Hit detection and hit boxes seriously needs some work. Videos and Images included!

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Sophung wrote:
OP, do me a favor and use LS on right mouse click and in the same manor as you intend to use bows. Notice that if you click the ground near your character at head level your character moves there first and then hits, but if you click near his feet he doesn't move before hitting. The reason is simple; it's based on move and shoot mechanics in a 3D environment. Now convert this to bow, you expect one weapon type to source from the top and all others to source from the bottom? what about skills? You have a Templar with his LS and fireball and you expect the player to re-adapt his aiming on the fly between attacks because you insist on a jitter in the source of the attack?

Not to mention attacking from the head would completely destroy the move mechanic.. again it'd jitter your intentions since your feet are the source of movement.

It works for LS becuase its projectile are actually lauched from the ground. The whole point is that projectiles should be aimed from its starting point, through the cursor, and continue in that direction. This way you actually have control over what you hit, and not leave it to chance. Its just how these games work.
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tinghshi wrote:
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Sophung wrote:
OP, do me a favor and use LS on right mouse click and in the same manor as you intend to use bows. Notice that if you click the ground near your character at head level your character moves there first and then hits, but if you click near his feet he doesn't move before hitting. The reason is simple; it's based on move and shoot mechanics in a 3D environment. Now convert this to bow, you expect one weapon type to source from the top and all others to source from the bottom? what about skills? You have a Templar with his LS and fireball and you expect the player to re-adapt his aiming on the fly between attacks because you insist on a jitter in the source of the attack?

Not to mention attacking from the head would completely destroy the move mechanic.. again it'd jitter your intentions since your feet are the source of movement.

It works for LS becuase its projectile are actually lauched from the ground. The whole point is that projectiles should be aimed from its starting point, through the cursor, and continue in that direction. This way you actually have control over what you hit, and not leave it to chance. Its just how these games work.


It's not just LS, that was perhaps a bad choice. It does it for all melee attacks if you shift click the ground. Attacks are aimed from their X,Y(feet on the dirt) starting coordinate, you assume just because the Z(head above the dirt) coordinate is up higher on your screen that you should attack from the Z, this is flawed because you would be attacking from an alternate X,Y coordinate than where you're standing. X,Y is a representation of where you physically stand so of course the arrow must under all circumstances source from this coordinate otherwise you could effectively shoot around corners if the OP had his way.

At the end of the day the problem is the OP assumes his cursor is hovering in mid air and matching his Z coordinate when it's realistically stuck to the ground. Here's proof the cursor is on the ground; take your bow and shift click near your head, your character aims up, if the cursor were floating at your Z elevation than the character would shoot sideways and this is not ideal.. you shoot above your character and the arrow goes sideways.... err really that's what you want? More proof it's on the ground - left click somewhere and you notice your character moves there, his feet stop where you click, OP's choice your character would walk a few meters below your click so his head stops there... Again, this is what you want??? You want to click the top of a door to walk through it rather than the ground leading through it? I can't think of any game that does this.

In short; projectiles are aimed from their starting point, just not the head because that's not accurate given the perspective.
Last edited by Sophung on Jan 28, 2013, 12:34:31 AM
hipe, thay will fix that projectile trajectory
Have they fixed this already?

I want to get back into the game, but this is somewhat gamebreaking for me.
anyone have update? this is kind of important...

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