RMT (This isn't Feedback about gameplay or balance)

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Nephalim wrote:
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Terrornoid wrote:
Honestly, time would be better spent combating why players want to RMT, instead of just trying to shut down all the players that do. It's a healthier solution.


making the game easier only raises the bar for what players would rmt. if everyone has an advantage, no one has an advantage.

there will always be players from every point of progression that will inevitably use rmt and those same players must be harshly and swiftly dealt with though I would say the highest ranked players with excessive rmt would be a better target than the random individual who did it once or twice.


explaination why people rmt poe so hard lies in one sentence that contains these words: 'crafting' 'gambling' 'gated content' 'gear checks' 'rubbish' 'unbelievable luck-based progression'

games with less severe gear checks and with viable and predictable progression are less infested with rmt - mainly because in such games rmt serves vanity purpose. in poe it is regarded as the only way to get into 90s (rightfully or not)

ggg creates this rmt heaven - not players
Just make items Bind on Pick Up in 2 hours and problem will be solved.
Squirrel is love, Squirrel is life.
I know that RMT'ing goes on. However, I expect that the majority of the "lop-sided" trades occur between friends or guild mates. I really have nothing to back this up, but it is just my expectation.
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EdgeVII wrote:
Just make items Bind on Pick Up in 2 hours and problem will be solved.


But that might turn PoE into a hardcore aRPG loot finder.

Rather than the casual shopping game it is.

GGG well knew the RMT risks involved with their decisions, but that risk was apparently worth it to net their target pretend hardcore audience.
Casually casual.

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TheAnuhart wrote:
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EdgeVII wrote:
Just make items Bind on Pick Up in 2 hours and problem will be solved.


But that might turn PoE into a hardcore aRPG loot finder.

Rather than the casual shopping game it is.

GGG well knew the RMT risks involved with their decisions, but that risk was apparently worth it to net their target pretend hardcore audience.


quite sums up the thread. +1
IGN: MsAnnoyance
how about making mirroed items are bound to account since everyone and their mother has 2 lying around.
IGN: Arlianth
Check out my LA build: 1782214
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qquno wrote:
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TheAnuhart wrote:
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EdgeVII wrote:
Just make items Bind on Pick Up in 2 hours and problem will be solved.


But that might turn PoE into a hardcore aRPG loot finder.

Rather than the casual shopping game it is.

GGG well knew the RMT risks involved with their decisions, but that risk was apparently worth it to net their target pretend hardcore audience.


quite sums up the thread. +1


LoL, at least GGG should fix DUPE ;) there are some ppl with thousands of orbs obtained by duping.
but oh wait.

if u know what i mean ;)))
Squirrel is love, Squirrel is life.
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qquno wrote:
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TheAnuhart wrote:
"
EdgeVII wrote:
Just make items Bind on Pick Up in 2 hours and problem will be solved.


But that might turn PoE into a hardcore aRPG loot finder.

Rather than the casual shopping game it is.

GGG well knew the RMT risks involved with their decisions, but that risk was apparently worth it to net their target pretend hardcore audience.


quite sums up the thread. +1



Well also POE is nothing but a h&s with loot finder with worst crafting system ever happened in gaming history.

so what is ur point? this game had potentional to sit diablo2's throne... but nope instead we have stupid systems
Squirrel is love, Squirrel is life.
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Nephalim wrote:
making the game easier only raises the bar for what players would rmt. if everyone has an advantage, no one has an advantage.

there will always be players from every point of progression that will inevitably use rmt and those same players must be harshly and swiftly dealt with though I would say the highest ranked players with excessive rmt would be a better target than the random individual who did it once or twice.


Making it so items are found more easily as a whole actually allows the game to be made harder due to a more predictable player power curve. When items are easier to find, players won't feel the need to RMT.
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Terrornoid wrote:
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Nephalim wrote:
making the game easier only raises the bar for what players would rmt. if everyone has an advantage, no one has an advantage.

there will always be players from every point of progression that will inevitably use rmt and those same players must be harshly and swiftly dealt with though I would say the highest ranked players with excessive rmt would be a better target than the random individual who did it once or twice.


Making it so items are found more easily as a whole actually allows the game to be made harder due to a more predictable player power curve. When items are easier to find, players won't feel the need to RMT.


lets say a players overall power is a number from 0 to 100. 0 being a naked level 1 character and 100 being a level 90+ character with full bis gear capable of destroying content.

currently, lets say the average player can reach a rating of 60 and the game content requires 75 to be 'face-rolly'. if you raise the drop rate so the player average is now 70, the game's difficulty needs to be raised to 85 and the same situation exists of people still wanting more than whats required to clear content.

do this again and gain until the average player can get bis gear legitimate and quickly and the game is dead because there is nothing left to achieve.

There will always be scum who feel the need to rmt in order to be above the curve, no matter where you set the curve. if you want an easier game then simply nerf the content and leave the drop rates as is.

RMT will exist in some amount no matter how easy or hard the game is but it doesnt mean you cant take steps to punish offenders and discourage future ones.
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim#2731 on Dec 23, 2013, 4:17:29 PM

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