Spectral Throw

This skill is so much fun to play.. However, the damage is so inferior compared to other skills. I need like a mirrored dagger to even stand a chance against the big bosses :(

[IMG]http://i61.tinypic.com/jzw5q9.jpg[/IMG]

Hello :3
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ezyanfarihin wrote:
This skill is so much fun to play.. However, the damage is so inferior compared to other skills. I need like a mirrored dagger to even stand a chance against the big bosses :(


I think they could completly rework the skill and make it channeling. Soo basicaly stage one 1 would be as it is but each stage would increase damage and increae duration during peak of the projecitle. This would allow the projectile to score more hits in sweet spot zone.

This would synergize with new gem. More hits more damage.
Last edited by Asheren on Mar 8, 2017, 3:25:23 AM
So is this a known issue.I noticed when using this skill if you press and hold attack button you will often move forward and attack in a juddery fashion and often run into enemies.I noticed other attacks and ranged spells don't work this way.This skill would feel so much better if you didn't constantly move forward when attacking,the only walk around is to not click and hold for too long and keep clicking.

Looking over past posts it seems a known annoyance but I will leave this unedited as I think it is a very concerning issue.It would be so much more fun without it.
Last edited by Kavlor on Mar 16, 2017, 8:01:23 AM
Leveling experience is pretty depressing, anything beyond white mobs slows you down.
ST is pretty pathetic.

Please buff damage.

Leveling experience is pretty depressing, anything beyond white mobs slows you down.
ST is pretty pathetic.

Please buff damage.
Make
Spectral Throw
great again
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CommodoX wrote:
Leveling experience is pretty depressing, anything beyond white mobs slows you down.
ST is pretty pathetic.

Please buff damage.


what are you (and other you) using as a weapon?

i have a ST build and level with it from the get-go, and the only annoying thing is waiting until you get LMP.

throw the hardest hitting 2H weapon you can find (hrymnor's hymn, limbsplit, geoffri's baptism, rigwald's charge). you can even run/leap around in circles and make the skill work harder for you. not saying it is fully balanced compared to other skills, but i am saying that leveling shouldn't be as abysmal as you're making it sound. with one of those high damage weapons, you should be able to mow shit down, even with a 3L setup, for a long time.
Tried doing an ST Raider with Debeon's Dirge and it's inferior in every signle aspect to my TS Scion.

I cannot even imagine what ST feels like on a common weapon with half as much DPS.

Also something is wrong with it's graphics, just throwing 5 projectiles at 3 ASPD in my hideout makes me drop frames significantly. (something that usually only happens in breaches, AMD 7800 here)
Perception is reality.
Last edited by widardd on Sep 26, 2017, 7:30:17 AM
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widardd wrote:
I cannot even imagine what ST feels like on a common weapon with half as much DPS.

It's really quite nice and smooth with Wasp Nest, the Poison really helps single-target, as well as clearing up stragglers. The Nest doesn't even achieve half of Debbie's DPS :P
Last edited by Vipermagi on Sep 26, 2017, 7:30:25 AM
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Vipermagi wrote:
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widardd wrote:
I cannot even imagine what ST feels like on a common weapon with half as much DPS.

It's really quite nice and smooth with Wasp Nest, the Poison really helps single-target, as well as clearing up stragglers. The Nest doesn't even achieve half of Debbie's DPS :P


20% chance to poison when there's no double dipping and projectile nodes don't do anything for it?

I'm in doubt. ;)
Perception is reality.
Because there's literally no Ailment Damage on Claw passives (you don't have to use Projectile Damage)? Poison Chance is unique to the Wasp Nest? :/ What is this stupendously shortsighted comment about, exactly?
Last edited by Vipermagi on Sep 26, 2017, 9:38:52 AM

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