Hit detection and hit boxes seriously needs some work. Videos and Images included!
" Wow I thot this was just desync. This really needs changed. The logic behind the programming of the arrow path makes no sense to me. |
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For me, ranged classes are unplayable because of this. Everything shoots an inch higher than where I targetted. The devs explanation works when shooting in the direction the picture showed, but this happens when firing North too. You can even see it happening more clearly like that.
Try shooting things north of you on the screen. You'll see the arrow do it's own thing. |
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This makes no sense to me I don't see what the problem is. You click on the mobs to hit them and if you wanna stay in one place while doing that you hold shift its pretty simple. Think of it this way if you were able to hit everything off screen. Then all you would do is just sit in one place and never move which kinda defeats the purpose of the game.
I am also pretty sure that torchlight 2 uses a similar system and that game is also better then D3 |
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" Nope, not as far as I remember. Same goes for D2 and D3 and every ARPG I ever played (and I played a lot). Make
Spectral Throw great again | |
I support u m3lt.
what u virgin retards need to realize is that its a GAME | |
Right so your not a virgin retard because you said everyone else is.
All I am saying was the conversation was somewhat mature until you chimed in nheon. There is no reason to troll like that. Everyone is entitled to his or her opinions. |
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" While I apreciate your support, we have to make sure this thread stays constructive and hope for some Dev to notice and give their input. At one point in life we were all virgins, retards or a combination of both, myself included, but now it is not time to discuss that, so let's keep the thread clean with constructive criticism. :) And by the way to the dude saying TL2 and Diablo uses this method, nope... No other Action RPG I know of do this and I have been asking in the thread ALL the time for people to show me a game where this is done... no one was able to point one except of course PoE. So yeah, let's hope some Dev sees and rethinks this issue. | |
I can't believe that in D3 the cursor is a meter above ground. I cannot aim like that.
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" Could not agree more. This system they use is completely counter intuitive to any other arpg out there. There's no reason I can fathom that they need to have this clunky system, over one that has worked in every other game. I'm personally gonna take a break from the game, in hopes that they fix this aiming issue in the near future.). I love the game, but I want to play a ranged character, and this system makes playing one too tedious to enjoy right now. So please GGG, change the aiming system to the traditional "Fire to cursor" style system that we see in other games, so I can get back here and begin enjoying the game again. Computer Specs: Intel core 2 quad Q8400, 4 GB DDR2 (Corsair), Radeon HD 6870.
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" Ok, so assume they would change this your way... then the point you click is the point where your head would be and where the arrow goes. I think THAT would be much more awkward, don´t you agree? Imagine you click somewhere to walk there but that is the point where your head will be, meaning your feet will be (due to isometric view) roughly 2cm below that spot. Imagine you want to stand between two rocks and you have to click the rock to stand next to it or you want to walk over a small bridge and you have to click next to the bridge. Or imagine a melee who swings 1cm below the click or Groundslam, which will hit the ground like 2cm below the click. And you would have to click above doors to open them, above handles to use them and above rhoa-nests to step on them... If you would click next to a tree your char would slam into it at maxspeed, same for rocks, buildings, mountains and anything else. THAT would be stupid! My point is: For every(!) Char and playstyle the feet are at the same spot, so GGG created a mechanic, where every char reacts the same way to the click and based on your(!) playstyle you decide how far you have to take this into account. I hope you get my point and learn to adapt instead of bitching around like "play my way or I go home"-kindergarten behaviour. regards Hold on to yer shite load o´ bloody barnacles on me arse-cockles, me hearty! IGN: Trapsdrubel Last edited by Azdrubel on Jan 26, 2013, 8:33:06 AM
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