New class of item rarity: Mythical
" this idea undermines the crafting/currency philosophy of the game. everything you need to make insanely good gear is available to you. all you need is a little bit of sense when it comes to using orbs/choosing a base item, swear allegiance to the church of rng, call up anyone you've been stubborn with and try to see things from their point of view/compromise for karma boost, and have at it with however much currency you can afford to blow through. This concept is flawed in the sense that you're calling for an extremely low chance to get amazing stats on a dropped item. Kinda sounds like a normal day at the dungeon office for me. All we have here are people who aren't getting the rolls they want looking for a purple colored handout. |
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The two people against the idea happen to be non-supporters of the game, recent players and/or set their profile to private. Just saying.
I believe the beauty of a deep gear-based ARPG is exactly giving players plenty of ways to get great items. In the case of PoE, currency crafting or drops, or trading. The idea presented here simply enlarges the possibilities. Here since Closed Beta. Never found a Mirror. Still love PoE. :- ) Last edited by markus7#6023 on Dec 17, 2013, 3:21:45 PM
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" Yea...wrong. Just because our avatars aren't sitting on a pretty stack of forum titles doesn't mean we haven't made plenty of smaller separate transactions within our budgets. That aside, flaunting the fact that you have spent a substantial amount of money and feel that it gives your opinion more substance, while you can't be bothered to come up with a counter argument to the fact that handing out gear which circumvents the foundations of the game's economy and gear crafting system will have a negative impact on the game and its economy, is gloriously absurd. Bravo. |
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" "Handing out gear"? That's your argument..? My idea uses the basic structure of PoE grinding/dropped gear (which is basic of most/all ARPGs). I merely suggest a new class of rarity. The element of luck, chance, RNG is of course present. Maybe even more so with the "Exquisite" idea, but that can be a good thing, and it's based on the same principle. Here since Closed Beta. Never found a Mirror. Still love PoE. :- ) Last edited by markus7#6023 on Dec 17, 2013, 9:01:33 PM
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My argument is such that having items that drop with a near guarantee of high tier stats eliminates a need for currency, therefore negatively impacting the economy.
http://pathofexile.gamepedia.com/Vaults_of_Atziri " I don't think it's a good idea. That is all. |
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just let them get the same chances for rolls as normal crafted items... The idea of non-rollable and a bit "abnormal" items are great.
First: u cant make them and that will be the reason that they are much more "unique" Second: a new color on the ground! :D IGN: Surak Methred Wrathclaws Boxender_Gladiator Dunkler_Beschwörer Lady_Discharge
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" That is a fair point and I'll remove the idea of Exquisite items rolling mods closer to their level. Even though I suggest them as being more rare (as a drop) than Uniques, or maybe about as rare, having them roll mod magnitude as other items seems more fair. The occasional "abnormal mod" rolling at most at 75% item level magnitude seems like a fair balancing idea, though. Here since Closed Beta. Never found a Mirror. Still love PoE. :- ) Last edited by markus7#6023 on Dec 18, 2013, 7:56:09 AM
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tl;dr all the posts. the idea sounds great and i would like if they are VERY powerful but players are limited on only wearing ONE of them. because then, they would have to decide between for example a ring and an amulet and need to look from which they benefit more. tho i think if they have a negative mod, then they should really roll in the brakets according to the itemlevel. to make it more clear: they have 6 good mods and one bad mod, which also comes from a normal mod pool but has a minus instead of a plus. example:
Evasion Chestpiece +300 Evasion 120% increased evasion +92 life +42 lightning res +39 fire res +26 chaos resistance -43 cold resistance means the negative mod also is in the highest braket for the itemlevel, but instead of a plus it gives you minus. if you like the abnormal mod idea, then it could also get the abnormal mod positive and negative. like -5-12 phys damage or stuff like that. u get it? they should have a flavor text that describes their strengh and why you cant wear two like: "The power tries to erupt your mind. Voices tell you to be cautious." or something like that :D ☆*:.。. o(≧▽≦)o .。.:*☆ Last edited by Milani#4424 on Dec 18, 2013, 8:06:16 AM
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Exquisite sounds more like another condition class for items instead of another more rare drop category.
Like the basic unenchanted item used is a masterpiece craftsmanship. Could result in on more magical properties in each rarity category. ...and the item on the char would look extra great XD Ontopic : normal, magical, rare, unique....legendary? (would be a more fitting name for another rarity category.) Last edited by Simpson3k#6989 on Dec 18, 2013, 10:43:05 AM
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" Thank you! :- D I think the idea has great potential and getting feedback (of any constructive kind) is the idea here. Here since Closed Beta. Never found a Mirror. Still love PoE. :- )
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