The ONLY items that can be traded between SF-tagged players and players who are not SF-tagged are Wisdom Scrolls and Portal Scrolls. However, they must be dropped, not traded! The reason they must be dropped and not traded is because, again, if a SF-tagged player trades other players who are SF-tagged (or players who are not SF-tagged,) they lose their SF Tag. 10. Since SF tags would be spread across all leagues, and your Stash is shared globally between all characters within a specific league, items belonging to SF-tagged characters cannot be used in any way, shape, or form by characters that are not SF-tagged. The only thing characters without SF tags can do with SF-tagged equipment is move it around in the Inventory or Stash. On the other hand, SF-tagged characters can also move equipment around without SF tags in the Inventory or Stash. 11. On the flipside, your SF-tagged characters CAN use gear that’s not SF-tagged from characters that are not SF-tagged, however, you would lose your SF Tag as a result! 12. Enabling and Disabling Trade Requests would (or should be) an option in the Options Window. Note: This does not assign your character(s) another SF Tag if you lose it! 13. Players trying to Trade players who have Trade Requests disabled would get the message, "You cannot Trade that player." The only way you can trade these players is if they enable Trade Requests in their options. 14. SF-tagged gear cannot be touched by crafting materials found by characters without a SF Tag. I knew this would be brought up, a desperate stab at SF Tags at best:
Developer time comparison between SFL and SF Tags (answered)
" Let's compare the developer time between SFL and SF tags . . . Self-Found League programming / features / design requirements: 1. GGG's developers would have to design a new SF league flag for all players within the SFL and for it to be displayed in all the appropriate windows. 2. GGG's developers would have to implement another league and league flag displayed in the Leagues Options Screen upon character creation. However, there is no room for another league flag, which would then require GGG's developers to have to re-size everything within the current League Options Screen. 3. RNG and drop rates would have to be changed by GGG's developers for all currency and each enemy and boss type throughout the world of Wraelclast. (That's a lot of values to go through!) Not to mention, GGG's developers would quite possibly be forced to have to change the RNG and drop rates for other leagues, too, since players are going to call it 'unfair' that the SFL gets RNG and drop rate changes, but the SC, HC, Domination and Nemesis leagues do not. However, if it came to that, GGG would probably need to get rid of the SFL entirely in which all their time has gone to waste implementing the SFL. But GGG is not stupid because they know if they make a SFL, there is no going back GGG already knows the issues I speak of, which is why it will never be in PoE. 4. GGG's developers will also need to maintain new features, etc. pertaining to the SFL, and implement newly emerging suggestions in the suggestions forums. Not only that, there would be additional bugs to fix since there would be a new league being the SFL. To example what I mean by features alone (not to mention, bug fixes,) here is what I mean: The Domination League: A variety of powerful shrines spawn along with large groups of monsters that receive powerful buffs from the shrine. If you get close to a shrine and "tag" it, you receive the shrine's bonuses for a short time. The Nemesis League: A hardcore league where rare monsters have one guaranteed mod from the Nemesis Pool, which can make a fight substantially harder. Rare monsters are more powerful, make players weaker, or have special effects on death. But what about Self-Found League? Now GGG's developers would also need to program / design a whole new system for the SFL (whatever that would be.) Overall (guessing GGG's staff works 10 hours a day,) you're looking at a solid week and 1/2 of work to get everything right, about 100 uninterrupted hours total, if not, less than that. Within that 100 hours (or less) that includes testing, too. Self-Found Tags programming / features / design requirements: 1. GGG's developers would have to implement game code where immediately after a player makes a new character, the text (TEXT!) 'SF' is added to the Party Window, player Life Bars, and create a 10x10 (if not smaller) SF badge next to SF-tagged player names within the Chat Window. 2. GGG's developers would have to implement game code where if SF-tagged players pick up an item, it becomes SF-tagged within the item's tooltip. 3. GGG's developers would have to implement identification game code where if a player is SF-tagged attempting to trade someone who does not have a SF Tag (or another player who is SF-tagged,) the action would be to remove the 'SF' text from all windows (consult #1) 4. GGG's developers would have to implement identification game code where if items are seen as not being SF-tagged, and the player is SF-tagged, the SF Tag (not SF tags on items) is removed. 5. GGG's developers would have to implement game code where only if SF-tagged items are placed within the Trade Window, the SF tags are removed from those items. 6. GGG's developers would have to implement game code for the SF-tagged Maps (if ever implemented.) Overall (guessing GGG's staff works 10 hours a day,) you're looking at 2 to 2 & 1/2 days worth of work via 48-60 solid uninterrupted hours, if not, a little less than that. Within that 48-60 hours (or less,) that includes testing, too. P.S. If I missed anything, let me know.
What will these tags help you do in PoE? Segregate yourself from the trading plebeians? (feedback answered)
Novalisk wrote:
"What will these tags help you do in PoE? Segregate yourself from the trading plebeians?" HeavyMetalGear replied: "The suggestive point you seem to be making is a moot argument since there are already players who think themselves superior to others just by the gear they wear. These players are also elitist toward the level of other players in which if other players don't meet up to their level expectations, etc. they get kicked from the party, worse, badmouthed and degraded. Therefore, the above stated is always going to be an issue no matter what game you play, and no matter if SF tags are implemented or not. The trick is to be the better person and walk away from or ignore people who discourage you back to disease and death. That's what they want! With that in mind . . . The idea of SF tags (more than not) would alleviate the 'What do I do now since I've exhausted everything in PoE' issue in which some players would be compelled to want to take on the challenge of getting through the game by maintaining their SF Tag by not trading anyone. Just because players are SF-tagged does not mean they cannot play in groups with players who are not SF-tagged. You seem to suggest otherwise within the wording of your comment thinking it's the other way around, wrongly assuming there would be no interaction between players. Despite your opinion, on the flipside, do you think a SFL would be any better in that players would literally be separated since a SFL would have the potential to steal players away from other leagues? (as is already happening between already-existing leagues) The difference with a SFL and SF tags is people across all leagues with SF tags can let them go any time they want. A SFL does not have this level of flexibility, and at the same time, a SFL would then alienate itself from other leagues in that RNG and drop rate changes would only pertain to that league. That is the question. P.S. I don't think plebeians is the right name-calling word for SF-tagged players if ever this idea were implemented into PoE since it entails vulgarity. Vulgar, how? That SF-tagged players will say hardy, har, har, I got a SF Tag and you don't? Perhaps, but we cannot judge everyone the same way that's SF-tagged to be that way. It's an over-generalizing judgement to make. Some people would want to maintain their SF Tag for the sake of challenge when they've exhausted everything they could do in PoE by trading their way through the game. The motive behind maintaining a SF Tag is not always going to be motivated by e-peen arrogance."
Why I am against a SFL // Why I think SF Tags are better (the short version)
A Self-Found League is not only not the answer, but it's not happening. SFL BEGS to change the RNG and drop rates to forgiving levels. NO.
Self-Found League vs. Self-Found Tags: The idea of SFL = Self-Found yet begs for RNG & drop rate changes to find and craft items easier, among others issues with it stated within the longer version of why I am against a SFL. I don't want to be spoonfed an easier game. The idea of SF Tags = Self-Found while keeping everything the way it is throughout all leagues, including RNG and drop rates, yet trading is not recommended for SF-tagged players since they can lose their SF Tag. Note: Trading not being recommended for SF-tagged players does not mean the same thing as Trade being restricted for SF-tagged players. SF-tagged players can trade when they want, sure! but the penalty to that is they lose their SF Tag. However, if you would like to read my more thorough rant against a SFL, read this.
Why I am against a SFL // Why I think SF Tags are better (the longer version):
Since there is not going to be a Self-Found League (it's quite obvious by now,) I have come up with an alternative idea where the Trade System stays in place across all already-existing leagues, and anyone can be a SF player IF they want to find items on their own without trading. Players can then show off their SF Tag by saying, "Look at me! I got through the entire game without trading, hardy, har, har!"
The moral of the story is the original suggestion of a SFL is very moot since it's not happening. Therefore, we need to go about something a little different like I'm suggesting. Can we at least all agree to the above stated for the love of broken crackers running through hard cheese spread? If we can all get to that point, perhaps we can make something happen. WHY I am against an actual Self-Found League: Getting through #1 may take a few minutes . . . 1. Players wanting a SFL want the RNG and drop rates changed in their favor. However, the RNG and drop rate rage fest surrounding a SFL is contradicting. The reason why is those who have been protesting here in the forums for a SFL don't want trading, yet they want better RNG and drop rates, which then substitutes for what trading does, anyway, and that is to make items easier to get and craft, notably end-game gear. The idea of a true SFL is to make it where items are hard to get and craft, period. There is no, "Yeah, but [insert rage fest here regarding RNG and drop rate changes] for a true Self-Found League. IF the idea of a SFL is to make it where players must find things on their own and do things the hard way, what sense does it make to have the RNG and drop rate changed for only the Self-Found League? Please don't tell me, "...Becus we'll be on our own n' craftin's gonna be more harder to do, man, OK?! An' in addition to that just said, findin' dem itemz will be harder too, man!" I have heard it countless times before; I get the point. However, IF the RNG and drop rates are changed for the Self-Found League only it would be equivalent (or close to the equivalent) to the time it would take you to gather the necessary currency orbs to get gear through traditional trading! Perhaps those who are for a SFL already know that and keep quiet for an ingenious attempt to get GGG to actually change the RNG and drop rates. The cover has been blown; I get it. You see, some people in the PoE community here want the game to be harder for them and everyone else by doing away with Trade, yet they cannot deal with the hardcoreness of RNG and drop rates, which is more hardcore than having no trading. You cannot have it hardcore one way and have a cover-up to make it not so hardcore anymore. If PoE having Self-Found is going to make it hardcore for players in that they cannot trade, it must also be hardcore the other way around by leaving the RNG and drop rates alone! How's that for a challenge? What good does spoon-feeding everyone an easy game going to do? How is that going to make PoE any better? It's not. In changing the RNG and drop rates to forgiving levels, what's going to happen is you're going to lose your PoE soul by gaining the whole PoE world too quickly in which you're going to get overly bored, and before you know it, complain in the forums how easy PoE is more than players are already saying. Now do you see the contradiction(s)? Furthermore, we all know IF one league (in this case, a Self-Found League) gets RNG and drop rate changes, everyone in other leagues are going to want RNG and drop rate changes, too. So if one league gets it, so too must ALL other leagues for it to be fair! 2. Adding a Self-Found League would have the potential to empty out other leagues to where not much activity will be going in them, which is already happening in other already-existing leagues. For some players (like me) it's an issue because hardly anyone's around. Loner players won't care, but their problem is easily solved by not interacting with anyone whatsoever. 3. Other than no trading being allowed and RNG and drop rate changes that will never happen, a SFL dumbs down to a big whoa! factor more than anything, an ego booster at best that adds no significant value to the gameplay of PoE. Maybe the opposite of that just said is the case for players who seek out the opinion(s) of other players just because they have a SF Tag, but not to me. 4. The RNG and drop rate would have to be changed because of players complaining about difficulty within their own begged-for difficulty via Self-Found League by restricting trading! Funny, isn't it? This will then create an unnecessary huge fit fest between players in other leagues wanting changes to the RNG and drop rates, too! I mean, not that complaints about RNG and drop rates aren't happening already, but you get the point. WHY I believe SF Tags are better than an actual Self-Found League: 1. Self-Found players in any league can still be recognized as playing Self-Found. 2. RNG and drop rates will remain unchanged so PoE can continue being the unforgiving game it is in crafting and item finding throughout the world of Wraelclast. (However, I do beg to differ if you know where to go, know what you're doing, know what gear(s) to wear, know how to effectively turn low-end orb currency into high-end, ETC.) 3. The traditional Trading System will still remain in place while other players go on their marry way to play the Self-Found way. 4. My idea with Self-Found Tags vs. the idea of a Self-Found League would require less resources and developer time to make it happen. 5. No other leagues will be more emptied than they already are due to the unnecessary addition of a Self-Found League. 6. My idea for Self-Found Tags is a lot less controversial, and for the most part, will make everyone happy without GGG having to make drastic changes to PoE. GGG KNOWS if they make a Self-Found League there will be no going back once it's put in place, a decision they may regret because it could affect other already-existing leagues in a bad way. 7. Anything you can find that's the complete opposite to WHY I am against a Self-Found League is why I believe Self-Found Tags to be better than a Self-Found League. ///////////////////////////////////////////// NOTE: Please understand the images below are just blueprints of the idea itself. Do not assume the idea would look exactly as what's displayed in the images if ever GGG adds it. Despite my dislike of an actual Self-Found League (not because it's Self-Found,) I brought forth this idea because I know people want Self-Found in some way, shape, or form. Am I able to deliver an idea that caters to everything Self-Found (League) players want? Absolutely not! However, the general idea here is universal across ALL leagues, not just one controversial league being the Self-Found League. ///////////////////////////////////////////// The General Idea of SF Tags: Upon creating a new character in any league, players are given an SF Tag regardless if they choose to Enable or Disable Trade Requests. However, IF at any time a player accepts a Trade request (if they don't disable them) their SF Tag is removed from all windows. Here is what the Enable / Disable Trade Request Toggle Button looks like in the League Options screen: NOTE: Consult the NEW, IMPORTANT SF TAG NOTES spoiler for more details. This makes it so players do not suffer the penalty where if they attempt to Trade with another player, they lose their SF Tag. This also makes it where players cannot be harassed by continuous, obnoxious Trade Requests. Due to image size, the Standard League was cut out in the image: (this image is being slightly updated to include a message regarding SF tags) ![]() The Chat Window SF Tag: NOTE: Consult the NEW, IMPORTANT SF TAG NOTES spoiler for more details. Those who accept a Trade would lose their Chat Window SF Tag. (IF you enabled Trade Requests OR forcibly Trade another player to remove your SF Tag) ![]() The Life Bar SF Tag: NOTE: Consult the NEW, IMPORTANT SF TAG NOTES spoiler for more details. Those who accept a Trade would lose their Life Bar SF Tag. (IF you enabled Trade Requests OR forcibly Trade another player to remove your SF Tag) ![]() The Party Window SF Tag: NOTE: Consult the NEW, IMPORTANT SF TAG NOTES spoiler for more details. Those who accept a Trade would lose their SF Tag. (IF you enabled Trade Requests OR forcibly Trade another player to remove your SF Tag) SF Tags put into the Party Window will tell who is SF vs. those who aren't so players can party with those who are SF only. ![]() SF-Tagged Gear dropped by SF-Tagged Player(s): NOTE: Consult the NEW, IMPORTANT SF TAG NOTES spoiler for more details. For those looking at this image thinking, "OMG, I don't want to see a bunch of small 'SF' texts every time an item drops for a SF-tagged player!" That is not how it works. The only time you will see the 'SF' text on a SF-tagged item is if it's dropped by a SF-tagged player, not by bosses or normal enemies. Dropped items from bosses and normal enemies is anyone’s to grab. There is no SF-tag-only drops from bosses or normal enemies. How can items be SF-tagged if the items have not been tagged yet by players with SF tags? Bosses / enemies have no reason to SF Tag drops. ![]() SF-Tagged Gear picked up by SF-Tagged Player(s): NOTE: Consult the NEW, IMPORTANT SF TAG NOTES spoiler for more details. Dropped items by a SF-Tagged Player cannot be traded to, used, or equipped by players who are not SF-tagged. ![]() Thank you for looking this over. Your thoughts? HeavyMetalGear When game developers ignore the criticism that would improve their game, the game fails. Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) Last edited by HeavyMetalGear#2712 on Feb 23, 2014, 7:15:55 PM
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Brilliant idea and easy to implement!
If we can t get SF-League, then at least give us tags! |
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Simple and good idea, even if i'm not a big supporter of a "self-found league" i can understand the interest of a such thing when you have finished the game a ton of time and you want to change your way to play, this can just be a plus for the game replayability.
Edit : I would add, rather than to let's the possibility to trade and when you trade you loose your SF tag, wouldn't it be better to just disable the possibility to trade when you create your char ? (you got a panel like in hc for death which say you trading is disabled in this mode) +1 for this idea 📜My hideout thread : https://www.pathofexile.com/forum/view-thread/2542497 Last edited by Synopsis#1060 on Jan 11, 2014, 9:30:42 AM
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Some people want self found league with increased drop rates. They want this not because they are so hardcore omgz, but because that would make the game more fun to them. You know finding your own stuff instead of trading and having fun. This obscure thing we used to play videogames for actual bloody fun. It's this wonderful feeling where you can just shut out the world and focus on the moment and feel good.
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" Thank you for supporting the idea. When game developers ignore the criticism that would improve their game, the game fails. Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) Last edited by HeavyMetalGear#2712 on Jan 11, 2014, 2:17:49 PM
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I like the essence of this idea. I like your simple 'SF' tag graphic too.
I would like to add a little bit to the following statement: " I think this would have to be expanded a bit. What if two people were to exit a town and drop items as a way to trade? There would be no trade request, but items would get exchanged. Also, what if a person accepts a trade with one of his or her characters and moves a received item into the global stash for X league? Would other characters that the person has in X league be able to display a SF tag? " So, once you lose the SF tag, there is no getting it back? I think that there should be a way to get it back, somehow. I don't want to say that a trade request based tag state is overly simple, but I think that it might be. I think a more comprehensive solution could involve adding a new attribute and/or method to items to represent 'has changed accounts'. So, when an item is first picked up, for the first time, then 'has changed accounts' is FALSE. As soon as the item is moved to the inventory/stash/cursor? of a different account, then 'has changed accounts' becomes TRUE. The item would then be tainted in a way. No one could hold it and maintain a SF tag. The internal item state of 'has changed accounts' would always be TRUE after an exchange. Using this kind of item state implementation could allow players to re-acquire their SF tag by getting rid of all items that 'have changed accounts'. Also, this type of implementation could allow for the enforcement of SF tags through the global stash spaces (if one places an item that 'has changed accounts' into the global stash space of X league, then all of his or her other characters within X league could lose their SF tags, and vice versa). However, this idea gets very muddy when it comes to stacked currency items and players being able to know which items of theirs 'have changed accounts'. TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional. Last edited by Perfect_Black#6704 on Jan 12, 2014, 1:56:17 AM
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Why would one care about SF tags they don't change anything e-peen?
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" You can already do that with my idea in the OP in place, and I will go far as to say even without my idea or a Self-Found League. You can't speak for everyone, so what you point out only applies to some players since a lot of players for a SFL are elitists in which they would only want to play with players who are SF depending on whether or not they still have their SF Tag. Again, you can still do these things without my idea in the OP or a SFL. However, the idea here is to bring about a new idea regarding Self-Found and have GGG look into it since the old idea put forth via a SFL is not working. When game developers ignore the criticism that would improve their game, the game fails. Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) Last edited by HeavyMetalGear#2712 on Jan 11, 2014, 3:51:32 PM
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" I personally don't care about Self-Found, but for those that DO care, they would care about SF Tags because if they're level 85+ without ever trading anyone in-game no matter what league they're in, they have bragging rights (call it what you want) to say, "Look at me, I got through the game without relying on Trade to get my gear!" They would also not be able to trade other players so long they do not trade anyone. Maybe to you it wouldn't change anything in PoE, but for other players it would. In conclusion, there is generally nothing bad or imbalanced about the idea in my OP unless you're one of those that see it as a game feature that adds no significant gameplay value to PoE. I am one of those that thinks SF is insignificant too, however, in an attempt to try to appease the Self-Found League protestors for SF, I wanted to bring up a different approach to SF since the idea of a SFL is not going to happen. If it was going to happen it would be here already. My qualm main with a Self-Found League is not the fact it's Self-Found. My qualm with a SFL is with someone's brilliant idea (sarcasm) to bring up RNG and drop rate changes within the idea of a SFL, which to me, is no fair and should not make the SFL league any more special than any other league. If all leagues cannot have RNG and drop rate changes, then no leagues should have RNG and drop rate changes. The suggestion for a SFL is strictly for a SFL only. When you begin talking about RNG and drop rate changes, it then becomes irrelevant to the idea of a SFL. Not to mention, the RNG and drop rate forum discussion is 10,000+ pages (no exaggeration) last I checked. Therefore, I think GGG is quite tired of hearing people bringing the two subjects up, which in turn is why I didn't include it within my OP here because it's a tired topic. When game developers ignore the criticism that would improve their game, the game fails. Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) Last edited by HeavyMetalGear#2712 on Jan 11, 2014, 5:43:30 PM
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" As blunt as your statement is, it is rather true. The tag might augment some players "e-peens" while being a surprise addition to many other players. At the end of the day, it would just be a tag. No genuine quality of life improvement, I don't think. Also, I could see very OCD players making a sort of meta game of being SF and, in doing so, creating another 'box to check' in terms of finishing the game properly. Worth it? @OP " I would like to add one of my own: 8. You would not have to start fresh on a new, separate, world. You could make use of your current self-found items on the existing leagues... The catch being that all of your current items likely could not be considered self-found because retroactively installing SF tags and determining if items have or have not 'changed accounts' could be rather difficult to impossible. So, current SF players likely would not be able to have the proper recognition. TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional. Last edited by Perfect_Black#6704 on Feb 18, 2014, 3:19:31 AM
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