Farewell post~ Great game!

i was with you until you said softcore exp penalty needs to be nerfed...again
Bump.

Also:

Trade. Not only sucks for waiting for people to get on to buy. But also having to drop what your doing, to tele off to trade with a player is painful.
(Trade chan is painful spam fest/scam fest. Pub group notice board is just filled with people's trade/no sorting-grouping)(General chat is filled with trade/scams quite often)

With content checking. It's not just boss's/maps. There's things like Immune to Curse + Reist Ele + Regen, soo super boringly long fight if not Phys dam.


"
trustandfall wrote:
There's no reason I should EVER have to go down in map tiers if I can complete the tier I'm at.


One of my characters is in the high 70's and doing maps somewhat frequently.

I haven't seen a single +70 map drop yet.

Maybe cause I'm a "casual"?
"
Baskerville wrote:
"
trustandfall wrote:
There's no reason I should EVER have to go down in map tiers if I can complete the tier I'm at.


One of my characters is in the high 70's and doing maps somewhat frequently.

I haven't seen a single +70 map drop yet.

Maybe cause I'm a "casual"?


I was surprised to see this thread revived, I'm glad people are bumping it. The few negative responses are FAR outweighed by the MANY MANY people replying saying that they agree with the majority of it in my opinion.

You're not seeing 70+ maps drop because of, probably, a combination of possibilities.

A) You're not rolling high enough quantity on the maps by making them rare.

B) You're getting unlucky.

C) The map drop system is currently, not what I would call "rewarding" enough. That's one of the huge problems with the game that I pointed out in my original post... High level maps do not drop often enough when doing high level maps. A player should ALWAYS have access to content if they are capable of doing it. Therefore, if I can clear EVERY mob in a map, why should I not be able to do the map again?

You can use the argument of raid lockouts and similar MMO type barriers, but those are in place in that genre for reasons that really do not apply to ARPG's.


Maybe this thread can stay close to the top. I truly believe that the great response from players agreeing that all of the issues posted need addressing WILL have a great impact on the future development path of PoE. I can't wait for some of them to be fixed, I'll happily be back destroying mobs again once a few things have changed!
Last edited by trustandfall#6833 on Dec 30, 2013, 3:07:12 PM
It truly is RNG though. I was stack at lvl 69 maps for quite a while, then I finally went ahead and bought 3 level 72's and 1 level 71. From those I have run about 10-12 70-72 maps and I have 2 more 72's, a 71, and a 70 still in my inventory. If you have even decent quantity rolls the map more than pays for itself and in my experience they are now dropping more same level maps consistently.

Granted I am a much newer player than many posting here but wouldn't it get too easy if you had an unlimited map supply? Part of the reason that high ilvl items are worth a lot more is because the higher level maps are much more rare, it seems like all part of the progression to me.

Also for the leagues people that have 12 hours a day to play could probably attain 95+ in a couple weeks with an unlimited map supply, that takes the whole "new and limited economy" out of starting a new league as some players will have shops with literally everything within 2 weeks.

I have had this same dissension with players on other F2P platforms, they want to be able to progress as fast as they can cram hours into the game, and that just isn't good for business. F2P makes money by paying players, and what most don't see is that "casuals" are more often paying players.

Long story short: For non-standard leagues at least maps are an economy limiter that keeps the economy under control and the game enjoyable over the course of the league. While you may resent the fact that 12+ hour a day players can't get ahead by leaps and bounds b/c of the limited map supply generally those players don't have enough hours in the day for a job and are therefore not supporting the game nearly as much. That is why GGG listens to the opinions of casuals.

Unlimited map supply in standard? Sure go for it.
"
Cribstaxx wrote:
Long story short: For non-standard leagues at least maps are an economy limiter that keeps the economy under control and the game enjoyable over the course of the league. While you may resent the fact that 12+ hour a day players can't get ahead by leaps and bounds b/c of the limited map supply generally those players don't have enough hours in the day for a job and are therefore not supporting the game nearly as much. That is why GGG listens to the opinions of casuals.


this is the worst thing i have ever read.
GogogoScary - 95 HC 40k GS
Scary - 98 Invasion 2H Cyclone
GMT +1
Hope you come back and check out the game again when act 4 is released. Enjoy your break. :)
"
scarything wrote:
"
Cribstaxx wrote:
Long story short: For non-standard leagues at least maps are an economy limiter that keeps the economy under control and the game enjoyable over the course of the league. While you may resent the fact that 12+ hour a day players can't get ahead by leaps and bounds b/c of the limited map supply generally those players don't have enough hours in the day for a job and are therefore not supporting the game nearly as much. That is why GGG listens to the opinions of casuals.


this is the worst thing i have ever read.


I work full time and still play about 2-3 hours a day, I imagine that makes me a "casual". As I said I have no problems with the map system as it limits the economy in leagues.

Do you play standard regularly? The economy is just stupid b/c they have access to everything. I will continue to make new characters for new leagues b/c of the fresh start that they allow. Making it so that maps are unlimited supply would make a new league economy almost as bad as standard within 2-3 weeks.

Does this seem like it's punishing those that play constantly? Yes it does negatively effect them.

Does it keep the economy balanced and enjoyable for the other 95% of players that don't have 12+ hours a day to put into the game? Yes it does positively effect them.
"
Cribstaxx wrote:
"
scarything wrote:
"
Cribstaxx wrote:
Long story short: For non-standard leagues at least maps are an economy limiter that keeps the economy under control and the game enjoyable over the course of the league. While you may resent the fact that 12+ hour a day players can't get ahead by leaps and bounds b/c of the limited map supply generally those players don't have enough hours in the day for a job and are therefore not supporting the game nearly as much. That is why GGG listens to the opinions of casuals.


this is the worst thing i have ever read.


I work full time and still play about 2-3 hours a day, I imagine that makes me a "casual". As I said I have no problems with the map system as it limits the economy in leagues.

Do you play standard regularly? The economy is just stupid b/c they have access to everything. I will continue to make new characters for new leagues b/c of the fresh start that they allow. Making it so that maps are unlimited supply would make a new league economy almost as bad as standard within 2-3 weeks.

Does this seem like it's punishing those that play constantly? Yes it does negatively effect them.

Does it keep the economy balanced and enjoyable for the other 95% of players that don't have 12+ hours a day to put into the game? Yes it does positively effect them.


I disagree with almost everything you have posted in this thread. If you are that much of a "casual" that you don't mind not being able to access the final tier of content with regularity, then you are DEFINITELY casual enough that you will never, ever, ever afford the best items that come out of them either.

Edit: The condition of standards economy has nothing to do with the map system. It has to do with the fact that its been around since the beginning, almost all RMT botters/sellers farm there and the majority of players are on it. Maps DO exist there with more frequency because IIQ items also exist there. More maps in circulation or farmed does not equal more currency.
Last edited by trustandfall#6833 on Dec 30, 2013, 6:45:01 PM

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