[lvl70 OB videos]Double Arcing Penetration Totems/Curse Traps and Summoner

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Foxalive wrote:
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NiNcsszaM wrote:
I have seen that in your latest passive tree you only took 1 batch of Minion boosting nodes, and that a lot of nodes you used is about casting speed. Did you had a problem about your casting speed or what was the reason you took those instead of buffing up our minions?

the other thing is the curses. it seems to me from the video that you dont cast too many curses, mostly just one. do you think this build would be ok without going for the curses branch on the top of the tree?

oh and if you can please comment on my previous question about starting spells, and generally a starting strategy.

thanks a lot mate


the reason for taking casting speed nodes is that when you take 2 totems your casting speed is reduced and on top of that you cant cast spells by urself thus you need fast casting speed to summon zombies and summon totems. Default totem summoning speed is so slow that by the time you will cast, mobs will be hugging and kissing you.


Hmmm, as what I read on using dual totems was that you couldn't use any skills yourself. However isn't summoning a zombie/spectre/skeleton also using a skill and this shouldn't be possible?

IGN: Azatooth or Xploding
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PSGMud wrote:
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renroval wrote:
Wow your totems aren't dying as much as I thought they would be. Interesting. Do you recommend getting lots of minion health nodes or is what you currently have set up enough?


With the flasks, it does help a bit. I am constantly healing my minions via hybrid flasks. Without the flasks, they probably would die a bit more. I can summon them pretty quick though, so it doesn't matter much.

A Minion Life Gem is really all that is necessary from what I believe. And, I don't even have that. My skeletons can distract Deity in fire form, without any heal nodes.



Hmmm are totems considered being minions and thus taking benefits of the minion health/damage nodes?
IGN: Azatooth or Xploding
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PSGMud wrote:


Why have you gone for non-witch armor? Is armor really that much better than just stacking ES?

Also what support gems are you using for your totems, or is it just cast speed that makes it look like arc jumps around really fast.


This where I'm at the moment, level 60.

This is my ultimate goal, give or take a few points based on need for str or dex, for example. If I feel like I'm staying alive just fine, I may drop a couple of points from %ES to more castspeed, or I could drop lightning damage nodes for more castspeed too around the ranger area. So many options.

Right now I'm using clarity and mana regen passives, it might be a bit of a waste since my mana pots sit mostly unused, but it's a really comfortable style. I could replace them with armor or resistance potions later on, since weren't diamond flasks removed from the game?
Last edited by Jamake#4083 on Jan 31, 2013, 9:20:43 AM
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Jamake wrote:
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PSGMud wrote:


Why have you gone for non-witch armor? Is armor really that much better than just stacking ES?

Also what support gems are you using for your totems, or is it just cast speed that makes it look like arc jumps around really fast.


This where I'm at the moment, level 60.

This is my ultimate goal, give or take a few points based on need for str or dex, for example. If I feel like I'm staying alive just fine, I may drop a couple of points from %ES to more castspeed, or I could drop lightning damage nodes for more castspeed too around the ranger area. So many options.

Right now I'm using clarity and mana regen passives, it might be a bit of a waste since my mana pots sit mostly unused, but it's a really comfortable style. I could replace them with armor or resistance potions later on, since weren't diamond flasks removed from the game?


Not really sure, someone I know whom uses 2x totems is using hybrid armor/ES and obtained 25% DR. Which is pretty significant imho when breaking into your 2k entire hit pool. But, I've only managed to get 5%. I probably will stick with just pure ES armor with future gear.

As far as cast speed goes, I've been dual wielding a 20% and 10% faster cast rate and going to try using haste aura soon. The difference is so significant I think, that I can summon all my skelies in around a second. Whilst arcing totems stack shock very quickly. I think fcr is the core damage modifier to this build.

You should use flasks often, especially the hybrids of animations. Healing your minions along with reinstating your mana pool. The regen nodes don't seem necessary in OB because diamond flasks are removed. Use your pots.

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thrilled wrote:
Hmmm are totems considered being minions and thus taking benefits of the minion health/damage nodes?


They do not afaik.
Last edited by PSGMud#2372 on Jan 31, 2013, 2:00:22 PM
I've finally gotten around to updating the front page.
Hi, i just started poe and really like the playstyle of your build.
But after looking over the requirements i'm wondering how you'r making that build work, concerning the needed str and dex for spelltotem and fork.
Is that the reason your using arc atm so u can skip dex?
Would you recommend getting nodes (str/dex) while leveling up or are there good items around to make it work ?
Ign: Imbazimba
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imbazimba wrote:
Hi, i just started poe and really like the playstyle of your build.
But after looking over the requirements i'm wondering how you'r making that build work, concerning the needed str and dex for spelltotem and fork.
Is that the reason your using arc atm so u can skip dex?
Would you recommend getting nodes (str/dex) while leveling up or are there good items around to make it work ?


I use arc totem because it's a better clean up skill and better at stacking shock of 120% more damage. It also has superior long range. Before shock was pretty much useless because you could 1-2 shot everything. Spark totem is just as good imho.

As for fork whilst lvling, honestly just get dex off an item like a jade amulet. Don't even bother leveling it up. The couple %'s of damage useless.
Last edited by PSGMud#2372 on Jan 31, 2013, 10:23:19 PM
Is this viable on hardcore? I like the part when u dont have to be around mobs because u use totems/summons/curses from screens away but how does it work when it comes to bosses? I think u can't use zombies because most bosses dont have adds right? So u run around dodging projectiles and spawning totems/skeletons and its enough? I mean is single target dps ok? Honestly i would go for more hp/resist nodes at start so thats why im asking. I know u play softcore but how would u see it from person that actually played it some time to go hardcore with it with less dmg and more hp/resist.
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drill555 wrote:
Is this viable on hardcore? I like the part when u dont have to be around mobs because u use totems/summons/curses from screens away but how does it work when it comes to bosses? I think u can't use zombies because most bosses dont have adds right? So u run around dodging projectiles and spawning totems/skeletons and its enough?


Yes, this makes bosses extremely easymode. As long as you summon skeletons to keep the boss occupied and have totems up for dps, you can focus solely on survivability. Ofcourse bosses like Vaal still have falling stones and whatever that can really hurt you, but most other classes have much harder time I suspect ;)
sorry for my next question maybe is a little noob but I'm new here lol

It does exist a gem called arc totem or is just arc gem + spell totem support gem???

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