Why are base stats part of the passive tree
Stats are STR/DEX/INT as far as I know, I have no idea what you just said..
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OMG.
I think everyone has missed the point. The OP has the most funny quote earlier, can't be bothered finding it cause it doesn't matter that much, but I will adlib. "All marauder builds are the same" "Heres CI" "No, I was talking about cookie cutter melee marauder builds" Does anyone else find it ironic, the OP is complaining that this one specific build he is following is the same as someone elses? And then he is saying "We should change it so that everyone has the same build by making passives different" Can't stop laughing at the complaint all marauder builds are the same, followed up directly with 'oh, that ones different, but I wasn't talking about that' I feel like adding that my marauder build doesn't take all those nodes you are talking about. I feel like adding that there are many marauder builds that don't go that way, melee or non melee. I feel like adding there are awesome melee shadow/templar/ranger/duelist/witch builds aswell, which work great, so you don't have to go marauder. But it would be a waste of time. As I said right at the start, the OP wants to do something really weird, change the entire structure, and doesn't really have much justification for it other than "it is hard". He wants to add small nodes of +mana/ES when those are Int nodes, while then having a seperate passive tree. And he wants to make it so you just choose your keystones, which not everyo build uses. This doesn't really change anything, just makes the passive tree more restrictive because you don't want stats that are useless, you want the nodes you build towards for a reason (grabbing 5 str instead of 5 dex makes a big difference), and instead gives you the disappointment of playing skyrim, where your 2h based melee is the exact same as everyone elses. Last edited by Real_Wolf#6784 on Sep 11, 2013, 6:11:22 PM
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" I was trying to explain KoTao's point to you, which was directed at a comment Qarl made in this thread. Qarl says players don't like getting dud nodes, but there are still many potential builds that are forced into getting duds because they only have two starting node options, and those don't always match with their build. Here's the full discussion: " " Face it, all of your suggestions are worse than this idea: http://www.pathofexile.com/forum/view-thread/657756 Last edited by dudiobugtron#4663 on Sep 11, 2013, 6:24:13 PM
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I see, so does attack speed apply to spells?
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" I just didn't bother quoting the rest of your post, but I know what you are talking about regarding something I've said earlier in this particular thread and I clearly wrote: " A CI Marauder is not something that I think of specifically when thinking of a "cookie-cutter" Marauder. You see the point I was trying to make was that because life is part of the tree, that type of Marauder and I'm talking about a life based Marauder obviously, is bound to certain paths in the passive tree. I think that if life would be on the character screen instead, players are less forced into a specific build and maybe that would only be beneficial for build variety. Last edited by Startkabels#3733 on Sep 11, 2013, 6:49:03 PM
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" Lol, are you trying to change game mechanics for passive tree, but you don't understand the game mechanics anyway? You keep saying 'cookie cutter' marauder, but thats the thing. A cookie cutter build is defined as a build that follows the same path. So that is why your build is the same as someone elses, because they are both the same cookie cutter build. This will be the same regardless of what the passive tree looks like. A cookie cutter that is in the shape of a star, will ALWAYS make cookies that shape. You can use different types of dough, muffins, eggs, but it will still be in the shape of a star. I don't understand what you want. You say CI marauder is not something that is cookie cutter. That is because it is a DIFFERENT build that the build tree ENABLES you to do if you want. And then you say that a life based marauder is boudn to certain paths in the passive tree. THIS IS NOT TRUE. I have played plenty of marauders which did not do anything you suggested, indeed I have played LIFE based marauders who never went near the duelist area. Also played one which never went near templar. You seem to be going "man, I am following this other persons build, and its not doing what I want" and then reaching the conclusion "We should change the entire system" rather than "lets try something different". To add details to the above. Life based marauder not going near duelist, as wanted to get up into witch area for spell casting powers --> Yes, not cookie cutter, but you don't know what that word means Life based marauder not going near templar --> Wanted to get over to ranger area as was a melee Ar/EV hybrid using a really weird bow build. Wasn't super effective but made it work |
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Sorry but do you have a problem? Can you talk some sense please? Stop ranting please, get to the point if you want to discuss something.
Goodnight, I'm off to bed! |
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" that explains a ton! hope you sleep well :) |
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" Made it easier for you as it is apparently hard for you to read the entire post. Basically you keep saying my cookie cutter build isn't unique enough |
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" No. Which makes it a dud node for caster duelists. Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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