[1.1.0] Spectral Melter (Spectral Throw Crit Shadow )

As i said,i play this build on nemesis(hp tree),it's ok,atm i have lvl 85.I changed it a bit to have more survivability and less crit dmg so i don't one shot myself.
I farm maps solo sience lvl 66.
To anwser some questions:
Dual wield with mightflay until you reach act 3 cruel,then dagger+shield.Focus on eva/armour+hp.
GMP uses too much mana.
also made a video with the items and some shots with the pasive skill tree.

http://www.twitch.tv/seryenz/b/483672741

Right now i'm going for the Life and mana nodes(right under the resists nodes)
And then Adder's touch.
http://www.twitch.tv/seryenz st shadow nemesis.
Ing Seryen lvl 80+ Shadow.
"
Seryen2332 wrote:
As i said,i play this build on nemesis(hp tree),it's ok,atm i have lvl 85.I changed it a bit to have more survivability and less crit dmg so i don't one shot myself.
I farm maps solo sience lvl 66.
To anwser some questions:
Dual wield with mightflay until you reach act 3 cruel,then dagger+shield.Focus on eva/armour+hp.
GMP uses too much mana.
also made a video with the items and some shots with the pasive skill tree.

http://www.twitch.tv/seryenz/b/483672741

Right now i'm going for the Life and mana nodes(right under the resists nodes)
And then Adder's touch.

Cool video. Was pretty helpful to see how well you're doing in Nem! It gave me some confidence to keep going for this build and not remaking my trapper lol
I'm playing this build on standard and I'm having lots of fun! Just one question though, why Iron Reflexes, and not Evasion+Acrobatics? All of that Dex goes to waste... I guess it gives gear variety, but still, isn't evasion with acrobatics pretty powerful with high hp? I am considering getting that dual wield talent that adds 10% block, so my block will be ~33%.

I am currently level 53, this is my build for now and my planned final build:



I got the power charge because I use PCoC on 4-link Spectral Throw.



"
nbriles2000 wrote:
"
Seryen2332 wrote:
As i said,i play this build on nemesis(hp tree),it's ok,atm i have lvl 85.I changed it a bit to have more survivability and less crit dmg so i don't one shot myself.
I farm maps solo sience lvl 66.
To anwser some questions:
Dual wield with mightflay until you reach act 3 cruel,then dagger+shield.Focus on eva/armour+hp.
GMP uses too much mana.
also made a video with the items and some shots with the pasive skill tree.

http://www.twitch.tv/seryenz/b/483672741

Right now i'm going for the Life and mana nodes(right under the resists nodes)
And then Adder's touch.

Cool video. Was pretty helpful to see how well you're doing in Nem! It gave me some confidence to keep going for this build and not remaking my trapper lol


thx:) sry for my accent tho :)
also dont get too cocky.i died once from that.
http://www.twitch.tv/seryenz st shadow nemesis.
Ing Seryen lvl 80+ Shadow.
"
Uncshabob wrote:
I'm playing this build on standard and I'm having lots of fun! Just one question though, why Iron Reflexes, and not Evasion+Acrobatics? All of that Dex goes to waste... I guess it gives gear variety, but still, isn't evasion with acrobatics pretty powerful with high hp? I am considering getting that dual wield talent that adds 10% block, so my block will be ~33%.

I am currently level 53, this is my build for now and my planned final build:



I got the power charge because I use PCoC on 4-link Spectral Throw.





The acrobatics thing was my very next question! It seems like we would have just as much surviability if not more if we went for phase acrobatics. The only reason I can see going for IR is it opens up more gear options. Say one has decent evasion gear in all slots, wouldn't acrobatics be better?
After doing some research I think I have a good idea why we wouldn't use acrobatics (at least in HC)
First off, we would have no mitigation for reflect and hay can't be evaded or dodged.
Secondly, things like bleed and stun are based on your armor. If you get hit by a bleed you're pretty likely to die without a quick staunching pot.
Third is like I said. Itemization... More options with IR and its easier to gear

Edit: maybe I'm wrong about the reflect... I found a mod post saying you get double the chance to avoid reflected projectile dmg with ondars guile... I might just go full evasion because fuck it

YOLO
Last edited by nbriles2000#1072 on Dec 4, 2013, 7:21:48 PM
exactly.with 10k armour when i fight some corrupting blood monsters,my hp drops like crazy i think i could die in 10 sec tops with 8%life leech+vitality running if i wouldn't use remove bleeding flask.Now imagine that with 0 armour.
http://www.twitch.tv/seryenz st shadow nemesis.
Ing Seryen lvl 80+ Shadow.
Last edited by Seryen2332#6601 on Dec 4, 2013, 7:16:14 PM
i just saw a vid about having carnage heart for this build, but is this rly important to have. imo 25% reduced life is a pain?!

edit: i mean your vid
Last edited by Baneworth#3007 on Dec 4, 2013, 7:31:54 PM
"
Seryen2332 wrote:
exactly.with 10k armour when i fight some corrupting blood monsters,my hp drops like crazy i think i could die in 10 sec tops with 8%life leech+vitality running if i wouldn't use remove bleeding flask.Now imagine that with 0 armour.
just read a dev post saying that corrupting blood is pure physical damage and isn't reduced by armor
Alright so I made a build with acrobatics/ Phase acrobatics and Ondar's Guile.
Let me know if you have any advice or additional guidance on the evasion thing for this build!

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgYABH4EsQV9BbUF-Q5IEHsRlhXwFr8YvRrbHhoi6iP2JDwmlSepKCorCitvLOEwVDBxMHwyATpCOlhJUUt4TGBRR1VLVupW9VpIWm1h4mKsbXtwUnBWcLt9435Zfyt_xocZh9uIQow2jX2Nv46KkBuVZpfQmVeaE5smnZado52qo4qmf6c0p1yqf6q4rGaxs7IZskS0xbVIuT65fL46wFHBAMHFxqLN6s961CPVANaK1p3Ydtsa227b1N2o3vbjhOdU53To1un-7UHuDu_w8-r1S_lj_Kv_kw==

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