Bad loot - a response

You definitely asking too much.. one midlvl unique from drop after month of playing/ madness.

Also you should quit your job and develop gampbling and lottery addiciotn. Just like our OP.

hehe.. i love how this thread and op posts shows whats truly GGG target. When i look at D3 and PoE im losing hope for HnS genre. And yes i just compere D3 and PoE.. its exacly the same... mmo-esque unrewarding, uninspired grindfest only with different types of ppl as a target.
Diablo 3? Meh!
Last edited by CptKabraxis#4011 on Jan 8, 2014, 4:20:16 PM
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CptKabraxis wrote:
You definitely asking too much.. one midlvl unique from drop after month of playing/ madness.

Also you should quit your job and develop gampbling and lottery addiciotn. Just like our OP.

hehe.. i love how this thread and op posts shows whts truly GGG target is. Wjen i look at D3 and PoE im losing hope for HnS genre. And yes i just compere D3 and PoE.. its exacly the same... mmo-esque unrewarding, uninspired grindfest only with different types of ppl as a target.


People DO find midlevel unique, do you think all the ones everyone else is wearing and selling just spawned out of mid air?

RNG = Some very poor, many average, some very rich

Last edited by RagnarokChu#4426 on Jan 8, 2014, 4:21:10 PM
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RagnarokChu wrote:
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Zedda wrote:
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tinko92 wrote:
If you play a lottery in RL, and after a month of playing you probably won't win, would you spread your nonsense about lottery also? Complaining to the xyz that you didn't win and that lottery sucks?


Path of Exile isn't supposed to be a lottery. I don't expect to reach end-game after 1 month with a character, but after 6 months of continuous playing (evenings only, I have a job) I would expect to reach end-game, and by that I don't mean 66 maps, I mean Bringer of Rain level items and level 73 maps at least.


People in one week races and new leagues can hit 73 bringer of rain level items.

Either they are blessed with RNG magically every single race and season or you need to up your efficiency. .


Are you saying the same people get bor in every race, and therefore if I don't get that something is wrong with my efficiency. Because you do know that is more crazy talk, right?

Every unique, currency item and mod on magic/rares have a base percentage chance to roll.

Problem is, these percentages are set too low. Thats it, nothing else.
A kid playing computer games can never be — and never has been — hardcore.
"


Are you saying the same people get bor in every race, and therefore if I don't get that something is wrong with my efficiency. Because you do know that is more crazy talk, right?

Every unique, currency item and mod on magic/rares have a base percentage chance to roll.

Problem is, these percentages are set too low. Thats it, nothing else.


I am saying that the top 1000 players can get to BoR level gear in once week race and at the start of one league race extremely consistently. That means the current drop rate allows them to do that.


The game loot issues for consist progression for everyone extends very much past "drop rates" and is a much deeper serious issue that I made a thread on.

I'm still going to debate against people who think just band-aiding the problem with buff a few small numbers suddenly going to let them have more fun "finding better stuff."
Last edited by RagnarokChu#4426 on Jan 8, 2014, 4:24:14 PM
The problem is PoE isn't that 1000+ hours game you build in mind.

The best way to play it is starting a new character in a fresh league, so you can be happy even with blues with good affixes. Than take a break and repeat.

I think GGG made nice decision about playtime management creating 4 month leagues and races. People too much positioning this game like lifetime run with goal to be the coolest kid ever or something. It's all about fun, and playing this game for hundreds hours straight with same char especially in maps is boring in my opinion.

Loot system is ok, but I hope GGG got something interesting in mind to rebuild it in a different way for end game.
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RagnarokChu wrote:
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Are you saying the same people get bor in every race, and therefore if I don't get that something is wrong with my efficiency. Because you do know that is more crazy talk, right?

Every unique, currency item and mod on magic/rares have a base percentage chance to roll.

Problem is, these percentages are set too low. Thats it, nothing else.


I am saying that the top 1000 players can get to BoR level gear in once week race and at the start of one league race extremely consistently. That means the current drop rate allows them to do that.


The game loot issues for consist progression for everyone extends very much past "drop rates" and is a much deeper serious issue that I made a thread on.

I'm still going to debate against people who think just band-aiding the problem with buff a few small numbers suddenly going to let them have more fun "finding better stuff."


Lol, no.

90% Of those top 100 hundreds in every race and league use JSP and RMT. Most have enough on JSP that they don't need to RMT.

You think somehow that the same players get to top due to RNG everytime is a fallacy.

Either you just dont know better or you are ignorant.

What does ETUP do when he dies at lvl 98 first place in ladder? Sells everything he now has in SC for ex and transfers that wealth (through that one site) and converts that shit back to hc/nemesis/whatevers new and does it all over again.

Your brain, use it.
Invasion - No Sacrifice No Glory

HTTP://WWW.TWITCH.TV/THISISDEUX
Last edited by Deux#3310 on Jan 8, 2014, 4:28:06 PM
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Deux wrote:


And that tinkos guy talking about you just want drop a perfect 6l chest blahblah.

Idk one person who has found a SUPER NICE 6L CHEST without trying to craft it throwing exs at it and all that good jazz.

Doesn't matter, most of the people with loads of currency, got it from other games and using that other site. Simply because you can transfer wealth from game to game that way.

A few did it grinding thousands of PoE hours.

Like im saying in the old days, when there were a lot less uniques the drop rate was better.

I remember my first ranger out in Standard, I found 3 lioneye glares when they were going for 30ex. Saw 2 kaoms drop and they were not my drops (standard and hc were the only ladders).

Guess how many of those ive seen since then (thats 9 80+ characters later)


If you'd only read what people say...

"Do you even know what are the chances that you drop an upgrade on a 80th level? With all the base items that drop, with all the mods and brackets that exist?"

Exactly my point, you want 100 exalts in 1 week of grinding, if you get 5 ex, you complain.


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Zedda wrote:
Path of Exile isn't supposed to be a lottery. I don't expect to reach end-game after 1 month with a character, but after 6 months of continuous playing (evenings only, I have a job) I would expect to reach end-game, and by that I don't mean 66 maps, I mean Bringer of Rain level items and level 73 maps at least.


Quoting myself again:
"Do you even know what are the chances that you drop an upgrade on a 80th level? With all the base items that drop, with all the mods and brackets that exist?"

You would expect, that is the cancer, you expect thing that is VERY rare to drop.

People think they are entitled to a top tier unique after X time played in a RNG based game.


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RagnarokChu wrote:
I'm still going to debate against people who think just band-aiding the problem with buff a few small numbers suddenly going to let them have more fun "finding better stuff."


You are right on this. The current very flawed and unrewarding looting experience (imo), cant be band-aided. It would have to be recreated from the ground up. Back to the drawing table type of thing.

That's why I don't have much hope for this game any-more.
When night falls
She cloaks the world
In impenetrable darkness
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Deux wrote:
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RagnarokChu wrote:
"


Are you saying the same people get bor in every race, and therefore if I don't get that something is wrong with my efficiency. Because you do know that is more crazy talk, right?

Every unique, currency item and mod on magic/rares have a base percentage chance to roll.

Problem is, these percentages are set too low. Thats it, nothing else.


I am saying that the top 1000 players can get to BoR level gear in once week race and at the start of one league race extremely consistently. That means the current drop rate allows them to do that.


The game loot issues for consist progression for everyone extends very much past "drop rates" and is a much deeper serious issue that I made a thread on.

I'm still going to debate against people who think just band-aiding the problem with buff a few small numbers suddenly going to let them have more fun "finding better stuff."


Lol, no.

[Removed by Admin]

You think somehow that the same players get to top due to RNG everytime is a fallacy.

Either you just dont know better or you are ignorant.

[Removed by Admin]

Your brain, use it.


Did you read the post, the post was about how RNG has NOTHING to do with it.

[Removed by Admin]

I literally even posted that there are deeper problems in the game I think that has nothing to do with RNG and focusing on RNG is just a band-aid problem that fixes nothing.
Last edited by Kieren_GGG#0000 on Jan 8, 2014, 4:49:58 PM
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MCSMvsME wrote:
The problem is PoE isn't that 1000+ hours game you build in mind.

The best way to play it is starting a new character in a fresh league, so you can be happy even with blues with good affixes. Than take a break and repeat.


Thing is, that mentality is impossible for a lot of players. But you are right. This game is not suitable if you're not able to live with mediocrity and the uncertainty coming with time invested and results. I just wish I knew that hundreds of hours ago...
A kid playing computer games can never be — and never has been — hardcore.

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