Farewell post~ Great game!

"
trustandfall wrote:


6) Taken from something a D3 dev once said (yet also failed to make players feel), there's no such thing as too much power. ARPG's are meant to make you feel godly after X amount of time spent on character planning/development. Does that happen in this game? I'd say yes, but more "OP" builds is not a BAD thing. They're fun. They don't ruin other peoples experiences for the most part. I'd argue that they enhance peoples experience more than they ruin it.


Major flaw.

I feel that the thing GGG fears the most is PoE being perceived as easy. Like if there is something inherently wrong with the game, if you reach the stage where you steamroll endgame content. I don't know. I always played Diablo and clones to become completely overpowered, then to have more MF and get items to became overpowered even more. It was never boring, and it would work perfectly in PoE, since new acts are promised to come regularly.

Maybe the times have changed. Maybe people don't like that feeling anymore.
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AROMEZ wrote:
"
trustandfall wrote:


6) Taken from something a D3 dev once said (yet also failed to make players feel), there's no such thing as too much power. ARPG's are meant to make you feel godly after X amount of time spent on character planning/development. Does that happen in this game? I'd say yes, but more "OP" builds is not a BAD thing. They're fun. They don't ruin other peoples experiences for the most part. I'd argue that they enhance peoples experience more than they ruin it.


Major flaw.

I feel that the thing GGG fears the most is PoE being perceived as easy. Like if there is something inherently wrong with the game, if you reach the stage where you steamroll endgame content. I don't know. I always played Diablo and clones to become completely overpowered, then to have more MF and get items to became overpowered even more. It was never boring, and it would work perfectly in PoE, since new acts are promised to come regularly.

Maybe the times have changed. Maybe people don't like that feeling anymore.


i have a number of characters across different leagues and some are OP, while others can only be OP for certain lower lvl maps/content.

point is, is that if you want to run around and feel like youre god...then yes, there are zones/maps to do that in...


just dont expect to faceroll the entire game because thatd make for a very boring game and what would be the point?

its a balance of risk/reward

not much else to it.
"The problem with scrubcore is that it is full of of scrubs"
- King Edward the Longshanks
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eebertay wrote:

just dont expect to faceroll the entire game because thatd make for a very boring game and what would be the point?

Have you ever grinded D2 with OP character? Was it boring? If it was, it was for you, but thousands enjoy it for years now. It is question of personal preference and I can understand if you like to fear for your life all the time. It is intense experience that maybe translates to fun somehow.

Anyway, I don't expect PoE to became that type of game; devs are, obviously, against it. I play game as is, but as you can see people have different opinions. Even the ones who think that the game is fantastic.

And you are right, I can always go to Normal Mud Flats and watch Rhoas die to thorns. Not exactly what I had in mind, but hey, OP is OP.
Signed for all of the above.

I disagree about removing MF because it does allow people to choose between, Speed or MF, etc.

Faster you kill faster you get drops its a self limiter.
I think the game would be very boring if you can faceroll the entire game. I didn't come to this game to get more "power" I came for the challenge.

Your complaint is that you want to be able to build a character, get it to high level and never worry about dying in any map. lol.
Wait, you only play soft core?
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Chris wrote:
Thanks for the feedback as usual! Make sure to check back in as we continue to patch the game and resolve issues like these. The new four-month leagues (early March) are a great opportunity to check out the changes.
I hope everyone remembers this post and OPs points when the new leagues start.
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eebertay wrote:
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trustandfall wrote:
Yep. Played on and off since closed beta. Multiple 80+'s, had fun.

A few simple recommendations to make this game what could have been the greatest ARPG of all time...

1) Desync. Simply put, the main contributing force to me quitting. Anyone who says it "isn't a thing" or to "build around it" is making excuses. It does exist. Its god awful for some people, I'm one of them. Is it a great game with desync? Sure, but it could have been better and more enjoyable.

2) Maps. Maybe the amount of people who actually use maps as their main source of entertainment is so negligible compared to those who use new characters and/or races that this is just NOT a priority to the development team, but seriously.. If I'm doing 40k AOE dps and never dying (unless its due to desync), why should I *not* be able to do the hardest content in the game to my hearts content if I'm capable? Seriously... its such a huge flaw. Just make it to where whenever the last monster in a map is killed if no other map has dropped, a replacement map drops. There's no reason I should EVER have to go down in map tiers if I can complete the tier I'm at. Currency sink? More like trivial pointless time sink.

3) Test your own content. Respond more quickly to player requests. It's pathetic that most people skip particular maps and/or map bosses. This should be a quick sign that there's an inherent flaw with said map/boss, and it should probably be revised so that people are at least TRYING it.

4) Reduce the harshness of xp loss post 80 if you're NOT going to allow maps to be accessible to a players content and/or resolve desync.

5) The current crafting system sucks. Probably because its not a single player offline game, but some people I play with can tell you, it literally took me 721 jewelers to 6 socket a white harbinger bow. Developers add diminishing returns all the time, why not making diminishing returns on failure rate for things like 6 socketing and lesser fusings #'s (4 should be reasonably achievable, 5 a little less so, but possible). There is NO reason it should take me 721 jewelers to six SOCKET an item. It's simply not fun. Period.

6) Taken from something a D3 dev once said (yet also failed to make players feel), there's no such thing as too much power. ARPG's are meant to make you feel godly after X amount of time spent on character planning/development. Does that happen in this game? I'd say yes, but more "OP" builds is not a BAD thing. They're fun. They don't ruin other peoples experiences for the most part. I'd argue that they enhance peoples experience more than they ruin it.

TLDR: Kill desync, rework map drops/system (or create better end game), test your own content, crafting = a little too random... only a little though, not enough fun builds.

EDIT: Already gave all my gear (100+ exalts) to a friend. Enjoy the best 6L Oro's on domination! It was awesome partnered with Kaom's though still not as powerful as I'd have liked. Good luck to mah friends! See ya in another game. =)

EDIT 2: Personal opinion, but MF (or IIQ/IIR) is such a tired, old concept. It's really, really dumb. Players should be able to gear to the teeth for POWER, and their ability to kill/clear should be the largest contributing factor to how fast they garner wealth... not how many items with "dragon" and "excavation" they can get on them while still killing things.


if youre complaining about dying and losing 10% of your xp, then your build needs some tweaking or you need to stop going into 76+ maps thinking its faceroll time. if youre dying to lower content, then your build probably just sucks.

crafting is pretty sweet in this game and if youre basing the thought that "crafting sucks" because you used 700+ jewelers trying to 6s an item....then QQ
most crafters have been there, trying to socket, link, chrom an item only to get trolled for orbs in the 100's

but its a great mechanic otherwise the market would be flooded with orbs, so tough cookies.

chances are likely that this game just wasnt for you.

you didnt have to like it and you dont.

so bye


The only thing I really have to say to you is that I find it hilarious you quoted my original post, yet completely, utterly and epicly failed to really understand it. Every "argument" you made was typical new age "brogamer" response of "qq" and "l2p". Super constructive thought you managed to bring to the table there, thanks for your contribution.
"
trustandfall wrote:
"
Chris wrote:
Thanks for the feedback as usual! Make sure to check back in as we continue to patch the game and resolve issues like these. The new four-month leagues (early March) are a great opportunity to check out the changes.


Thanks for the truly great game.

I probably will poke back in for other leagues. Like I said, with just a few tweaks, this game would dethrone Diablo 2 which is, in my eyes, the greatest ARPG, possibly greatest game, of all time. So keep up the good work, you're in the right direction!


dont talk shit man, d2 is nowhere near the greatest game of all time. PoE is outclassing d2 by far in almost all aspects. PoE tho is not the greatest game of all time too. big lol @ emotional fanboy


edit:

and to open your eyes, if there is at all a greatest game of the last decade, then games like broodwar, cs1.6, quake 3 arena in terms of multiplayer might come close to it. There is no greatest game of all time as noone knows what the future is going to bring. In sp classical games like civilisation might earn this titel. Please stop this bullshit about d2 or poe. They are both great games but greatest game of all time is just ridiculous bullshit talking. Greatest game of all time is maybe chess or poker but for sure not d2 :-/
Last edited by LSN#3878 on Dec 21, 2013, 12:40:08 AM
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trustandfall wrote:

The only thing I really have to say to you is that I find it hilarious you quoted my original post, yet completely, utterly and epicly failed to really understand it. Every "argument" you made was typical new age "brogamer" response of "qq" and "l2p". Super constructive thought you managed to bring to the table there, thanks for your contribution.


xD "brogamer"

I've heard "brogrammer" but not this one.
IGN: SplitEpimorphism

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