Spectral Throw

The skill:

- The 45% base projectile distance should be increased to 55 in my opinion. Compared to any other projectile skills it is way to short.

Since the base weapon is melee, it again nerf those type of weapon having such little projectile distance. Every other ranged type are way more powerful even a 880 pdps sword will not rivalise top damage of 500+pdps bows.

So once buff the base proj distance to at least 55%

- The attack speed on a 2h is terrible, this also should be an excuse grant a buff to base projectile distance
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Threshold gem:
There is one actually and it is very lackluster.
5% inc damage when projectile hit an enemy is not attractive compared to a 40% inc damage slot on rare jewel. it is even worse on bosses and the fact you need to always move around to avoid big hit in this game render the buff mute.

Either buff the damage to 10% or create a new jewel with more interesting bonuses.

Idea for new jewels:
- fire projectile in circle with at least 40 dexterity in radius *limited to 1*
- fire 1 additional projectile on the player back with at least 40 dexterity in radius *limited to 2*
- enemies killed by projectiles explode dealing 5% of life as cold damage with at least 40 dexterity in radius *limited to 1*
- projectile have 10% chance to grant a frenzy charge on hit with at least 40 dexterity in radius *limited to 2*
PVP update!!!!!
Last edited by lolozori on Jan 1, 2018, 2:21:20 PM

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