The Socially Awkward Gamer, the Unspoken Problems with PoE.

For those of you saying GGG communicates better than any other dev out there are you kidding me? Chris only posts on Reddit, and any thread with GGG communication in it is almost a guaranteed computer generated "please refrain from insulting other posters. Any post insulting other posters will be removed." Sure, there are a couple of threads that don't get removed, but comon. Saying they are the best at communicating is a joke.

All that said, recently all companies have been becoming distant with their player base. This twitter and Facebook phenomenon has removed any sort of personal communication (ironically). Everything is not just a tweet or a post of Facebook. It's easy for them because there is no accountability. They don't have to be responsible to actually answer actual fans concerns.

Ideally, each week, one dev from GGG would take the top talked about ideas on the forums and openly write a post about it to the fan-base. It would help so much to see what and why devs were nerfing certain skills or buffing others. Even if we didn't like the change, at least we could start to see where the devs were coming from.
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StinkFinger wrote:
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reboticon wrote:
They also let the forum pretty much trash them, which is unheard of.


Okay... You're definitely new to the internet.

Have you visited any other game's forum in your young lifetime?

Because I highly doubt it...

IF anything GGG's forums are "tame" in respect to criticism posts.

Granted at least in beta, that was due to power tripping mods... Man back in beta I was on "probation" for 7 weeks straight just for posting desync threads.

I had one "mod" who used to leave me messages, saying "LOL I put you on probation", the dude literally got off on it, it was quite disturbing, I think he's gone now, or outside my window still stalking me.

At least now, I don't even have to post them... Since everyone else does them for me.


No, I don't usually frequent game forums, I prefer grownups. As for here, you clearly don't read around much. There were threads yesterday with people raging, other people telling them to shutup, and then Kieren stepped in and said GGG considered it valuable feedback. That's unheard of anywhere. If you disagree, find me something similar on any game forum and prove me wrong.
Anarchy/Onslaught T shirt
Domination/Nemesis T shirt
Tempest/War Bands T shirt
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DexterousGecko wrote:
For those of you saying GGG communicates better than any other dev out there are you kidding me? Chris only posts on Reddit, and any thread with GGG communication in it is almost a guaranteed computer generated "please refrain from insulting other posters. Any post insulting other posters will be removed." Sure, there are a couple of threads that don't get removed, but comon. Saying they are the best at communicating is a joke.

All that said, recently all companies have been becoming distant with their player base. This twitter and Facebook phenomenon has removed any sort of personal communication (ironically). Everything is not just a tweet or a post of Facebook. It's easy for them because there is no accountability. They don't have to be responsible to actually answer actual fans concerns.

Ideally, each week, one dev from GGG would take the top talked about ideas on the forums and openly write a post about it to the fan-base. It would help so much to see what and why devs were nerfing certain skills or buffing others. Even if we didn't like the change, at least we could start to see where the devs were coming from.



We already established that GGG is actually really good at communicating changes and updates to this game. Just go back and read a few posts. Don't know how you missed it.
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DexterousGecko wrote:
Ideally, each week, one dev from GGG would take the top talked about ideas on the forums and openly write a post about it to the fan-base. It would help so much to see what and why devs were nerfing certain skills or buffing others. Even if we didn't like the change, at least we could start to see where the devs were coming from.


Oh, you mean like this?
[Hardcore] Soldiers of the Wasteland - sotwguild.com
-------------------------
Skill Resets are the last refuge of the weak and incompetent.
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majesw wrote:
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DexterousGecko wrote:
For those of you saying GGG communicates better than any other dev out there are you kidding me? Chris only posts on Reddit, and any thread with GGG communication in it is almost a guaranteed computer generated "please refrain from insulting other posters. Any post insulting other posters will be removed." Sure, there are a couple of threads that don't get removed, but comon. Saying they are the best at communicating is a joke.

All that said, recently all companies have been becoming distant with their player base. This twitter and Facebook phenomenon has removed any sort of personal communication (ironically). Everything is not just a tweet or a post of Facebook. It's easy for them because there is no accountability. They don't have to be responsible to actually answer actual fans concerns.

Ideally, each week, one dev from GGG would take the top talked about ideas on the forums and openly write a post about it to the fan-base. It would help so much to see what and why devs were nerfing certain skills or buffing others. Even if we didn't like the change, at least we could start to see where the devs were coming from.



We already established that GGG is actually really good at communicating changes and updates to this game. Just go back and read a few posts. Don't know how you missed it.


I'm sorry but I still can't consider "Announcements" communication between them and us. There is no interaction, no question and answers.

I also decided to check out other games' forums to see how the interaction was.
http://us.battle.net/d3/en/forum/blizztracker/ Even Diablo 3 has clear interaction between Blizzard/Players. They answer actual questions and not oh oops we messed up and this is how we fix it.
http://forums.na.leagueoflegends.com/board/devtracker.php?g=Riot League of Legends interaction is by far the best and unmatched.
See these games have a Developer Tracker to track any messages any Developer posts. Where the tracker for here? I have to go to people's profiles to see old posts. This game is lacking behind in Developer - Player interaction even compared to Diablo 3.
I'll post this here:

These guys point out what's wrong with the change in CwDT.


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VladiSSius wrote:
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Comply_cat_Ed wrote:
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Jakabov wrote:
You really need to address how absolutely horrible the facilities for manual casting of utility spells are if you want to take away the thing that fixed that problem. CwDT is universally loved not because it's a bit overpowered but because it takes away the unbearable burden it was to constantly cast curses, Enduring Cry, Molten Shell etc., especially on characters without faster cast gear/passives.

People were finally enthusiastic about the long-suffering melee gameplay and then you choose to nerf this in a way that completely negates most of its purpose. It should be possible to nerf it in a way that doesn't feel like you finally got a splint on your broken limb only to promptly have it forcefully ripped off again.

CwDT's ability to automate your curse and Molten Shell does not enable some new, previously unavailable power, it just made it bearable where it previously wasn't. Molten Shell has always been available but most ignored it because it's *too fucking irritating to use manually.* The power to spam it was already there, it was just so annoying that people chose not to.

CwDT does not override cooldowns or make skills more powerful, it just relieved a burden so heavy that it previously made most players opt out. Surely nobody can claim that curses and MS are inherently overpowered and should not be usable often -- they always were. CwDT doesn't allow you to do something you couldn't do before, it just removes a problem so big that people solved it by refraining from using some of their skills.

Wouldn't it have been better to, say, implement an internal cooldown for each individual spell linked to CwDT and applying part of their mana cost when triggered? Surely the problem isn't that level 20 MS is too powerful or that the game is too easy when mobs are consistently affected by your curse of choice. If that were the case, people would be using MS and Hex Master in every build.

If you insist on restoring the excessive chore of manually casting several utility spells, you should acknowledge that it *was* too much of a chore before and alleviate the burden somewhat. Perhaps make it so casting a non-damage spell doesn't take a full second for builds in the bottom half of the skill tree. Maybe make it so a higher-level curse doesn't cost like 70 mana, an amount that many builds don't even have available now that auras reserve so much mana that just two of them will take upwards of 90% of your total even when linked to Reduced Mana.

Enduring Cry, paradoxically the one utility skill that wasn't unreasonably steep and cumbersome to use before CwDT, is the only one largely unaffected since its usefulness isn't completely hosed by having to use a low-level gem because using a high-level CwDT is basically out of the question as it tragicomically remains the one skill gem in the game that gets worse as you level it up. The skill that remains useful with CwDT is the one skill that didn't need automation.

Please find a different way to accomplish what CwDT did. It made the game so much better.



Also:


________________________________________________________________________________
Sir, I have good and bad news.
The good news is: Our initative "BANANA ON DAMAGE TAKEN" has proven to be really popular. High concentrations of vitamines, sugar and trace elements have severly increased the survivability of our community.
Especially the formerly unpopular scurvy- and famine-ridden melee fighter caste has recieved an influx of applicants related to the healthiness of the banana initiative.
The banana has become a vital aspect of almost every citizens life.


And the bad news?


Well, people are becoming too dependend on bananas. Also they are eating them in their firm and tasty yellow-almost-green state instead of waiting until they get brown and squishy, as we intended them to be eaten. People could get fat and lazy if they rely too much on bananas.
And worst of all: They would enjoy it!


We can't let that happen! What should we do?


Well, we should increase the appeal to let the bananas age before consumption by somehow removing the squishy treats of the mature state. And maybe we can inject the fresh bananas with a slight bitter aroma which fades over time.
People would have the choice between immediate consumption at a price or higher enjoyment at a later time.


Nonsense! We need to act fast! Extract most of the nutrients and re-inject them only if someone presents a squishy banana!

But what about all the people who are dependend on ready-to-eat-bananas? What about the melee caste? Should they go back to growing spinach with one hand while slaying dragons with the other?


Damn right. Send them a box of eye-patches so they can be scurvy-pirates.


But sir, there will be a lot of complaints!
What about the ongoing campaign against evil? Whole platoons dependent on bananas will become inoperable because of malnourishment in the middle of the campaign!


Shut up landlubber or I'll have ye keelhauled! Arrrrr
________________________________________________________________________________


Okay, seriously. Cast On Damage Taken was OP, but this nerf is ridiculous and comes to the most mistimed moments of all.
It wouldn't have hurt to properly rethink the CODT mechanic before issuing a destruction patch of doom.
Just my opinion.
IGN: StN_
Unless they recently changed a policy with Diablo 3 thats just not true at all...
You would NEVER get a response from a Blizzard Dev when Diablo 3 was released.
Are they just now starting to come out of their cave?

I dont know about LoL's interactions. I can't stand that game.
But GGG posts, and interacts. Click the little icon next to a post and you can see all of the GGG employee's posts in that thread. Easy as pie.
Tbh I agree with everything that has been said by OP.

It really depends how much you get into the game. If you care about a build you'd like to know the reasoning behind balance changes which make it useless or affect it a lot. Right now we only get a few lines every patch. I'd rather see the most important balance changes explained in detail like OP suggested. The rest could stay the way it is.

Also it is not too hard to buff certain skills/passives w/o making them clearly OP. Right now there is so much useless stuff, like:

- All the mana regen, arcane efficiency, clarity etc. << mana leech which benefits phys dmg a lot for no particular reason.
- Many skills are underpowered and especially underused. Maybe players haven't found out their potential yet, but skills like arc, arctic breath, firestorm, ice nova and shock nova are certainly worse than Freezing pulse, EK, fireball, lightning arrow etc. A lot of those had to be buffed to make them really competitive. Right now many of them are only used in kinda niche builds.
- Many passive nodes like moving speed are just crap. Every node would have to be eg 4% moving speed + 2% life to be considered by players. Until now I have never seen any build which goes for the movement speed circle, which even doesn't have a huge benefit at the end (like + 10% movement speed, reachable only if you take previous points) and I doubt that even if it had such a benefit at the end a lot of people would use it. Also some resistance nodes are crappy.
At least a lot of the weapon damage nodes have been improved in the last patch, which was a great step forwards.
http://tinyurl.com/ooety9v - Ranger bow lightning arrow crit build
Last edited by Dan1986#1261 on Nov 14, 2013, 1:21:42 PM
I'm not here to argue the nerfs on Cast when Damage Taken but how they handled the situation.

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majesw wrote:
Unless they recently changed a policy with Diablo 3 thats just not true at all...
You would NEVER get a response from a Blizzard Dev when Diablo 3 was released.
Are they just now starting to come out of their cave?

I dont know about LoL's interactions. I can't stand that game.
But GGG posts, and interacts. Click the little icon next to a post and you can see all of the GGG employee's posts in that thread. Easy as pie.


The interaction is still abysmal compared to other games, people claiming GGG has the BEST communication between developer and player clearly haven't journeyed into other popular games.
Given those other companies are much bigger than GGG, they have much more manpower. League of Legends by far has the biggest backing of any company, more than Blizzard ever will. Maybe GGG should hire some PR people.


The post of about how GGG let's people bash them on their forums and they do nothing bugs me. To me, it shows that they don't really care what we think and just do what they want.
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ApolloRoad wrote:
I'm not here to argue the nerfs on Cast when Damage Taken but how they handled the situation.

"
majesw wrote:
Unless they recently changed a policy with Diablo 3 thats just not true at all...
You would NEVER get a response from a Blizzard Dev when Diablo 3 was released.
Are they just now starting to come out of their cave?

I dont know about LoL's interactions. I can't stand that game.
But GGG posts, and interacts. Click the little icon next to a post and you can see all of the GGG employee's posts in that thread. Easy as pie.


The interaction is still abysmal compared to other games, people claiming GGG has the BEST communication between developer and player clearly haven't journeyed into other popular games.
Given those other companies are much bigger than GGG, they have much more manpower. League of Legends by far has the biggest backing of any company, more than Blizzard ever will. Maybe GGG should hire some PR people.


The post of about how GGG let's people bash them on their forums and they do nothing bugs me. To me, it shows that they don't really care what we think and just do what they want.


I think its time to ask for specifics. Which games do you think communicate so much better than GGG? I have been gaimg since the 90s and while there are many who are on par with GGG's communication I wonder what games you played that when you compare the two GGG looks abysmal. Basically I think your full of shit and and am calling you out.

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