New class of item rarity: Mythical

Every end game items that people use seems to have 6 mods on it, how about if we change it to maybe always rolling 4 different mods with a chance of rolling stats higher then it's item level, maybe between 50% to 120% of it's item level? I think it will be fun when coupled with your idea of rolling an abnormal mod in the item - 1 prefix, 1 suffix, and 2 randomize mod.

eg: an ilvl 68 mythical ring will only roll mods in the value between prefixes and suffixes of level 34 to level 81.

Going back to your Mythical rarity, why not include the possibility of it being 5/1 or 1/5 with the prefix and suffix ration as well? This will make the item even more random.
Or how about the a chance of rolling the same prefix/suffix, making a certain stats even stronger?

eg: rolling one +15% all resist and another +15% all resist will make it +30% all resist.
Anyone who thinks this is a good idea should be shot.
Since the beginning of time, man has yearned to destroy the sun.
Would you mind elaborating that? Shitpost much?
Mini-expansion!

Time for MYTHICAL items! :- D
Here since Closed Beta. Never found a Mirror. Still love PoE. :- )
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Forsman wrote:
Anyone who thinks this is a good idea should be shot.


Pretty troll comment. You offer nothing constructive to the thread, no explanation for your point of view. Are you incapable of offering a thoughtful criticism? In any case, if you read through more of the thread, many of the criticisms have been brought up and addressed well.

I actually think the "corrupted" items the mini-expansion is introducing may well be similar to this idea. Every indication is that "corrupted" items will have some additional property at the cost of a downside. Isn't that the essence of this idea as well?

While it's unlikely (but not impossible) that "corrupted items" were inspired by this post, if I were the OP I'd be pretty happy right now. His suggestion may not be added word for word, but it certainly seems as though they're doing something along the same lines and hopefully, just as interesting.
IGN: Jihokinetic
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Nephylim wrote:
(...) Going back to your Mythical rarity, why not include the possibility of it being 5/1 or 1/5 with the prefix and suffix ration as well? This will make the item even more random. (...)


I thought about it, but mathematically it may possibly create HUGELY imbalanced items. As everything with math, you can probably balance 5/1 with some other drawback, just like I suggested balancing 4/2 and 2/4 with "cursed" mods and few other things. We'll see... :- ) And thanks for your post, interesting points!


"
Jihoko wrote:
(...) I actually think the "corrupted" items the mini-expansion is introducing may well be similar to this idea. Every indication is that "corrupted" items will have some additional property at the cost of a downside. Isn't that the essence of this idea as well?

While it's unlikely (but not impossible) that "corrupted items" were inspired by this post, if I were the OP I'd be pretty happy right now. His suggestion may not be added word for word, but it certainly seems as though they're doing something along the same lines and hopefully, just as interesting.


Yes! I thought the exact same thing about the "corrupted" items. :- )

And if they somehow used this post as an inspiration, I'd love a word...
Flowing ideas are free, no intellectual property here, come on.
If that was the case, I'd just like an answer or word from them. :- /

Happy for new stuff related to "base" item economy, anyway.
Here since Closed Beta. Never found a Mirror. Still love PoE. :- )
This suggestion is the wrong direction to go from a developer point of view.
GGG should be improving what they have - making rare items and the crafting system better and more interesting - rather than adding stuff that makes players ignore those features that took time to flesh out.

If that alone is not enough, here are a few facts that may bring to light how game breaking your suggestion is:
1) - The ability to roll 4 prefix or 4 suffix WILL be a straight buff - by allowing more damage (or more survivability) than before, possibly "breaking" whatever challenge there is at the moment.
Instead of 3 interconnected damage affixes, you could have 4.
Instead of 3 interconnected survival affixes, you could have 4.
Nevermind the fact you would go from 3 to 2 of the other affix type, going from 3 to 4 is quite devastating.

If you're having a hard time understanding, try comparing a 2L+4L item with a 3L+3L.

2) - Because of 1), a new metagame will be created, greatly disrupting existing working builds, and potentially enabling new cookie-cutter builds.
A bunch of Unique items will become eventually useless because they don't "stack" properties as well as Mythical would.

---

In conclusion, I'd prefer GGG would do like D2 and make both rares and magical items equivalently good, with different pros and cons.

For example, D2 had higher gem-slot potential the lower the rarity.
Normal items could have the highest amount of slots.
Magical items could have the second highest.
Rare and Crafted items could have the third highest.
Unique and Set items were the lowest.

Unfortunately, magic items are purely inferior to rare items in Path of Exile, which is bad enough.
Two - eventually - worthless rarities would be absolutely stupid.
Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro.
Last edited by Nurvus#6072 on Feb 17, 2014, 11:00:34 PM
i would like to get rewards with good rares(for farming hard maps, killing hard bosses), and not this random garbage with 99% of items is piece of shit.
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t.me/jstqw for contact
sounds interesting, if done right i would welcome it :)
There's something from my suggestions here in the upcoming expansion "FORSAKEN MASTERS" with all their new crafting possibilities and off-slot lower mods. :- )

Yay!
Here since Closed Beta. Never found a Mirror. Still love PoE. :- )

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