0.10.0 patch notes, balance explanations and how microtransactions work

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Chris wrote:
UPDATE: Due to extensive feedback in this thread, we have changed the implementation so that effects can be reclaimed at no cost. Microtransaction effects can be freely moved between items. This will affect their initial pricing somewhat, but we'll investigate adding cheaper one-use "demo" versions of them in the near future.


I know no one has said this yet, so let me be the first:

Kudos GGG, I love you long time.... Oh wait, I'm only about the 30th person to say this, but don't let that lessen the intensity of the message!!! Thanks for listening!!!111!1

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