Farewell post~ Great game!

Yep. Played on and off since closed beta. Multiple 80+'s, had fun.

A few simple recommendations to make this game what could have been the greatest ARPG of all time...

1) Desync. Simply put, the main contributing force to me quitting. Anyone who says it "isn't a thing" or to "build around it" is making excuses. It does exist. Its god awful for some people, I'm one of them. Is it a great game with desync? Sure, but it could have been better and more enjoyable.

2) Maps. Maybe the amount of people who actually use maps as their main source of entertainment is so negligible compared to those who use new characters and/or races that this is just NOT a priority to the development team, but seriously.. If I'm doing 40k AOE dps and never dying (unless its due to desync), why should I *not* be able to do the hardest content in the game to my hearts content if I'm capable? Seriously... its such a huge flaw. Just make it to where whenever the last monster in a map is killed if no other map has dropped, a replacement map drops. There's no reason I should EVER have to go down in map tiers if I can complete the tier I'm at. Currency sink? More like trivial pointless time sink.

3) Test your own content. Respond more quickly to player requests. It's pathetic that most people skip particular maps and/or map bosses. This should be a quick sign that there's an inherent flaw with said map/boss, and it should probably be revised so that people are at least TRYING it.

4) Reduce the harshness of xp loss post 80 if you're NOT going to allow maps to be accessible to a players content and/or resolve desync.

5) The current crafting system sucks. Probably because its not a single player offline game, but some people I play with can tell you, it literally took me 721 jewelers to 6 socket a white harbinger bow. Developers add diminishing returns all the time, why not making diminishing returns on failure rate for things like 6 socketing and lesser fusings #'s (4 should be reasonably achievable, 5 a little less so, but possible). There is NO reason it should take me 721 jewelers to six SOCKET an item. It's simply not fun. Period.

6) Taken from something a D3 dev once said (yet also failed to make players feel), there's no such thing as too much power. ARPG's are meant to make you feel godly after X amount of time spent on character planning/development. Does that happen in this game? I'd say yes, but more "OP" builds is not a BAD thing. They're fun. They don't ruin other peoples experiences for the most part. I'd argue that they enhance peoples experience more than they ruin it.

TLDR: Kill desync, rework map drops/system (or create better end game), test your own content, crafting = a little too random... only a little though, not enough fun builds.

EDIT: Already gave all my gear (100+ exalts) to a friend. Enjoy the best 6L Oro's on domination! It was awesome partnered with Kaom's though still not as powerful as I'd have liked. Good luck to mah friends! See ya in another game. =)

EDIT 2: Personal opinion, but MF (or IIQ/IIR) is such a tired, old concept. It's really, really dumb. Players should be able to gear to the teeth for POWER, and their ability to kill/clear should be the largest contributing factor to how fast they garner wealth... not how many items with "dragon" and "excavation" they can get on them while still killing things.
Last edited by trustandfall#6833 on Dec 19, 2013, 1:43:40 AM
Yep.
I approve this message.
Well, I guess a ''Casual'' mode would work and solve some of your problems. Make it so this mode has higher drop rate, higher craft rate, etc. So people who cannot play a lot or feel like they are wasting their time yet the game is good, can have a place to go.
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herpyderpidy wrote:
Well, I guess a ''Casual'' mode would work and solve some of your problems. Make it so this mode has higher drop rate, higher craft rate, etc. So people who cannot play a lot or feel like they are wasting their time yet the game is good, can have a place to go.


You'd be hard pressed to find many people who invested more time than me. A "casual" mode does not solve desync, the map "wall", more fun builds or some maps and map bosses being unplayable for the majority of players.

An offline mode with mods (ala D2), could. The only thing that would better what I personally feel is wrong with the game is change in some core game design and mechanics.

Edit: One more thing, this new era of gaming sucks. The FTP business model sucks. Charge me $60 for the game and let me play offline, make your unique items come WITH cool particle effects (Dyadus axe doesnt have infernal/ice effect by default? travesty), and let people mod drop rates and content. I guess microtransactions just make too much money... sad.
Last edited by trustandfall#6833 on Dec 19, 2013, 1:51:56 AM
Well written, I agree with most everything even though Im sticking around. Good luck with other games!
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Psyborg wrote:
Well written, I agree with most everything even though Im sticking around. Good luck with other games!


Thanks, you too! Enjoy the game!
Thanks for the feedback as usual! Make sure to check back in as we continue to patch the game and resolve issues like these. The new four-month leagues (early March) are a great opportunity to check out the changes.
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Chris wrote:
Thanks for the feedback as usual! Make sure to check back in as we continue to patch the game and resolve issues like these. The new four-month leagues (early March) are a great opportunity to check out the changes.


Thanks for the truly great game.

I probably will poke back in for other leagues. Like I said, with just a few tweaks, this game would dethrone Diablo 2 which is, in my eyes, the greatest ARPG, possibly greatest game, of all time. So keep up the good work, you're in the right direction!
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Chris wrote:
Thanks for the feedback as usual! Make sure to check back in as we continue to patch the game and resolve issues like these. The new four-month leagues (early March) are a great opportunity to check out the changes.
DESYNC TOO?!?!
Dear GGG, please make Mac version

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