Blue Flame Hellion ( Incinerate / EB / MoM / Block ) WORKINPROGRESS

Hi, sorry if this was already asked.

Wouldnt Added Chaos Damage be better in terms of dps as faster casting? Since Incinerate already has a high cast speed?

Nice build :)
I'm trying out this build and am having a lot of fun with it. One question though, what is the idea behind limiting Cast when Damage Taken to lvl 4? It limits the supporting skills (Enduring Cry + Enfeeble + Molten Shell) to pretty low levels.
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Prana wrote:
I'm trying out this build and am having a lot of fun with it. One question though, what is the idea behind limiting Cast when Damage Taken to lvl 4? It limits the supporting skills (Enduring Cry + Enfeeble + Molten Shell) to pretty low levels.


This i do not understand as well.

Personally i'm doing kinda the same build with templar and i have CWDT to lvl 2 and only enduring cry linked to it with (i forget the name of the gem, but it causes you to burn) a burning gem. I have another CWDT which i'm going to max with immortal call linked to it as well as molten shell to get the most BANG for your buck. This way i will always have at least 1 endurance charge for Immortal call when it's triggered.
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Prana wrote:
I'm trying out this build and am having a lot of fun with it. One question though, what is the idea behind limiting Cast when Damage Taken to lvl 4? It limits the supporting skills (Enduring Cry + Enfeeble + Molten Shell) to pretty low levels.


In some builds, you want CwDT to trigger frequently to constantly keep up max endurance charges. It depends on the particulars of your build whether this is best or not.

One approach that I've found works well (on another build) is CwDT(1) + Enduring Cry + curse on one item and CwDT(max) + immortal call (max) + increased duration (max) on another.
2.6 BLS Berserker budget shaper farmer build guide: https://www.pathofexile.com/forum/view-thread/1882710
I'm still running this build in 1.2. I adapted nugi's tree:

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgABBfkG6QhnCSEVUBXwFm8XLxg8GYoabBqPG60c3B2qIuoj9iSqJ2Eo-imlLYMtqDbpOrM94kWdRnFI7klRSbFKfU2STipPfVFgUg1TUlXWVvpbr1v3ZOdnoG-ecLt-4n_GgFaApIIegseDCYbRh3aIQo_6kyeTOpcGmuCbtZ2uo4qnCKmVsZC0DLfTt9a4k7vjvSfBxcM6xKLKStfL18_aPdsL21ndDd6w4YjjaucL6-7sGO4O74jw1fO-9tr5N_lj-ej60vsJ_MX-uo19lS4HHtkTL28=

Last edited by vindictive on Aug 25, 2014, 2:57:59 PM
Tentative 1.3 build using the Pre 1.3 Skilltree Planner from here:

https://github.com/EmmittJ/PoESkillTree/releases

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgAACGe31vKXvryTOttZm12zP70nLaiomk9WGDyxkFpSHt_56IMJSsiCx0Zxb54_Jyj6tAzhiMpK8bMqTevukycdqsM6S1cVILiTmuAc3O-Im7XA4yzp0TanCEWdf8b5NxmK3Q0JM52uU1LBxdfP-wk6s_zF4iwabOwYiEJJsfbaVvpnoDbpj_pwu4IeGo_uDod2JKrw1dsLo4pKfRZvSVGVLkxgI_b60uNq18tNko19Fy894mTnSO5V1hutgKRbrxjbdPEhYECgwL-plQz3rK9OKimlhTI=


Once the tree is finalized, I'll try again. Biggest change is the additional block chance, which dropped from 33% to 19%.
Last edited by vindictive on Dec 4, 2014, 8:44:54 PM

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